Hello everyone. The new patch for Fire and Sword took a bit more than we had expected but it is finally ready. You can find the download links for it in our download page.
We haven't been able to put in all the new stuff we have been working on to this patch so you can expect a new patch with some more features in a few weeks.
For those interested, here's the changelog for this version:
Firearms have been generally rebalanced. Muskets are deadlier. Pistols are less accurate but faster.
Pistols and Muskets are now held by their barrels when used in melee mode.
Muskets have new thrust and swing animations for being used in melee where they are used to bash the enemy with the stock.
Melee weapons have been rebalanced in general and they are now faster.
Motion blur effect has been removed from some weapons.
Horses have been made slightly faster and expensive ones now have higher charge rating.
Characters can now crouch. The default key is 'z'.
Order menus redesigned.
New orders for volley fire.
New orders for specifying formation depth (between 1 and 5)
Damage type of Ranged Weapons is now determined by the type of ammunition rather than the weapon itself. Basic arrows for bows do cutting damage but it is possible to buy more advanced ones with piercing damage.
New sounds and particle systems for musket shots bullet hits and ricochets.
Pikes can now be thrusted from an overhead stance so they no longer have a single type of attack.
If a character is interrupted while reloading a musket (by being hit) the reloading action is now resumed from where it was left off.
Switching to pistols is now quicker whereas switching to muskets has been made slower.
Grenade damage calculation is changed so as to account for obstructions.
Female face textures retouched slightly.
Changed the fog and atmosphere settings in some multiplayer maps.
Multiplayer Captain modes have received an overhaul. Bots can now be purchased individually through a separate overlay.
Network code improved and sends less events.
Multiplayer character stats have been revamped. Infantry units now run much faster and muskeeters run a bit faster as well. Muskeeters can reload and fire ranged weapons much more effectively.
Added starting option to play the game with a female character. All armor pieces have been given proper morphs when equipped by female characters.
All dialog has been readjusted for accounting for female player characters.
Renamed the faction "Polish Republic" to "Polish Commonwealth"
Battlefield AI enhanced and can give the new volley fire orders.
New Village Elder Quests.
New and more realistic Caravan Trading System. Caravans can now move unescorted. Goods are now removed when transported by a caravan.
Production System rebalanced.
Mercenary Wages and Hiring costs changed.
You can now pay off all looters and bandits.
Looter and Bandit party size readjusted.
You can no longer kick during tavern fights.
Grenades in single player are now much cheaper but they no longer auto-replenish.
Ranged weapons and ammunition don't replenish anymore when the baggage chest is accessed.
Crimean Horsemen wages are only 33% more expensive (66% for other factions)
Bug #3500: Find bandit camp near ZAMOSHYE village
Bug #3507: No loot screen after defeating Enemy Wagoncamp
Bug #3508: King Jan Kasimir gets captured and disappears permanently
Bug #3514: Items shown as good trading opportunities are not available in marketplace
Bug #3616: Fixed bug when player leaves Polish faction during "Black Mace" quest.
Bug #3519: Paid-off Deserters sometimes continue to pursue the player
Bug #3520: Castles/villages/towns still yours after leaving a factions
Bug #3521: Grenades hurt outside of duels on duel servers
Bug #3526: Formation lines forming at an angle
Bug #3535: horses can not be looted
Bug #3538: Cannot accept village elder quests
Bug #3541: Fire at Will doesn't take effect for all troops immediately and sometimes results in putting all weapons away.
Bug #3543: Trade Permit cost is off
Bug #3545: Cannot capture/loot Forager groups
Bug #3546: Hand-craft Mace is not a mace
Bug #3547: Money in merchant guild cannot be withdrawn if it exceed 10000 thalers.
Bug #3553: Cannot capture captured city
Bug #3557: No reinforcements on wagenburg battles
Bug #3562: Ransom the Girl City Quest cannot be finished if target town is besieged.
Bug #3568: The game sometimes creates a copy of player character in the castle.
Bug #3582: warlords captured in battle by patrols and never got released!
Fixed siege door abuse in some multiplayer maps.
Fixed ladder placements in many maps.
Navigation meshes in lots of maps fixed.
Bug fix: >Lords of Kingdoms easily gather armies even just after being defeated
Double barreled pistols' reload animation bug is fixed
grenades that cause damage to neutrals is fixed. in addition to that, any damage that is less than 10 will no longer make a fall animation.
Fixed towns where "Don cossacks" could be hired
Fixed typo in trade permit cost
Fixed prisoners skill bonus to 10 per lvl