Pyrate
That's great! Anticipating the release...
UnholyNighmare said:Rasputin? Awesome. What's next? Joinable Stone Masons cult?
Ikaguia said:I think you should add something related to Hades
UnholyNighmare said:How about a church-ish subfaction? With exorcists running around with crosses and such? Actually, the exorcists could h(a)unt you. Oh wait, is that implement in the mod already?
Mataran said:I have tried out your other earlier mods, and didn't really go far in them, so I was wondering if you could explain more about the old/new companions, like their specialties and their storylines(storylines we could learn while playing). Maybe also the kind of fighting style/weapons the werewolves/vampires use. Great idea about the super quest and adding other dark schemes .
Slycoin said:First thing very very very cool mod man. I didnt think I whould have this much fun with it when I first read the description. The mod isnt really nothing that special, only added a few things, yet its cool to be a evil overlord with a undead army.
Now I wanted to ask if you could mainly work on the faction ruling thing. Because im freaking invading people with a mighty undead force, but the game forcefully sticks my faction name, as "Vaegir rebel army". I mean wtf, "rebel army" really? I got monsters with cleavers and guys with no skin who have a cannon for a wep, and my faction and army is called rebels?
Also when I invade stuff, I cant really do with it anything. I mean cant I like get a option of murdering the enitre village population rather than looting their stuff and turn them into zombies for my army? Or building improvements like "unholy shrine", "Throne of doom", "gateway to hell" etc. Cool necro stuff like that. And why do i have to sneak in the middle of the night to loot in the city graveyard if I own the damn city, who am I fooling, and if anybody has anything to say about that in my city id just have my undead guards skin him
Mybe I could assign tiefs to my undead lords, who I spawn from......uhhh (my imagination ran to a end here )
Now all this I requested you whould make better have always been a bad thing in the original M&B. Could you like port this to warband or put this mod and swords of damocles with its awesome stuff together. That whould rock and you whould get help from the teams.
Does this mean we get a new map and/or world lore as well?N0ught said:Fortunato ~ Ghost ~ One-handed weapons, thrown weapons, and polearms ~ The search for this fellow will begin a huge scavenger hunt/treasure hunt, spanning the entire Solid and Shade world. A high-level companion.
N0ught said:Mataran said:I have tried out your other earlier mods, and didn't really go far in them, so I was wondering if you could explain more about the old/new companions, like their specialties and their storylines(storylines we could learn while playing). Maybe also the kind of fighting style/weapons the werewolves/vampires use. Great idea about the super quest and adding other dark schemes .
Previous Version:
Stheno ~ Gorgon ~ Bows and shields. A small storyline goes with this character, as well as two item sets. A high-level companion.
Next Version:
Fortunato ~ Ghost ~ One-handed weapons, thrown weapons, and polearms ~ The search for this fellow will begin a huge scavenger hunt/treasure hunt, spanning the entire Solid and Shade world. A high-level companion.
Oak, Ash And Thorn ~ Wooden Men ~ Two-handed weapons, polearms, and thrown weapons, respectfully ~ These three potential companions will be available from the lowest levels, and will be the only companions who can be altered to tune their abilities, just like zombies. Low-level companions.
Lamia ~ Vampire ~ Polearms ~ Like Stheno, Lamia is from greco-roman mythology. She is essentially a vampire, though more monstrous. A high-level companion.
Crossbones ~ Werewolf ~ One-handed weapons and shields ~ This skull-club wielding witch-doctor werewolf is imported almost directly from my old Blood mod, with a few changes. He will have a special fortune-telling ability as long as he has his "bones" equipped. A high-level companion.
The Undying Sword of Vlad Dracula ~ Poltergeist ~ Two-handed weapons ~ An animated bone sword. This concept wouldn't go away, and it looks great in-game. A high-level companion.
Dupin ~ Human ~ Firearms ~ From Poe's stories. I intend to use him to begin a quest for a legendary firearm. A mid-level companion.
Rasputin ~ Demon ~ Polearms ~ Rasputin will be like a living, breathing necronomicon, allowing you to save space in your inventory. A mid-level companion.
Vampires and Werewolves:
These parties will start to spawn after level 20, and consist of several Vampires/Werewolves, Acolytes, and a mix of Destroyers, Shadow Warriors, and Blood Engines. All are massively powerful infantry units, designed to chew through your previously-nearly-invincible army.
Vampires ~ Two-handed sword with a huge reach, and thick armor. Offensive. Devastates mounted units quickly.
Werewolves ~ One-handed claw and claw-shield, and thick armor. Defensive. Devastates infantry units quickly.
Slycoin said:First thing very very very cool mod man. I didnt think I whould have this much fun with it when I first read the description. The mod isnt really nothing that special, only added a few things, yet its cool to be a evil overlord with a undead army.
Now I wanted to ask if you could mainly work on the faction ruling thing. Because im freaking invading people with a mighty undead force, but the game forcefully sticks my faction name, as "Vaegir rebel army". I mean wtf, "rebel army" really? I got monsters with cleavers and guys with no skin who have a cannon for a wep, and my faction and army is called rebels?
Also when I invade stuff, I cant really do with it anything. I mean cant I like get a option of murdering the enitre village population rather than looting their stuff and turn them into zombies for my army? Or building improvements like "unholy shrine", "Throne of doom", "gateway to hell" etc. Cool necro stuff like that. And why do i have to sneak in the middle of the night to loot in the city graveyard if I own the damn city, who am I fooling, and if anybody has anything to say about that in my city id just have my undead guards skin him
Mybe I could assign tiefs to my undead lords, who I spawn from......uhhh (my imagination ran to a end here )
Now all this I requested you whould make better have always been a bad thing in the original M&B. Could you like port this to warband or put this mod and swords of damocles with its awesome stuff together. That whould rock and you whould get help from the teams.
I do intend to investigate all of that, but as it stands this next release is going to take a while. I have bitten off a lot by adding so many new companions, but in order to implement kingdom management we need more mod-related companions. We will see how ambitious I get as this goes along.
Anyway I thought I would give you all a little taste of what to expect from the next release. Until next time!
Pyrate said:Haha, what do you need our suggestions for?