I have a plan to remove training station for Outlaws in my map and go back to original concept which is not used recently. However I like to make sure first that I do understand who Outlaws are on what is their mission in the game.
I shell start from what I think I know:
Outlaws as a Warband - Group of people which get together to survive outside of medieval society. They would try to find some wilderness far away from any town or castle. They could choose mountain passages or forests next to main routs to attack and rob travelers. In time of war they would just be on the move from village to village robbing peasants. This group would be formed from any kind of people: wanted man,deserter,serf who run away from his village etc. This group can evolve to the mercenary company or take part in peasant revolt
Outlaws as Criminals - This would be also a group however it would be based in big town usually with harbour. They would use big population as cover. In port towns people coming and going. It is harder to know who is who. The members of this group would mainly steal but they would also try to dominate areas to eliminate competition. How strange this sound: they would have semiofficial Thief Guild. They would try to corrupt officials usually with success. They would control "legal" business like brothel or tavern (the same thing really) where they could sell what they stole. From this group pirates would recruit crew to their ships.
Outlaws as Sociopaths - this could be a guy who try to rob people in daytime, in the middle of the town or village. The mob would eat him alive or for fun give him to authorities to watch how he die publicly as a part of Local Fair...
I guess you know what I am about by now...
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Outlaw RP and "randoming"
If somebody would come to you and said "I do not like your face" and then attack you, you would call him randomer. Right?
If somebody would come to you and said "(does not matter what)" and then attack you, you would call him randomer.Right?
If "outlaw" come to me and say "give me 500 or die", and then attack me, I think about him: randomer
1.Robber would ask about anything not about 500. "Give me your purse" for example.
2.Robber would not add "..or I kill you" he would point his weapon at you
3.Robber WOULD NOT BE ALONE...He would trapped you WHILE YOU ALONE.
I believe it does no matter anyway. "Outlaw" as most of randomers want to take your money NOT RP WITH YOU. He is more than happy to kill you if you refuse as he probably will get more money of you. Because of that you really do not have time to RP this situation. Before you say something you die....
Conclusion: "Outlaw RP" have nothing to do with RP. It is other form of randomly targeting other player and very one sided way to have fun. [the best part:this randomers belive that castle wars destroying game]
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Outlaws as a Faction
It is amazing that nobody tried to unite Outlaws, become Robin Hood or Ali Baba, create Fiefs Guild or organise outlaws in any other way. I see three main reasons:
1. Most of Outlaws do not RP and just random so it is hard to rely on them and take responsibility for their actions
2. Nobody is brave enough to take responsibility for Outlaws (there is no way you can be officially leader of it as well as there is no way to kick somebody out of it)
3. There is big risk that some faction would declare war on Outlaw faction
I believe that organising Outlaws as semi-faction=Guild would improve outlaw RP and give them some base to build on. [like laws of Outlaws]
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As things are at the moment the only way I see to have training station for Outlaw is to recognise them as faction/guild. In other way it would be just giving some randomers nice place to hide.
I have not played as outlaw. I probably do not know much about it. Give me your opinions, but try to be as much as possible honest and objective
I shell start from what I think I know:
Outlaws as a Warband - Group of people which get together to survive outside of medieval society. They would try to find some wilderness far away from any town or castle. They could choose mountain passages or forests next to main routs to attack and rob travelers. In time of war they would just be on the move from village to village robbing peasants. This group would be formed from any kind of people: wanted man,deserter,serf who run away from his village etc. This group can evolve to the mercenary company or take part in peasant revolt
Outlaws as Criminals - This would be also a group however it would be based in big town usually with harbour. They would use big population as cover. In port towns people coming and going. It is harder to know who is who. The members of this group would mainly steal but they would also try to dominate areas to eliminate competition. How strange this sound: they would have semiofficial Thief Guild. They would try to corrupt officials usually with success. They would control "legal" business like brothel or tavern (the same thing really) where they could sell what they stole. From this group pirates would recruit crew to their ships.
Outlaws as Sociopaths - this could be a guy who try to rob people in daytime, in the middle of the town or village. The mob would eat him alive or for fun give him to authorities to watch how he die publicly as a part of Local Fair...
I guess you know what I am about by now...
------------------------------------------
Outlaw RP and "randoming"
If somebody would come to you and said "I do not like your face" and then attack you, you would call him randomer. Right?
If somebody would come to you and said "(does not matter what)" and then attack you, you would call him randomer.Right?
If "outlaw" come to me and say "give me 500 or die", and then attack me, I think about him: randomer
1.Robber would ask about anything not about 500. "Give me your purse" for example.
2.Robber would not add "..or I kill you" he would point his weapon at you
3.Robber WOULD NOT BE ALONE...He would trapped you WHILE YOU ALONE.
I believe it does no matter anyway. "Outlaw" as most of randomers want to take your money NOT RP WITH YOU. He is more than happy to kill you if you refuse as he probably will get more money of you. Because of that you really do not have time to RP this situation. Before you say something you die....
Conclusion: "Outlaw RP" have nothing to do with RP. It is other form of randomly targeting other player and very one sided way to have fun. [the best part:this randomers belive that castle wars destroying game]
------------------------------------------------
Outlaws as a Faction
It is amazing that nobody tried to unite Outlaws, become Robin Hood or Ali Baba, create Fiefs Guild or organise outlaws in any other way. I see three main reasons:
1. Most of Outlaws do not RP and just random so it is hard to rely on them and take responsibility for their actions
2. Nobody is brave enough to take responsibility for Outlaws (there is no way you can be officially leader of it as well as there is no way to kick somebody out of it)
3. There is big risk that some faction would declare war on Outlaw faction
I believe that organising Outlaws as semi-faction=Guild would improve outlaw RP and give them some base to build on. [like laws of Outlaws]
-----------------------------------------
As things are at the moment the only way I see to have training station for Outlaw is to recognise them as faction/guild. In other way it would be just giving some randomers nice place to hide.
I have not played as outlaw. I probably do not know much about it. Give me your opinions, but try to be as much as possible honest and objective