[M][WB, WFAS] Halo AS

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jimmy_d_jr

Knight at Arms
  • Howdy, and welcome to the Marvelous
    Halo AS
    mod thread

    Trailer:Video

    Here is a SP patch i did a while ago, just never uploaded http://www.mbrepository.com/file.php?id=3386


    And Please i cannot stress this enough, this is no where near an actualy version 1 (complete release), its still highly experimental and in development, so please refreain from any negative statements as this was originaly a lol jks project (between friends) i released for the public to try, so if you dont like it dont get it and dont post bad things about it.........simple enough

    The Good, Bad and Ugly
    The Good:
    • Models are in game
    • Some of the textures look correct
    • guns and grenades are working even with sounds
    • has a variety of maps and new UI
    • 21/6 AUTOFIRE NOW WORKS, THANKS  "ithilienranger" and will be included in next update
    The Bad:
    • NO MAPS have been properly AI meshed (only ruins is in working order)
    • Invasion Is there but not properly scripted to work yet
    • May encounter bugs, unknown to me
    • items stats
    The Ugly
    • Maps
    • Some models
    • some textures
    • models positioning


    Halo AS Model Rework Project
    All weapons except the MA5C (New model) look the same. I just cut down minor details that you couldnt see unless you have a 64" Screen.
    All vehicles except the Warthog look the same. I just cut down minor details.

    Reworked Weapons:
    MA5C Assult Rifle - All new model. Working texture. 100 poly's more. Soon to be cut down. :smile:
    Battle Rifle - Lowered poly, face, edge, and vert count by alot. Two new versions, one with the scope, and one without
    Beam  Rifle - Lowered poly, face, edge, and vert count.
    Carbine - Lowered poly, face, edge, and vert count
    Flamethrower - Lowered poly, face, edge, and vert count. Looks more like a real weapon.
    Gravity Hammer - Lowered poly, face, edge, and vert count by a little. Got rid of the annoying ring at the bottom of the hammer.
    Pistol - Lowered poly, face, edge, and vert count
    Plasma Cannon - Lowered poly, face, edge, and vert count
    Sniper - Lowered poly, face, edge, and vert count. Got rid of some unneccesary things.
    SMG - Lowered poly, face, edge, and vert count
    Rocket Launcher - Lowered poly, face, edge, and vert count
    Bruteshot grenade launcher - Lowered poly, face, edge, and vert count
    Shotgun - Lowered poly, face, edge, and vert count

    Reworked Vehicles and SceneProps:
    Pillar of Autumn - Lowered poly, face, edge, and vert count by a small amount. Got rid of unneeded trim. Also working on a new collision mesh for it.
    Lifepod - Nothing done except remapping the window UV. Now the window is black. No need for a second texture.
    Capital Ship - Lowered poly, face, edge, and vert count by alot. Getting rid of unneeded details.
    Scorpion - Took out lots of unnecesary stuff. Much better for Warband gameplay.
    Gauss Hog (Warthog) - Completely reworked. Removed the Turret, the steering wheel (couldnt see it anyway) and made it have an open top. Looks much better and removes a good 300 poly's.
    Mongoose - Lowered poly, face, edge, and vert count by a wee bit. Will finish later
    Ghost (Working and Destroyed) - Removed minor unneeded details. Lowered poly, face, edge, and vert count by 100-500 each.

    Reworked Armours:
    ODST Helm - Got rid of the old one. Replaced with a two part mesh. Now the helm has a glass front. :grin:

    Completely New Items: WORK IN PROGRESS
    Grunt (With working texture)
    Plasma Turret (Mounted and Dismounted)
    Halo 3 Fuel Rod Gun
    New SMG (For gun variants)
    Brute Prowler (Not yet in game, but would definitely fit)


    And now onto the good bits :smile:

    Maps
    Sidewinder
    mb94.jpg

    BloodGulch
    mb91.jpg

    Boarding Action
    mb93y.jpg

    Infinity (needs redo)
    mbwarband20110619235709.jpg

    Ruins (My custom map Only AI MESHED MAP)
    mbwarband20110619235558.jpg

    Death Island
    mbwarband20110619235803.jpg

    BeaverCreak
    mbwarband20110619235733.jpg

    Danger Canyon
    mbwarband20110619235637.jpg

    UNITS
    Spartans
    spartans.jpg

    Covenant
    covhc.jpg

    Marines
    marinesy.jpg

    Flood
    floodug.jpg

    Weapons
    Lightsword
    lightsword.jpg

    Needler
    needler.jpg

    Pistol
    pistolg.jpg

    Plasma Pistol
    plasmapistol.jpg

    Plasma Rifle
    plasmarifle.jpg

    Assult Rifle
    riflelv.jpg

    Shotgun
    shotgunu.jpg

    Sniper
    sniperof.jpg

    Battle Rifle
    btlrif.jpg

    Brute Shot
    bruteshot.jpg

    Beam Rifle
    beamrifle.jpg

    Carbine Rifle
    carbinet.jpg

    Energy Shield
    engshd.jpg

    Flamethrower
    flthrw.jpg

    Frag
    fragf.jpg

    Gravity Hammer
    grvhmr.jpg

    Jackal Shield
    jakshd.jpg

    Knife
    knifek.jpg

    Plasma Cannon
    plascan.jpg

    Plasma Grenade
    plasgren.jpg

    Rocket Launcher
    rcktln.jpg

    SMG
    smg.jpg

    Turret
    turretchain.jpg

    Vehicles
    Ghost
    ghostuc.jpg

    Mongoose
    mongoose.jpg

    Pelican
    pelican.jpg

    Warthog
    warthog.jpg

    Phantom
    phantomn.jpg

    Tank
    tankzp.jpg

    Chopper
    choppera.jpg

    Hortnet
    hornetk.jpg

    Banshee
    bansheea.png

    Elephant
    elephantlm.jpg

    Wraith
    wraith.jpg


    Other Misc Images
    http://now including beach babes ;)(me+crossbow Joe+bored=beach babes)...the new lol jks faction
    [img]http://img6.imageshack.us/img6/3738/mb89s.jpg
    mb74.jpg

    mb76.jpg

    mb79i.jpg

    mb81.jpg

    mb86.jpg

    mb88.jpg

    mb71.jpg

    mb68.jpg

    mb64n.jpg

    mb65.jpg

    mb66.jpg

    mb67.jpg

    mb69.jpg

    mb70.jpg

    Flood vs Covernant (flood elites)
    mb59.jpg

    mb60c.jpg

    mb57.jpg

    mb58.jpg

    mb62.jpg

    mb51.jpg

    mb54f.jpg

    47400960.gif

    11605005.gif

    mb43.jpg

    mb42w.jpg

    mb37i.jpg

    mb34.jpg

    mb18g.jpg

    mb19u.jpg

    mb20x.jpg

    mb21d.jpg

    mb22o.jpg

    mb23l.jpg

    mb24pl.jpg

    mb25h.jpg

    mb26.jpg

    mb27y.jpg

    mb28w.jpg

    mb29o.jpg

    mb30b.jpg

    mb31m.jpg

    mb32a.jpg

    mb33f.jpg



    Updated June 19 new Version is λ

    Recruiting
    email or pm me if you have time or can help me, all work credited

    Team
    Me
    Velox
    Crossbow Joe-occasionally
    Perhaps YOU :smile:

    Credits
    Myself- obviously
    Crossbow Joe-for being a sexy beast, lol jks hes Mr. Decided-to-give-me-inspiration
    HaloUT Team-for some the models Replaced
    Velox-Media and others
    Specialist-Help, and other misc
    ithilienranger-autofire code, and help
    other unknown moddelers-for simply that, models (if it is yours and you see this let me know)
    google-nuff said 
    Arch3r-Invasion Code
    Shockwave- For his Free Models: Sniper Rifle, M7 SMG, Rocket Launcher, M90 Tactical Pump Shotgun, Bubble Shield (In later releases)
    Martyn Hyunter-Halo Reach Style Grenade Launcher (Later releases)
    The Mount&Shotgun Team-OSP models: the Grenade, Ammunition models, Combat Knife
    Brandon Jcarl for the Halo OSP:The Spartan Project Resource
    mid7night And JohnJohnsonHalo Vehicle Pack
    Birdman-New energy sword,Mounted Plasma Turret, Carbine, Beam Rifle, other OS Halo models
    Ctrl+Alt+Elite-Gauss Turret, Rocket Hog Turret, Halo 3 ODST Style Grunt

    Sigs

    haloas.jpg
Code:
[http://img3.imageshack.us/img3/7092/haloas.jpg

One by Revan Shan
halosigx.jpg

Code:
[IMG]http://img171.imageshack.us/img171/7209/halosigx.jpg[/IMG]

Original one
siged.jpg

Code:
[IMG]http://img411.imageshack.us/img411/158/siged.jpg[/IMG]
 
ithilienranger said:
Are the vehicles drivable yet? Do you have turret code?
as horses, and no, very hard to implement (both beyond my current level of knowlege)
and thanks :grin: its great to hear
 
I dont like this mod. Everything is ripped from Halo, even the ****ing maps, which by the way are ugly as hell, there are no servers up, Invasion seems to not work, and so on. Waste of bandwidth if you ask me.
 
Specialist said:
Please PM Jimmy for things like this. I don't want the mod to go down the drain because one person says it is ripped from lots of other models and such.
You just said that all the models came from other places :neutral: Speaking of which he has not credited any of them.
 
Comrade Temuzu said:
I dont like this mod. Everything is ripped from Halo, even the ******** maps, which by the way are ugly as hell, there are no servers up, Invasion seems to not work, and so on. Waste of bandwidth if you ask me.
Everything ripped from halo? That's kinda the point.
 
1.  Please identify and credit the artists whose work you're using.  You say "Halout", but there's more than one mod with that name; for example, this project, whose art looks nothing like what you show, and HaloUT, which is, from what I briefly gathered on Google, largely dead.

2.  Do not imply that you made the work "from scratch".  All you did was auto-rig (badly) in OpenBRF.

3.  Show that you got written permission to use Halout Team's work.  Whichever one that was.  It appears you didn't bother, because you "can't find them".  Guess what?  That means you're violating copyrights.

I'm sorry to have to be harsh about this, but it's just utterly uncool to rip a bunch of art then build a mod around work you didn't make.  That it's also based on a third party's IP, and that Bungie has issued C&Ds before, makes this all very problematic.  You really should have made your own art, guys.
 
Look, really guys, I don't want to be harsh.  But this is how it works:

1.  If you're using something that is not 100% totally your work, you need permission.  Whether that's the HaloUT guys saying, "sure, whatever people want to do with our stuff, it's cool" or an email from the artists, it's very important.

2.  Modifying somebody else's work in any way does not change that situation. 

For example, I use axes that were modeled by Luigi, a modeler who made OSP packs for the original Mount and Blade, in Blood and Steel.  He's credited, even though I've made a bunch of changes to his models and they have completely different skins and look very different from the originals.  It doesn't matter at all how many changes you made, the original work is not yours.  You can't claim it, you can't use it without permission, it's not yours to claim credit for, other than the changes you made.  There is no gray area about this; copyright rests with the original author; ultimately, that means Bungie, but in your case, it's a double problem, because you're using mod art you can't even attribute properly.  That is a serious no-no.

You guys need to model all your stuff, from scratch, and skin it, from scratch.  Right now we can't take your word on anything, in terms of what is your work and what is the work of HaloUT.  My guess, just looking at it, is that none of it's yours.  If you knew how to model and skin well enough to make any of that, you would not have a Warthog with the wrong texture on its tires, and other obvious stuff like that that screams, "we ripped this and we don't know enough to even fix it".
 
I'd like to see all the stuff made from scratch. Not just because of copyright stuff, but I'd like to see some creativity for Halo M&B. Give some uniqueness to the models, enough so they aren't the same but look like they could be variant equipment.
 
Comrade Temuzu said:
I dont like this mod. Everything is ripped from Halo, even the ******** maps, which by the way are ugly as hell, there are no servers up, Invasion seems to not work, and so on. Waste of bandwidth if you ask me.

Yes i agree, and really HALO?  IN MOUNT AND BLADE?  REALLY?
 
Specialist said:
We are NOT ripping the models. If we ever did, they are being replaced. We're replacing all non-OSP stuff (although there wasn't much) with Free, OSP, or Fan-Made models.

The maps were free from mods that were never made (for a few other games.

Jimmy, can you please finish backing this up? I don't have all of the details...
Backed up, removed all the old in with the new, and theres nothing else to say really, you said it all yourself :smile:
 
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