Hrm. Shouldn't be a problem then.Ikaguia said:yes I added, but in the end of the menu, just before leave
Hrm. Shouldn't be a problem then.Ikaguia said:yes I added, but in the end of the menu, just before leave
Ikaguia said:is it in v0.1 or 0.2?
I thought I have fixed that in v0.2
to fix the move speed you should right click your party and select normal speed.
ladymarion said:Your mod pack is really nice! I like it!
Do you know if there are gonna be compatibility issues regarding save games when Floris v2.5 gets released?
Ikaguia said:Detailed feature list:
- Endurance Skill:
Adds a new skill and adds an option to march/run at world map. When one troop in the party gets tired the party stops and then it has to rest.
so, sorry for this bug, I'm going to fix it in v0.3Ikaguia said:Deis said:2-As stated before it seems like that the party is defaulting to march speed whenever visiting a town\castle\village. It would be nice if this got resolved in the next release.
3-I also am having a problem with agility. Mine, my, companions and all my troops agility has been lowered to 0. I was able to import/export my character, but I cannot fix the companions or troops agility.
6-Also I have not been able to get the sprint to work in scenes/battles even after investing points into the skill. I've even tried changing the key that sprint uses in the Camp/Mod Options menu.
2- Actually, it isn't march speed, it is tired speed.Here is a little explanation of my speed system:
3- read 6
- March Speed: It is 2x the normal speed but it makes your troops tired
- Normal Speed: Same as warband and recover a little bit of energy for your troops
- Tired Speed: When any of your troops have 0 energy or less, your party moves much slower. this way you recover a lot of speed
6- I'll try to fix this in v0.3 and I think this is causing the agi bug.
Ikaguia said:that bug has already been reported, it's caused by my sprint, wich is bugged, I'm replacing it in the next version.
so, sorry for this bug, I'm going to fix it in v0.3Ikaguia said:Deis said:2-As stated before it seems like that the party is defaulting to march speed whenever visiting a town\castle\village. It would be nice if this got resolved in the next release.
3-I also am having a problem with agility. Mine, my, companions and all my troops agility has been lowered to 0. I was able to import/export my character, but I cannot fix the companions or troops agility.
6-Also I have not been able to get the sprint to work in scenes/battles even after investing points into the skill. I've even tried changing the key that sprint uses in the Camp/Mod Options menu.
2- Actually, it isn't march speed, it is tired speed.Here is a little explanation of my speed system:
3- read 6
- March Speed: It is 2x the normal speed but it makes your troops tired
- Normal Speed: Same as warband and recover a little bit of energy for your troops
- Tired Speed: When any of your troops have 0 energy or less, your party moves much slower. this way you recover a lot of speed
6- I'll try to fix this in v0.3 and I think this is causing the agi bug.
UPS, volley fire is already in PBOD, removing it now.
[list type=decimal]ladymarion said:Thanks for adding 0.3 and fixing that endurance bug so quickly! I'm gonna try it right away.
[list type=decimal]
[*]Is the agility bug still an issue?
[*]How exactly does the "Knockdown" work? Does it require a special weapon, maybe a blunt one for example?
[*]Regarding the key configuration/settings in the mod option, this function doesn't seem to be ready yet, right? Because I still can't assign any key.
[*]Further, I encountered an error message which doesn't appear with the v2.41a version:
[*]By the way:
I really love the shield bash. Those four guys in the screenshot were hitting and slashing me until they dropped down altogether at the same time when I bashed my shield. Haha. Just pity that there's no bashing animation for this yet.
[*]Just another thought:
Would be it be possible to "heal" or "cure" a lame horse as well?
[/list]
Ikaguia said:I need suggestions of how to let you heal the horses.