[mMod]Floris Improved Mod Pack - THIS IS FOR FLORIS 2.4, NOT 2.5

What do you want in the next version? (please post your suggestions when voting)

  • Save-game compatibility

    Votes: 63 19.7%
  • New Features

    Votes: 176 55.0%
  • Bugfixes

    Votes: 134 41.9%
  • Player Trooptree

    Votes: 140 43.8%
  • New mini-faction(s)

    Votes: 147 45.9%
  • New quest(s)

    Votes: 148 46.3%
  • New Buildings

    Votes: 136 42.5%
  • Multiplayer

    Votes: 42 13.1%
  • Holand Invasion

    Votes: 84 26.3%
  • Guild System

    Votes: 142 44.4%

  • Total voters
    320

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Ikaguia

Grandmaster Knight
Code:
#FIMP <version>
or
Code:
#FIMP <version> BEGIN
#FIMP <version> END
or
Code:
#################################################################################################################
# Floris Improved Mod Pack (FIMP) <version> begin ->																	#
#################################################################################################################
#################################################################################################################
# Floris Improved Mod Pack (FIMP) <version> end <-																	#
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obs: <version> is the version in wich the changes were made, not the current version

Known Bugs for v0.4:
  • Sometimes your party gets very slow, right click on it and select normal speed. If that doesn't work, it is because it isn't a bug, your party is tired and you should camp for a while.
  • While playing musics, you might not be redirected to choose_music menu automaticly(harmless), or don't get any income(rare bug).
  • When appointing troops as companions, they don't get the equiped items.

Changelog:
Bugfixed:
  • The help screen of the Abilities is showing the wrong keys (harmless)
  • Some options were not saving.
  • You had to start a new game to get all features working properly.
Added:
  • Shield Bash
  • Endurance skill
  • SPRINT! (can be customized in camp menu)
Bugfixed:
  • Mercenary Escort
  • Apointed regulars as companions
  • Wagon System
  • Entertain skill
Initial release, it has:
  • Extra WP points for each level (can be customized in camp menu)
  • Mercenary Escort
  • Apointed regulars as companions (can be customized in camp menu)
  • Wagon System
  • Entertain skill

Polls:
Do you like the new character window?

yes - 6 (85.7%)
no - 1 (14.3%)

Total Members Voted: 7

Signatues:

Code:
[url=http://tinyurl.com/ikafimp][IMG]http://img717.imageshack.us/img717/3467/fimp2.png[/IMG][/url]
Floris Improved
Code:
[url=http://tinyurl.com/ikafimp][IMG]http://tinyurl.com/fimp-ico[/IMG] Floris Improved[/url]
 
Detailed feature list:
  • Extra WP points for each level (can be customized in camp menu):
    adds extra Weapon Proficience points each level to all heros.
    those are unassigned points, just like those you gain when you level up.
    you can set the amount of extra WP points in the camp menu.
  • Mercenary Escort:
    you can find a "Mercenary Leader" just like any mercenary in the taverns, but instead of recruiting him for your party, he offers to escort you for a while.
  • Apointed regulars as companions:
    After a great battle, you can appoint one of your regulars as an hero.
    You can appoint up to 50 heros.
  • Wagon System:
    In the camp menu, you can build Wagons or Two welled carts and assign Oxen teams, Horses or prisioners to them.
  • Entertainment skill:
    Adds a new skill wich allows the player to play songs in towns to increase bardic renown and make denars. It also allows to make speeches to increase renown and right to rule. There is the option to beg for some denars in the streets. While camping or waiting in settlements, your heroes and you increase party morale using this skill.
  • Shield Bash:
    Players and AI get the ability to semi-heroically shield-bash enemies to their front, holding defend and pressing the atack key, which results in a small move backwards and a brief stun state, with a little damage.
  • Endurance Skill:
    Adds a new skill and adds an option to march/run at world map. When one troop in the party gets tired the party stops and then it has to rest.
  • SPRINT:
    Adds the option to sprint in battles.
    You have to keep the buttom down.
    Default buttom is left Alt
  • Ikaguia Banner Pack:
    Adds some new nice banners to the game.
  • New Character Window to fit the new skills:
    I made a new Character Window because the old one was confliting with the new skills.
  • Flipping coins with tavern keepers:
    Adds the possibility to flip coins with the tavern keepers.
  • Lords Equipment:
    Adds the Possibility to equip your vassals
  • New Cheats:
    Adds new cheats like force lord to join kingdom. And the Teleportation (in-battle)
  • Health Regen:
    Kings regenerates 5% of their lives per second, Lords 3%, other heroes 2% and regulars 1/2%. Player regenerates the amount set in options menu. You can disable regulars &/or hero regeneration.
  • Custom Banners:
    Adds the option to make your own custom banner(in-game).
  • Wife as Companion:
    Adds the option to take your wife as an companion.
  • Hire Manhunters:
    Adds an option to hire the manhunters as mercenaries if honor is high enought.
  • Volley Fire:
    Adds an option to order you troops to all fire at the same time.
  • Simple Loot System (optional):
    An alternative loot system wich can be enabled/disabled via camp options.
  • Fancy Damage System(optional):
    An alternative damage system wich can be enabled/disabled via camp options.
  • Simplified KeyConfig Presentation:
    An easier way to set the custom keys.
  • Combat Abilities:
    • Horse whistle: you can call any horse if you have enough charisma, and if you have even more charisma you can call multiple ones, and possibly create a small stampede.
    • Taunt: good for getting circling horse archers to try and melee you, or distracting some infantry charging at your archers so they can take more fire. More charisma allows to taunt more enemies for a short period.
    • Warcry: scares away enemies surrounding you that are lower level than twice your level for a short period. Very good for getting out of a tough spot as an infantryman (and followed by Sprint), or scattering an infantry line as you charge them on foot or horse.
    • First aid; allows you to heal a small number of hitpoints in battle, higher with more intelligence and first aid skill. Good to mitigate the effects of random arrows hitting your head and making high intelligence character more viable.
    • Battlecry: recovers percentage of your wounded troops' life, and looks and sounds great.
    • Rage
    • Sprint
    • Focus
  • Theoris Decapitation:
    If you kill your enemies with a strong hit in the neck, they'll lose theyr heads and a lot of blood will fly out of the whole. No head will "jump" out of their heads yet.
  • Heal horses/troops:
    This will allow you to heal your troops & horses via the "inspect camp" using some medicinal herbs. Lower wound treatment increases wait time, herbs necessary, wound chance and decrease health gained.
  • New buildings:
    • "Blacksmith" (castles): double the amount of arrows the defenders get and enables the Smith, a person who can make new items for you.
    • "School -> University - > Library" (towns)
      • School: increase the prosperity of the town and your relation with it each month.
      • University: demolishes Scholl and increase the prosperity of the town and your relation with it each week.
      • Library: don't demolishes the University, demolishes Scholl and increase the prosperity of the town and your relation with it each week and enables the Library master, a person who lend you books for a price (cheaper tha buy new books).
    • And many others.
  • Extended Prisoner Chat:
    * New, extended Prisoner Chat
    * Ability to persuade prisoners to join you directly
    * Ability to set them free
    * Ability to murder regular prisoners
    * Ability to taunt nobles
    * Ability to let nobles go, with a gain to honor and relation
    * Ability to kill nobles (kings included) permanently in-game.(edited: now their sons/grandsons will take their places(otherwise player would be able to kill all nobles))
  • Wound/Recovery Scheme:
    Uppon getting knocked out, all heroes from player party get a small chance of getting wounded:
    • Light Wounds(25% chance)
      • cut on the arm. (-1 strength)
      • cut on thetorso. (-1 strength, -1 agility)
      • blow to the head. (-1 intelligence)
      • cut in the head. (-1 charisma)
      • blow in the leg. (-1 agility)
    • Heavy Wounds(25% chance)
      • broken arm. (-3 strength, -1 power strike, -1 power draw)")
      • broken rib. (-2 strength, -2 agility, -1 ironflesh)
      • heavy blow to the head. (-2 intelligence, -1 leadership, -1 tactics)
      • broken leg. (-3 agility, -1 athletics, -1 riding)
    After Some time, the wound heals and the stats are recovered, but if you get wounded again before healing, just the second wound will heal.
  • Bards Play Songs:
    This will allow your character to ask bards to play some songs for 10 denars.
  • Outposts Kit:
    It allows you to:
    • Build two outposts anywhere on the map
    • Build a Fort anywhere on the map
    • Walk around the outposts and fort
    • Enlist patrols that protect the outpost and the region
    • Upgrade the outposts, giving them better defences and allowing patrol upgrades
    • Upgrade the patrols (only after upgrading outposts), thus making them stronger Still not working
    • Customise a big of the part of the script easy and simple
  • Fog Of War:
    At first, everything on the map would be hidden, and as you  explore or buy a map, you'll eventually uncover the whole map.
  • Troop Ratio Bar:
    In battle, the Troop Ratio Bar displays the amount of troops remaining for each participating side in battle (green for your troops, blue for allied troops, and red for enemy troops).
  • Minesweeper:
    This allows you to play minesweeper whenever you want via "camp -> actions -> play minesweeper". You won't get anything for playing this, it's just for fun.
  • Item sets:
    Some items may add bonus to some skills (i.e: hunter bow gives bonus to foraging) and there are some items sets that if complete gives a higher bonus.
  • Hired Emissary:
    When you ask to send an emissary to another kingdom, you can hire an emissary for 100 denars, instead of sending one of your companions.
  • Merc Parties:
    There are mercenary parties roaming Calradia, they'll fight bandits and ignore you, just like the manhunters.
  • Guild System*WIP*:
    • Guild Master:
      You can talk with the guild master(the one from native) and ask him for any guild members in the town, if there is one, he'll now.
    • Guild Members:
      There are 45 guild members, between male and females. They are randomized each 15 days.
    • Thieves Guild:
      The members of the thieves guild are mostly looters and robers, you will never find one of them, unless they are locked, then you can get into the prison and require some... services.
      The services they do are:
      • Poison the Water:
        • Of a town.
          This will decrease the prosperity, wound some soldiers and kill others.
        • Of a castle.
          This will decrease the prosperity, wound some soldiers and kill others.
        • Of a village
          This will only decrease the prosperity.
        • Of an army.
          This will wound some soldiers and kill others.
        • Of a caravan.
          This will wound some soldiers and kill others.
      • Burn Village.
        Decrease the village prosperity and drive off the herds. The village will get "looted"
      • Loot Village.
        Decrease the village prosperity and give some items to the player. The village will get "looted"
      • Join Army.
        A random bandit will join main party.
    • Mercenaries Guild:
      You can find them in taverns, and they'll offer some extra mercs.
    • Assassins Guild:
      You can find them in taverns, talk with them and request them to kill some enemy lord or king.
    • Merchants Guild:
      You can find them in taverns, talk with them and request them to join your party, they'll ask for some money and if they join your party, they'll act just like any companion(with a custom dialog) and you'll be able to ask him to sell your spoils of war. You won't get as much money as if you went to a town,but you won't have to travel there, the merchant will separate from your party, travel to the closest town, sell them there and then come back.
  • Troop wages and other thigs can be costumized via options menu:
    No description needed...
  • New map:
    A new map made by Computica.
    sodnewagemapv8online.jpg

    All the settlements, lords and troops will be ported from original M&B and tweaked.
  • Lav's Companions Overseer:
    Is a presentation enabling the user to oversee the stats and conditions of all his companions, troops and (when player is a king) his kingdom lords.
    Player can open any character window from the presentation, either with the "Character Screen" button or by Alt-clicking on the character/troop name.
    Presentation also features correct calculation of xp necessary to reach next level.
  • Keep the weapons you got from the ground:
    You'll keep all the weapons you got at the end of the battle. This means that if you drop your Masterwork SUporultrapowerfull Sword and don't get it back,you'll lose it. And if your shield brake,you'll loose it too.
  • Keep the items you got from the ground:
    You'll keep all the items you got at the end of the battle. This means that if you drop your Masterwork SUporultrapowerfull Sword and don't get it back,you'll lose it. And if your shield brake,you'll loose it too.
  • Keep the horse you are mounted:
    You'll keep the horse you are mounted at the end of the battle. This means that if your Champion Warhorse dies or you are dismounted at the end of the battle, you'll lose it.
  • Ambush:
    When you are in a forest, you can setup an ambush via camp menu, you'll choose how much time you want to spend preparing the ambush. A score will be set to your ambush depending on your party size and time spent and the higher the score, the slower your party will move and the higher the enemy losses will be. Also, there is a random chance of the enemy avoiding your trap(decreased by trap score) and getting you by the back, then, the higher the trap score, the higher will be your losses.
  • Forced Rest:
    The player should rest at night, otherwise he will lose morale and his party will get tired. each hour travelling while tired will decrease the speed. If you don't rest a bit, you'll keep losing speed and morale even in the day.
    The ai will rest too, unless it's target is too close.
  • Fire Arrows:
    No need to explain right? the arrows will be on fire.
  • Jobs:
    Require some stats, you have to wait a day and you'll get some money and items http://mibpaste.com/l3BBLt
  • Tournament Play Enhancements:
    "This modification makes a number of game changes to how tournaments are played as well as several minor tweaks to fit my own preferences.  If you have ever desired a bit more consistency from tournaments or wished to have more control over equipment this should cover your needs."
  • Starving Garrinsons:
    Besieged Centers will now really starve when they run out of food, 5-15% of the garrinson(including heroes) will die or get sick(wounded).
  • Companion Auto-Upgrade:
    You can make your companion auto spend his attribute, skill and weapon proficiency points as they level up, similar to the 'autoloot'.
    You can also make it for yourself, saving you the job of spending those wp points  :mrgreen:
  • Battle Time:
    "This mod for Warband 1.143 lets you play your singleplayer campaign and host a multiplayer game whenever you have a battle. After the battle, the results can be used to impact your singleplayer campaign."
  • Diplomacy++
    "I made some modifications to Diplomacy 3.3.2 to implement some features from the suggestions thread.  The primary one was adding support for trading fiefs with other lords of the same faction."
 
i stand corrected.
very good to see.

banner pack and hiring troops as companions is what i really want to use out of it, sounds great.
felicidades mano!

edit: oh ya, i have a question, about the wagon system...what exactly is it and what is it used for?
 
since you modified the troops and items_kinds files, it is no longer compatible with any of the alternate troop trees.

what do those files do exactly?
did you create new hero units in the troops file? im guessing thats what you did.
then some kind of script which allows a standard troop to change into a hero troop (or maybe you just spawn a hero after some kind of big battle).

hmmmm let me know what you did, maybe i can merge it into mine, otherwise i cant use it ;/
that feature sounds pretty cool, though 50+ heroes will be a bit extreme haha.  but would like to test it out :wink:
 
effemb said:
i stand corrected.
very good to see.

banner pack and hiring troops as companions is what i really want to use out of it, sounds great.
felicidades mano!

edit: oh ya, i have a question, about the wagon system...what exactly is it and what is it used for?
It's just like the companions inventory but you can build new ones and they have custom inventory space each.

effemb said:
since you modified the troops and items_kinds files, it is no longer compatible with any of the alternate troop trees.
exactly
effemb said:
what do those files do exactly?
????
effemb said:
did you create new hero units in the troops file? im guessing thats what you did.
then some kind of script which allows a standard troop to change into a hero troop (or maybe you just spawn a hero after some kind of big battle).
Yes, but I added them at the end of the file, so that it is save-game compatible with FEMP
effemb said:
hmmmm let me know what you did, maybe i can merge it into mine, otherwise i cant use it ;/
that feature sounds pretty cool, though 50+ heroes will be a bit extreme haha.  but would like to test it out :wink:
I marked ALL my changes preety clearly and I think you will have no trouble in finding them.
I'll make it customizable trought camp_options in v0.2
 
is it possible that this could be released modularly? i like a lot of the changes, but I don't want to go back to the normal floris troop tree. being as most of the changes are sort of miscellaneous things anyways, would be nice to be able to pick and choose which parts we want to install.
 
Would it be possible for you to at least release the shield bash mod by itself? The thread for it is pretty old and I have no experience in creating these things.

The rest of the mod adds some kickass features, but I use an alternate troop tree that I don't want to give up, so I don't think i can use much of it.
 
well, I could release the alternate troop tree by itself, would be easier than releasing each feature.

@topic:
I'm gonna upload v0.2 soon, just fixing some errors that I haven't spotted in the Module System.

v0.2 is out!
changes in First Post
 
loving every one of these mods. But I've got an issue when I leave a city- the money keeps ticking (which is nice as I now find myself rather rich) but I can't move much faster than 0.4 or 0.5. Then after awhile it goes away and I can move normally, until I go back into a city and it happens again.
 
is it in v0.1 or 0.2?
I thought I have fixed that in v0.2

to fix the move speed you should right click your party and select normal speed.
 
While I love the additions you have made I am running into a few issues...

Although I have attempted to edit the mod options in the Mod options menu, none of them actually save when I click Done.

As stated before it seems like that the party is defaulting to march speed whenever visiting a town\castle\village.  It would be nice if this got resolved in the next release.  :grin:

I also am having a problem with agility.  Mine, my, companions and all my troops agility has been lowered to 0.  I was able to import/export my character, but I cannot fix the companions or troops agility.

Also stated before but I though I would mention that every hour i receive a small amount of money as if I had performed music at a town.  It's not gamebreaking however the messages can really interfere with ready kingdom messages popping up when traveling or waiting.  EDIT: I have also discovered that as long as I actually take 1 hour and use the perform music option this bug dissapears.

I'm not sure what is happening with the banks.  I have -1 as a loan amount in all banks, though I have no loans from any banks.  I also have 300,000 in the bank at Praven, and though I did not receive any interest for 2 weeks, I suddenly received 425,000 in interest which I felt was a bit much.  :lol:  I never ran into any bank bugs (aside from the Shariz experience bug) in standard Floris Expanded, so I am assuming this was the culprit.  EDIT:  I have actually discovered that as long as I have taken a loan of even the minimum amount of 1000 then I receive the regular amount of interest.

Also I have not been able to get the sprint to work in scenes/battles even after investing points into the skill.  I've even tried changing the key that sprint uses in the Camp/Mod Options menu.

Lastly, I'm not sure whether you had stated that v0.2 was savegame compatible but after attempting to revert my savegame (which I stupidly forgot to make a backup of  :roll:) to the standard bugfixed Expanded Floris I received an error message with crash when trying to load my previous save.  Message was "Load error: number of simple triggers in file: 157, exceeds 148".  I doubt there is anyway to recover my savefile so that I can use it with default Floris right?

I really do like the improvements so good work and I would love if you keep improving this :grin:
 
Deis said:
While I love the additions you have made I am running into a few issues...

1-Although I have attempted to edit the mod options in the Mod options menu, none of them actually save when I click Done.

2-As stated before it seems like that the party is defaulting to march speed whenever visiting a town\castle\village.  It would be nice if this got resolved in the next release.  :grin:

3-I also am having a problem with agility.  Mine, my, companions and all my troops agility has been lowered to 0.  I was able to import/export my character, but I cannot fix the companions or troops agility.

4-Also stated before but I though I would mention that every hour i receive a small amount of money as if I had performed music at a town.  It's not gamebreaking however the messages can really interfere with ready kingdom messages popping up when traveling or waiting.  EDIT: I have also discovered that as long as I actually take 1 hour and use the perform music option this bug dissapears.

5-I'm not sure what is happening with the banks.  I have -1 as a loan amount in all banks, though I have no loans from any banks.  I also have 300,000 in the bank at Praven, and though I did not receive any interest for 2 weeks, I suddenly received 425,000 in interest which I felt was a bit much.  :lol:  I never ran into any bank bugs (aside from the Shariz experience bug) in standard Floris Expanded, so I am assuming this was the culprit.  EDIT:  I have actually discovered that as long as I have taken a loan of even the minimum amount of 1000 then I receive the regular amount of interest.

6-Also I have not been able to get the sprint to work in scenes/battles even after investing points into the skill.  I've even tried changing the key that sprint uses in the Camp/Mod Options menu.

7-Lastly, I'm not sure whether you had stated that v0.2 was savegame compatible but after attempting to revert my savegame (which I stupidly forgot to make a backup of  :roll:) to the standard bugfixed Expanded Floris I received an error message with crash when trying to load my previous save.  Message was "Load error: number of simple triggers in file: 157, exceeds 148".  I doubt there is anyway to recover my savefile so that I can use it with default Floris right?

1- That's strange, I'll have a look on it.
2- Actually, it isn't march speed, it is tired speed.Here is a little explanation of my speed system:
  • March Speed: It is 2x the normal speed but it makes your troops tired
  • Normal Speed: Same as warband and recover a little bit of energy for your troops
  • Tired Speed: When any of your troops have 0 energy or less, your party moves much slower. this way you recover a lot of speed
3- read 6
4- Yeah, I'm trying to fix this and it happens only sometimes.
5- I haven't changed anything with banks, I don't know what is causing this.
6- I'll try to fix this in v0.3 and I think this is causing the agi bug.
7- You can fix that problems adding new simple triggers like this "24.000000  0 " at the end of simple_triggers.txt of your default Floris folder and then increasing the 148 at the beggining of the file to 157. I think you'll also need to copy some troops in troops.txt to keep the same amount of troops.
 
First, thanks for the work!

Unfortunately, I had to uninstall v0.1 of your mod because it seemed to be the culprit of  a bug which encounters during a "Ransom or rescue a prisoner" mission. In brief, you cannot complete it.

Here I described what happens with the bugfix v2.41a AND your mod v0.1.

Just with v2.41a everything works fine.

It would be great if you could take a peek at what I meant. I really like your mod, want to use it again.
 
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