More Historic Names - Submod for latest Revision of 1257ad

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Ritter-Floh

Veteran
After a long day of research (and a few setbacks due to bad memories :???:) I present at last:

New update to version 0.5....

                              1257ad More Historic Names 0.5
180611214334_1257adMHN.png

Download Version 0.5

integrates a submod for the current revision, and perhaps in the next version already.

Changelog 0.5:
-Tournament Master changed
-Tavernkeeper changed
-Guild Masters changed
-Village Elders changed
-Where necessary, adapt the dialogues
-Many armies have now Latin names
              (Robbers, Looters, Searaider Highway and Forrest Bandits)
              #Manhunters> Captivi Proscriptorum
              #Peasant rebel> Agricola Rebellionum, etc.


Changelog 0.4:
-Guild masters can be asked for a new Quest, even after rejection of a task. (No caravans accompany more)
-Complete revision of the Western European troops completed
-Neutral forces (bandits, robbers, pirates, etc.) revised
-Civilians in towns and villages revised
-Identification of the tournament organizers changed
-In tournaments, there are new participants:
                William Marshall> Guy de Baveux
                Dranton> Joachim Cator
                Kradus> Gauvian Micaille

(from the Chronicles of Froissart, 13 Century)


Changelog 0.3:
-Bugfixing (0.2 contains an incorrect formatting)


Changelog 0.2:
-Revision of the Teutonic Order (Ordo-Teutonicus)
-Names for guards of the following kingdoms changed:
                          Denmark (Regnun-Daniae)
                          England (Regnum-Angliae)
                          France (Regnum-Franciae)
                          Scotland (Regnum-Scotiae)
                          Ireland (Scotia-Maior)


Changelog 0.1:
-All regular-Realms have historical names (the most in Latin)
-most bandits and rebels have historical names Latin
-many Western mercenary have historical names in Latin
-Templars and Hospitallers, now have historically correct names in Latin
-Units now have an additional information about their use:
                # (inf) = infantry / Melee
                # (cav) = Cavalry
                # (ranged) = all types of shooters

Thank you Dr.Tomas for the brilliant idea! Hope you like it in the implementation :wink:

Plans for the future:
-complete overhaul of the troops (about 60-75% complete)
-a German translation of the mod
-If possible, replace the unnamed tournament participants
-Maybe change the names of cities (not sure)

Unzip the file and move the Data folder in your 1257 directory, overwrite (backup not forget) and start a new game.
To see the changes is unfortunately necessary to start a new game...

For requests, suggestions, ideas and useful criticism, I'm always open.
 
Working now on the tournaments - as a test first with Native.
Was close to the goal to get more Nobles into the tournaments.

(correction:

've Done it, I've mastered the part with the tournament - Scripts.
Give me back the troops and scripts.py and I can install it in 1257 ....)

But what I desperately need are the python files from 1257!

@ Dr.Tomas and othr: If you read this, please get in touch with me.
 
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