[ENL] Rules and Regulations

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All Rules are subject to change but every change will be posted in this thread, and kept in the changelog below.

Team Regulations:
  • The deadline for teams will be 01/06/2011. Submit the application for your team, by filling out the form above and posting it in this thread.
  • Teams should have 3 active representatives, who are all able to make arrangements for the matches.
  • Rosters will be kept for all teams. There will be no upper limit, for these rosters but players may only use players from their roster, for matches. These rosters will be publicly displayed, along with corresponding gameIDs for players. These can be verified by teams, using the ENL Admin Mod on official servers
  • Players may not be in two team rosters, in the league, at the same time.
  • If a player has been on the roster, for one team, at any point during the league cycle, they may only join another team (provided they have left the first team) on a specific subsitution day, that will be placed during the mid-cycle break, in the league. This is to avoid snap-switching of players, between teams, which could be very much open to abuse.
  • Teams found to have been using anyone with a game ID that is not on their roster, will forfeit all the rounds in which that player (or those players) played.
    • Due to a marked trend in the IDs of Russian players, this rule will not apply where the mismatched ID of a Russian player is exactly 120000 higher or lower than the ID listed in the roster, unless the mismatched ID of the player is present on another team's roster. In the case that this clause is used, the mismatched ID will be automatically assigned to that player as a result.
  • Registered players found to be playing matches, for teams they aren't part of, will be banned from the competition indefinitely.
  • Additions to team rosters will be allowed on one a set day, each week (this day will be different, for each division). Additions will be unlimited, on these days.
  • Players may be removed from rosters at any time, at the request of the team, or the player. This decision may be reversed, at any time, up to 24 hours afterwards.
  • All substitutions should be made in the Contacts, Rosters and Substitutions thread the thread contains clear instructions, on how changes should be made and when they will be valid.
  • Teams should all wear their own team tags in matches. Variation, within reason, is acceptable (e.g. ab/AB Einherjar/Shieldings).

Match Rules:
  • Combat Speed: Medium, Friendly Fire: 100% (melee and ranged), Round Duration: 300 seconds, Game type: Battle, Gold: All set to 100%, Respawn Time : 8 sec , Spectator Settings: Locked to team members view. No bots and no polls.
  • Matches will be 16 rounds long, played over two maps. Each map will be 8 rounds, with teams swapping sides and factions after 4 rounds.
  • Rounds resulting in a draw will count as normal, with no points awarded to either team.
  • Matches will be 8 a side, with no class or equipment restrictions. If both teams agree, matches may be fought with more players but as far as the league is concerned, no support will be offered for this.
  • All matches should be played on the official tournament servers named: "ENL_France" (server 1), "ENL_Germany" (servers 1-3) and "ENL_Hungary" (server 1). Book timeslots on these servers, in the Server Booking thread, in this sub-forum. If wish to play your match on any other server, you must request permission from me (captain lust) via PM. The password, for these servers is "enl20" and should always be reset to "enl20" after use, so people can register players and test pings.
  • The winner will be the team with the most rounds won, at the end of the match.
  • Teams may make 2 substitutions during each 4 round leg. When making a switch, the outgoing player should leave the server. At no point should teams spawn more than 8 players.
    • If "no spectators" has been agreed by the teams, the joining player should respect that and make sure to join late in the round. If spectators have been agreed and allowed by both teams then neither team should take up more than half of the spectator spots.
  • Teams are permitted to make as many changes as they like in between each 4 round leg (i.e. at spawn and map switches).
  • If the match ends in an overall draw, then it will be considered a tie and both teams will get 1 point.
  • Each map must be reset, after 4 rounds, when the teams switch.
  • Typically, matches will be played without a referee. There are simply too many matches to expect a referee to be present most of the time, so take frequent screenshots and even video recordings, if you can.
  • Unless team captains decide otherwise, team 1 will always start at spawn 1 on the first map and and spawn 2 on the second map and vice versa for team 2.
  • Special versions of the Warband maps will be made for the tournament. They will fix map bugs and remove ways to glitch, removing the problem of glitches entirely. A log of the changes made to the maps will be kept and the maps will be made publicly available.
  • If a team cannot show out with 8 players, for a match, the other team should continue with 8 anyway. If however, a team cannot make 7 players or more, the other team will be offered a default win, provided they have shown up with at least 8 players. If neither team has shown up with 8 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive on the server, before any of these rulings are put into practice.
  • The above notions of shown players are defined by attendance on the agreed server alone. Players must be eligible, ready and willing to start the match.
  • It is only by explicit agreement by team reps from both teams or by ruling from an event admin that a match can be rescheduled.
    • An event admin may only make such a ruling if there is a reason that the match cannot be legitimately played, through no fault or misdoing of the teams and express consent to reschedule cannot be obtained from both teams. Basically unforseeable, unavoidable circumstances. Situations that do not warrant the usage of this power include (but are not limited to): one team can't get enough players, there is a national holiday in the country where one the teams is based, there is another event taking place at the time.

League Rules:
  • The league format is fully outlined in the League Tables thread.
  • A thread will be posted, for each division's weekly fixtures but there is little organisation to be done, on the part of the team captains.
  • Maps choices will be done on a cycle - one for the closed maps and one for the open maps, as each match will use one open and one closed map. The order of this cycle will be be randomly generated, before the start of the season.
  • Faction choices will be 100% random and generated before the start of the season.
  • Fixtures will be generated randomly at http://www.fixturelist.com/.
  • The event admins will have the final say. If a dispute does not fall in your favour or you are unhappy with a decision, you must accept it.
  • Any suspected breach of the Team Regulations, League or Match Rules should be met with immediate confrontation and should be reported to an event admin, as soon as possible, preferably by your team captain. Any team that keeps quiet about friendly fire being set to the wrong percentage (for example), and then complains after they lose, will have their protests ignored.
  • Ignorance of the rules is not an excuse.
  • All fixtures will be randomly generated at the start of each league cycle.
  • Teams will be awarded 3 points for a win, 1 point for a draw and 0 points for a loss.
  • Teams are sorted, within their divisions, firstly: by total points, secondly: by round difference and lastly: by rounds won.
  • If any teams are level, at the end of a cycle, on points, round difference and rounds won, they will fight in a one-off, playoff match, to determine their placement (the winner will take the higher position).
  • If there are any extra places in a Division, they will be filled by either the relegatees (priority given according to placement in the relegation zone) or by teams in the Division below that missed out on promotion (priority again given according to placement in the divsion). It follows then that the teams which are one place away from the Division (either through survival or promotion) will have equal top priority and priority will also be equal for every other pair of teams that is the same number of places away from the Division. If two teams have equal right to a place but there is only one available to them, they will face each other in a playoff match and the winner will take the extra place, whilst the loser will join (or remain in) the Division below.
  • Teams may accumulate penalty points for various misdoings. For using an off roster player during a match, teams will earn a penalty point. For failing to gather 8 or more players for a match, teams will earn 2 penalty points. If any team earns 6 or more penalty points, they will be kicked from the league.
    • Teams may not earn more than 2 penalty points in any given match.
    • If a team a team is has been given penalty points in their previous match week, any penalty points they are given will be doubled.

Map List:
Closed Maps
  • 1 - Nord Town
  • 2 - Port Assault
  • 3 - San'di'boush
  • 4 - Vendetta
  • 5 - Village
Open Maps
  • 1 - Field by the river
  • 2 - Frosty Battle
  • 3 - Reveran Village
  • 4 - Ruins
  • 5 - Snowy Village

Faction List:
  • 1 - Nords
  • 2 - Rhodoks
  • 3 - Sarranids
  • 4 - Swadia
  • 5 - Vaegirs

Rule Changelog:
  • 16/05/2011 - Rule Removed: Each division will play all its matches on the same day. Teams may agree to play before that day but this doesn't have the support of the tournament. #Initial plan is for League A matches to be played on Sundays, League B on Tuesdays and League C on Thursdays.
  • 16/05/2011 - Rule Removed: No glitches. On the whole, if you think it might be a glitch, don't do it. This thread has some more pointers - http://forums.taleworlds.com/index.php/topic,143760.0.html #considering making a complete guide to glitches.
  • 16/05/2011 - Rule Added: Special versions of the Warband maps will be made for the tournament. They will fix map bugs and remove ways to glitch, removing the problem of glitches entirely. A log of the changes made to the maps will be kept and the maps will be made publicly available.
  • 17/05/2011 - Rule Removed: All the matches, for any given week, will play the same maps and factions, randomly generated, from the list of included maps and factions. Matches will always have one map, from the list of closed maps and one map, from the list of open maps. This generation will take place and be announced, on a weekly basis.
  • 17/05/2011 - Rule Added: Maps choices will be done on a cycle - one for the closed maps and one for the open maps, as each match will use one open and one closed map. The order of this cycle will be be randomly generated, before the start of the season.
  • 17/05/2011 - Rule Added: Faction choices will be 100% random and generated before the start of the season.
  • 17/05/2011 - Rule Added: Fixtures will be generated randomly at http://www.fixturelist.com/.
  • 17/05/2011 - Rule Added: Unless team captains decide otherwise, team 1 will always start at spawn 1 on the first map, spawn 2 on the second map and vice versa for team 2.
  • 23/05/2011 - Rule Removed: If a team cannot make 10 players, they will be given up to 15 minutes after the scheduled match time, at which point, the other team may: take the win, play the match with superior numbers, drop players to match their opposition or agree to play the match at a later date (i.e. one of the weeks where no matches are played).
  • 23/05/2011 - Rule Added: If a team cannot show out with 10 players, for a match, the other team should continue with 10 anyway. If however, a team cannot make 8 players or more, the other team will be offered a default win, provided they have shown up with at least 10 players. If neither team has shown up with 10 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive, before any of these rulings are put into practice.
  • 23/05/2011 - Rule Removed: There are no specific rules about members but teams may not use mercs or have players that are part of other clans in the tournament.
  • 23/05/2011 - Rule Removed: There will be no player rosters and clans will be responsible for organising their own players.
  • 23/05/2011 - Rule Added: Rosters will be kept for all teams. There will be no upper limit, for these rosters but players may only use players from their roster, for matches. These rosters will be publicly displayed but another version, with corresponding gameIDs for players, will be kept privately, so that gameIDs may be verified for each match, to avoid secret mercing.
  • 23/05/2011 - Rule Added: Players may not be in two team rosters, in the league, at the same time.
  • 23/05/2011 - Rule Added: If a player has been on the roster, for one team, at any point during the league cycle, they may only join another team (provided they have left the first team) on a specific subsitution day, that will be placed during the mid-cycle break, in the league. This is to avoid snap-switching of players, between teams, which could be very much open to abuse.
  • 23/05/2011 - Rule Added: Teams found to have been using players, with gameIDs that aren't on their roster, will be judged very harshly.
  • 23/05/2011 - Rule Added: Additions to team rosters will be allowed on one a set day, each week (this day will be different, for each division). Additions will be unlimited, on these days.
  • 23/05/2011 - Rule Added: Players may be removed from rosters at any time, at the request of the team, or the player. This decision may be reversed, at any time, up to 24 hours afterwards.
  • 12/06/2011 - Rule Changed: All matches should be played on the official tournament servers named: "ENL_France" (servers 1&2) and "ENL_Germany" (servers 1-4). Book timeslots on these servers, in the stickied thread, in this sub-forum. If wish to play your match on any other server, you must request permission from me (captain lust) via PM.
  • 12/06/2011 - Rule Removed: If both clans agree, they may play on a server outside of Germany or France. This might be sensible, for example, if two Russian teams are facing each other.
  • 12/06/2011 - Rule Changed: The league format is fully outlined in the League Tables thread.
  • 12/06/2011 - Rule Removed: his allows for a comfortable 11 week league cycle: 4 weeks of matches, 1 week off, 3 weeks of matches, 3 weeks off.
  • 12/06/2011 - Rule Changed: A thread will be posted, for each division's weekly fixtures but there is little organisation to be done, on the part of the team captains.
  • 12/06/2011 - Rule Removed: The top team in each division, at the end of each league cycle (except for the top division) will be promoted to the next division up. There will be a playoff match, between the teams in 2nd and 3rd place, in each division (except for the top division) for the other promotion spot.
  • 12/06/2011 - Rule Removed: The bottom two teams in each division, at the end of each league cycle, will be demoted to the next division down. The bottom two teams of the bottom league will make way for the winners of the league playoffs.
  • 12/06/2011 - Rule Removed: The first two teams will progress, from each of the four second-stage groups. Group placings will be based firstly on points, then by round difference, then by total rounds won, so fight for every round as it will all count.
  • 12/06/2011 - Rule Removed: If a team cannot make the designated match day for its division on one or a number of occasions, an event admin must be notified and a solution will be found.
  • 15/06/2011 - Rule Changed: All matches should be played on the official tournament servers named: "ENL_France" (servers 1&2) and "ENL_Germany" (servers 1-4). Book timeslots on these servers, in the Server Booking thread, in this sub-forum. If wish to play your match on any other server, you must request permission from me (captain lust) via PM. The password, for these servers is "enl20" and should always be reset to "enl20" after use, so people can register players and test pings.
  • 20/06/2011 - Rule Changed: Teams found to have been using players, with gameIDs that aren't on their roster, will forfeit the match, without questions.
  • 20/06/2011 - Rule Added: All substitutions should be made in the Contacts, Rosters and Substitutions thread the thread contains clear instructions, on how changes should be made and when they will be valid.
  • 20/06/2011 - Rule Added: Registered players found to be playing matches, for teams they aren't part of, will be banned from the competition indefinitely.
  • 27/06/2011 - Rule Added: Teams are sorted, within their divisions, firstly: by total points, secondly: by round difference and lastly: by rounds won.
  • 27/06/2011 - Rule Added: If any teams are level, at the end of a cycle, on points, round difference and rounds won, they will fight in a one-off, playoff match, to determine their placement (the winner will take the higher position).
  • 02/07/2011 - Rule Added: Teams should all wear their own clan tags in matches. Variation, within reason, is acceptable (e.g. ab/AB Einherjar/Shieldings).
  • 23/08/2011 - Rule Changed: Rosters will be kept for all teams. There will be no upper limit, for these rosters but players may only use players from their roster, for matches. These rosters will be publicly displayed, along with corresponding gameIDs for players. IDs can be verified by teams, using the ENL Admin Mod on official servers.
  • 07/10/2011 - Rule Added: Teams may accumulate penalty points for various misdoings. For using an off roster player during a match, teams will earn a penalty point. For failing to gather 8 or more players for a match, teams will earn 2 penalty points. If any team earns 6 or more penalty points, they will be kicked from the league.
  • 07/10/2011 - Rule Changed: Teams found to have been using anyone with a game ID that is not on their roster, will forfeit all the rounds in which that player (or those players) played.
  • 18/10/2011 - Rule Added: The above notions of shown players are defined by attendance on the agreed server alone. Players must be eligible, ready and willing to start the match.
  • 18/10/2011 - Rule Added: It is only by explicit agreement by team reps from both teams or by ruling from an event admin that a match can be rescheduled.
  • 20/10/2011 - Rule Changed: If a team cannot show out with 10 players, for a match, the other team should continue with 10 anyway. If however, a team cannot make 8 players or more, the other team will be offered a default win, provided they have shown up with at least 10 players. If neither team has shown up with 10 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive on the server, before any of these rulings are put into practice.
  • 03/11/2011 - Clause Added: It is only by explicit agreement by team reps from both teams or by ruling from an event admin that a match can be rescheduled.
    • An event admin may only make such a ruling if there is a reason that the match cannot be legitimately played, through no fault or misdoing of the teams and express consent to reschedule cannot be obtained from both teams. Basically unforeseeable, unavoidable circumstances. Situations that do not warrant the usage of this power include (but are not limited to): one team can't get enough players, there is a national holiday in the country where one the teams is based, there is another event taking place at the time.
  • 03/11/2011 - Clause Added: Teams found to have been using anyone with a game ID that is not on their roster, will forfeit all the rounds in which that player (or those players) played.
    • Due to a marked trend in the IDs of Russian players, this rule will not apply where the mismatched ID of a Russian player is exactly 120000 higher or lower than the ID listed in the roster, unless the mismatched ID of the player is present on another team's roster. In the case that this clause is used, the mismatched ID will be automatically assigned to that player as a result.
  • 03/11/2011 - Clause Added: Teams may accumulate penalty points for various misdoings. For using an off roster player during a match, teams will earn a penalty point. For failing to gather 8 or more players for a match, teams will earn 2 penalty points. If any team earns 6 or more penalty points, they will be kicked from the league.
    • Teams may not earn more than 2 penalty points in any given match.
  • 07/11/2011 - Maps Added: Closed - San'di'boush and Vendetta; Open - Frosty Battle and Reveran Village.
  • 07/11/2011 - Map Removed: Open - Ruined Fort.
  • 19/01/2012 - If there are any extra places in a Division, they will be filled by either the relegatees (priority given according to placement in the relegation zone) or by teams in the Division below that missed out on promotion (priority again given according to placement in the divsion). It follows then that the teams which are one place away from the Division (either through survival or promotion) will have equal top priority and priority will also be equal for every other pair of teams that is the same number of places away from the Division. If two teams have equal right to a place but there is only one available to them, they will face each other in a playoff match and the winner will take the extra place, whilst the loser will join (or remain in) the Division below.
  • 07/03/2012 - Clause Added: If a team a team is has been given penalty points in their previous match week, any penalty points they are given will be doubled.
  • 07/03/2012 - Rule Changed: Combat Speed: Medium, Friendly Fire: 100% (melee and ranged), Round Duration: 5 minutes, Game type: Battle, Gold: All set to 100%, Respawn Time : 8 sec , Spectator Settings: Locked to team members view. No bots and no polls.
  • 07/03/2012 - Rule Changed: Matches will be 8 a side, with no class or equipment restrictions. If both teams agree, matches may be fought with more players but as far as the league is concerned, no support will be offered for this.
  • 07/03/2012 - Rule Changed: All matches should be played on the official tournament servers named: "ENL_France" (server 1), "ENL_Germany" (servers 1-3) and "ENL_Hungary" (server 1). Book timeslots on these servers, in the Server Booking thread, in this sub-forum. If wish to play your match on any other server, you must request permission from me (captain lust) via PM. The password, for these servers is "enl20" and should always be reset to "enl20" after use, so people can register players and test pings.
  • 07/03/2012 - Rule Removed: Substitutes are only allowed at the spawn and faction switch, the map change. If a player drops, he should rejoin for the next round. However, if he is unable to rejoin, by the start of the next round, the team is allowed to substitute another player in.
  • 07/03/2012 - Rule Added: Teams may make 2 substitutions during each 4 round leg. When making a switch, the outgoing player should leave the server. At no point should teams spawn more than 8 players.
    • If "no spectators" has been agreed by the teams, the joining player should respect that and make sure to join late in the round. If spectators have been agreed and allowed by both teams then neither team should take up more than half of the spectator spots.
  • 07/03/2012 - Rule Added: Teams are permitted to make as many changes as they like in between each 4 round leg (i.e. at spawn and map switches).
  • 07/03/2012 - Rule Changed: Each map must be reset, after 4 rounds, when the teams switch.
  • 07/03/2012 - Rule Changed: If a team cannot show out with 8 players, for a match, the other team should continue with 8 anyway. If however, a team cannot make 7 players or more, the other team will be offered a default win, provided they have shown up with at least 8 players. If neither team has shown up with 8 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive on the server, before any of these rulings are put into practice.
 
Rule Changes:
  • 15/06/2011 - Rule Changed: All matches should be played on the official tournament servers named: "ENL_France" (servers 1&2) and "ENL_Germany" (servers 1-4). Book timeslots on these servers, in the Server Booking thread, in this sub-forum. If wish to play your match on any other server, you must request permission from me (captain lust) via PM. The password, for these servers is "enl20" and should always be reset to "enl20" after use, so people can register players and test pings.
 
Rule Changes:
  • 20/06/2011 - Rule Changed: Teams found to have been using players, with gameIDs that aren't on their roster, will forfeit the match, without questions.
  • 20/06/2011 - Rule Added: All substitutions should be made in the Contacts, Rosters and Substitutions thread the thread contains clear instructions, on how changes should be made and when they will be valid.
  • 20/06/2011 - Rule Added: Registered players found to be playing matches, for teams they aren't part of, will be banned from the competition indefinitely.
 
Rule Changes:
  • 27/06/2011 - Rule Added: Teams are sorted, within their divisions, firstly: by total points, secondly: by round difference and lastly: by rounds won.
  • 27/06/2011 - Rule Added: If any teams are level, at the end of a cycle, on points, round difference and rounds won, they will fight in a one-off, playoff match, to determine their placement (the winner will take the higher position).
 
Rule Changes:
  • 23/08/2011 - Rule Changed: Rosters will be kept for all teams. There will be no upper limit, for these rosters but players may only use players from their roster, for matches. These rosters will be publicly displayed, along with corresponding gameIDs for players. IDs can be verified by teams, using the ENL Admin Mod on official servers.
 
Rule Changes:
  • 07/10/2011 - Rule Added: Teams may accumulate penalty points for various misdoings. For using an off roster player during a match, teams will earn a penalty point. For failing to gather 8 or more players for a match, teams will earn 2 penalty points. If any team earns 6 or more penalty points, they will be kicked from the league.
  • 07/10/2011 - Rule Changed: Teams found to have been using anyone with a game ID that is not on their roster, will forfeit all the rounds in which that player (or those players) played.
 
Rule Changes:
  • 18/10/2011 - Rule Added: The above notions of shown players are defined by attendance on the agreed server alone. Players must be eligible, ready and willing to start the match.
  • 18/10/2011 - Rule Added: It is only by explicit agreement by team reps from both teams or by ruling from an event admin that a match can be rescheduled.
 
Rule Changes:
  • 20/10/2011 - Rule Changed: If a team cannot show out with 10 players, for a match, the other team should continue with 10 anyway. If however, a team cannot make 8 players or more, the other team will be offered a default win, provided they have shown up with at least 10 players. If neither team has shown up with 10 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive on the server, before any of these rulings are put into practice.
 
Rule Changes:
  • 03/11/2011 - Clause Added: It is only by explicit agreement by team reps from both teams or by ruling from an event admin that a match can be rescheduled.
    • An event admin may only make such a ruling if there is a reason that the match cannot be legitimately played, through no fault or misdoing of the teams and express consent to reschedule cannot be obtained from both teams. Basically unforeseeable, unavoidable circumstances. Situations that do not warrant the usage of this power include (but are not limited to): one team can't get enough players, there is a national holiday in the country where one the teams is based, there is another event taking place at the time.
 
Rule Changes:
  • 03/11/2011 - Clause Added: Teams found to have been using anyone with a game ID that is not on their roster, will forfeit all the rounds in which that player (or those players) played.
    • Due to a marked trend in the IDs of Russian players, this rule will not apply where the mismatched ID of a Russian player is exactly 120000 higher or lower than the ID listed in the roster, unless the mismatched ID of the player is present on another team's roster. In the case that this clause is used, the mismatched ID will be automatically assigned to that player as a result.
  • 03/11/2011 - Clause Added: Teams may accumulate penalty points for various misdoings. For using an off roster player during a match, teams will earn a penalty point. For failing to gather 8 or more players for a match, teams will earn 2 penalty points. If any team earns 6 or more penalty points, they will be kicked from the league.
    • Teams may not earn more than 2 penalty points in any given match.
 
Rule Changes
[*]19/01/2012 - If there are any extra places in a Division, they will be filled by either the relegatees (priority given according to placement in the relegation zone) or by teams in the Division below that missed out on promotion (priority again given according to placement in the divsion). It follows then that the teams which are one place away from the Division (either through survival or promotion) will have equal top priority and priority will also be equal for every other pair of teams that is the same number of places away from the Division. If two teams have equal right to a place but there is only one available to them, they will face each other in a playoff match and the winner will take the extra place, whilst the loser will join (or remain in) the Division below.
 
Rule Changes
  • 07/03/2012 - Clause Added: If a team has been given penalty points in their previous match week, any penalty points they are given will be doubled.
  • 07/03/2012 - Rule Changed: Combat Speed: Medium, Friendly Fire: 100% (melee and ranged), Round Duration: 300 seconds, Game type: Battle, Gold: All set to 100%, Respawn Time : 8 sec , Spectator Settings: Locked to team members view. No bots and no polls.
  • 07/03/2012 - Rule Changed: Matches will be 8 a side, with no class or equipment restrictions. If both teams agree, matches may be fought with more players but as far as the league is concerned, no support will be offered for this.
  • 07/03/2012 - Rule Changed: All matches should be played on the official tournament servers named: "ENL_France" (server 1), "ENL_Germany" (servers 1-3) and "ENL_Hungary" (server 1). Book timeslots on these servers, in the Server Booking thread, in this sub-forum. If wish to play your match on any other server, you must request permission from me (captain lust) via PM. The password, for these servers is "enl20" and should always be reset to "enl20" after use, so people can register players and test pings.
  • 07/03/2012 - Rule Removed: Substitutes are only allowed at the spawn and faction switch, the map change. If a player drops, he should rejoin for the next round. However, if he is unable to rejoin, by the start of the next round, the team is allowed to substitute another player in.
  • 07/03/2012 - Rule Added: Teams may make 2 substitutions during each 4 round leg. When making a switch, the outgoing player should leave the server. At no point should teams spawn more than 8 players.
    • If "no spectators" has been agreed by the teams, the joining player should respect that and make sure to join late in the round. If spectators have been agreed and allowed by both teams then neither team should take up more than half of the spectator spots.
  • 07/03/2012 - Rule Added: Teams are permitted to make as many changes as they like in between each 4 round leg (i.e. at spawn and map switches).
  • 07/03/2012 - Rule Changed: Each map must be reset, after 4 rounds, when the teams switch.
  • 07/03/2012 - Rule Changed: If a team cannot show out with 8 players, for a match, the other team should continue with 8 anyway. If however, a team cannot make 7 players or more, the other team will be offered a default win, provided they have shown up with at least 8 players. If neither team has shown up with 8 players, the match should be rescheduled. Teams should allow 15 minutes, after the scheduled match time, for players to arrive on the server, before any of these rulings are put into practice.
 
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