Author Topic: Mount and Blade II-A Petition to Taleworlds  (Read 6983 times)

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Belendor

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Re: Mount and Blade II
« Reply #30 on: June 09, 2011, 05:08:52 PM »
Where the **** are Witch King and Sauron??

StinkyMcGirk

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Re: Mount and Blade II
« Reply #31 on: June 10, 2011, 07:09:03 PM »
I think it would be a great step forward to reduce the area of conflict from Calradia to simply a border region between, say, the Khergits, Swadians, and Sarranids.  This would free up some unit balancing and equipment design time from your developers to instead implement game-play improvements like...

* First off, please don't be afraid to make the graphics a little under the status-quo in order to focus on game-play first.

* No world map, walk / ride between castles/towns in randomly generated plains, forests, deserts.

* Smaller scope of battles would allow more accurate depictions of skirmishes... not battles.  Since the player army is typically around 75-150 units strong, it makes more sense to focus on skirmishes over battles - the smaller theatre of war allows you to take that limitation and roll with it.  Focusing on skirmishes would also translate better into multiplayer if you decide to make an objective based mode with more flavor than capture the flag (Stealing cattle, looting a village, etc.)

* Focus on the player's roll as leading a mercenary warband, bandit warband, or lesser lord for a kingdom.  Don't open the can of worms that is 'player kingdoms' at all... leave that to modders.

* Have multiplayer 'macro game' where 'team captain battle' style skirmishes are fought on servers to capture land/income.  This income can then be used to improve settlements, upgrade troops/weapons.  This would also provide an incentive to raid villages.  Borrow as many elements from the old MMO, Shadowbane as realistically possible, here.

* If your engine isn't already locked in, strongly consider destructible environments, dismemberment, and physics that cause knock-backs and trampling from coming in contact with a galloping horse, or a warhammer.  The combat in the Mount&Blade series is the huge selling point, but simply adding a little more dynamism to the results of such powerful forces bashing into either would go a long way towards attracting a wider audience.
« Last Edit: June 10, 2011, 07:11:44 PM by StinkyMcGirk »

Dalkar

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Re: Mount and Blade II
« Reply #32 on: June 10, 2011, 07:33:31 PM »
I agree with all your points, StinkyMcGirk, except the world map one. I don't want to have to hold down W to travel to Tihr/Tulga/Dhirim etc. I like how I can click out of the window and look at stuff while my character makes his merry way to the next trade stop.
The Road goes ever on and on
    Down from the door where it began.
    Now far ahead the Road has gone,
    And I must follow, if I can,
    Pursuing it with eager feet,
    Until it joins some larger way
    Where many paths and errands meet.
    And whither then? I cannot say.
        -Bilbo Baggins, Halfling.

Sierra125

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Re: Mount and Blade II
« Reply #33 on: June 10, 2011, 09:02:07 PM »
Yeah I like that too, also if you add trample damage to horses you need to make them weaker in some other way,as they allready are way too overpowered. that or maybe make spearmen ALOT better, otherwise the ALL GO CAV tactic will rule the land.


(click to show/hide)
[quote author=Austupaio link=topic=171088.msg4209814#msg4209814 date

ThaneWulfgharn

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Re: Mount and Blade II
« Reply #34 on: June 12, 2011, 07:44:46 PM »
@KPJFormat:You're right about the nobility ranking.As for fiefs,I was thinking to get the option of buying the fief from a lord.Also,the family "overthrow" quests are good for intrigue plotlines,like Diputs offered.Also,conspiracy vs. neighbours or lords that refuse to trade goods with reisonable prices with the lord(NPC lord) should be present.Your darklands inspired quest is good too.
@Zheng:Your suggestions are generally good,but I believe medieval setting is better.I meant an update of this setting.
@Ikaguia:What do you mean by:
Hardcoded screens present in the module system and possibility to change the atack scripts?
@Sierra125:If you attack the people,for whatever reason,you get killed,not in jail.PERMANENT DEATH I mean.If you do that,make sure you have some light armour and tough weapon to run from the city guards and I agree it would be fun!
@taragoth:You're right-I totally forgot the Offical map editor to add as feature.
@Chadwiick:I totally agree.Developable cities are quite realistic.I was also thinking of construction sites like in Rts games on different stages of the building.
@StinkyMcGirk:Good graphics are a MUST for M&B 2.World map's alot better as it gives the feeling of real-sized world.Persistent worlds like in rpgs give me the feeling of small places + game would be terribly heavy.As for skirmishes:They should be led by lords but by captains(hero units).There must be large-scaled battles too,where lords do partecipate,but rare.Player kingdom increases the realism of an ambitious character,but,it must be very hard.Politcally:Not all kings recognise you,Military:Your faction would be weak and you need a big army to conquer a decent fief.Economically:You would need hell alot money.So,if by any chance you would be a king,that would be the hardest play possible.
On the:
(click to show/hide)
I totally agree
Quotes from Tywin Lannister:
"Some battles are won with swords and spears, others with quills and ravens."
 "There is a tool for every task, and a task for every tool."
 "And any man who must say ‘I am the king’ is no true king at all."
 "No man is free. Only children and fools think elsewise."
... when your enemies defy you, you must serve them steel and fire. When they go to their knees, however, you must help them back to their feet. Elsewise no man will ever bend the knee to you.

Ikaguia

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Re: Mount and Blade II
« Reply #35 on: June 12, 2011, 10:21:34 PM »
Hardcoded screens like inventory, party and character screen aren't in the MS
possibility to change the atack scripts so that we can make dual wield, gauntlet fighting, race-specific animations...


Sorry for my poor English, I'm Brazilian.

RockerJesse

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Re: Mount and Blade II
« Reply #36 on: June 13, 2011, 08:03:55 AM »
Story/quests:  I would like to see an in depth story line.  At the moment you just read a couple screens of your early life and then get forced right into the game, yeah you have the merchant of whatever giving you a starting quest so you're not left on your own at the start, but I'd like to see it go in depth.  Make me want to help people, add an interesting main story line to go in accordance with how you started i.e. noble, blacksmith, etc.  At the moment the only thing quests are really is to deliver something, go pick up something, train some troops, kill some guy, capture some people, there's no actual grand quest plus it's all redundant.

Map:  I'd also like to see random occurrences on the traveling map like a bandit hideout (not through the quest), some old ruins with goodies you can find if you look hard enough, and other stuff.

Quest rewards:  There needs to be actual rewards for doing quests, not just some favor and denari, perhaps given a horse, a heir loomed weapon, access to areas.

Crafting:  Put it in! 

Siege:  Add in functional siege equipment, the towers were great additions, lets see more stuff!
« Last Edit: June 13, 2011, 08:06:08 AM by RockerJesse »


Tarikan Vannos

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Re: Mount and Blade II
« Reply #37 on: June 13, 2011, 11:31:52 AM »
I liek the idea of More Siege options (thats kinda where this game falls flat to me) and also being able to join an army from scratch or choose to be the prince of a kingdom for those who dont want to work up.
Also cycles of life pleeeeeeeeeeaaaaaseeeeee!

HiameCrest

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Re: Mount and Blade II
« Reply #38 on: June 17, 2011, 06:24:37 AM »
What, no cliff racers?

RockerJesse

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Re: Mount and Blade II
« Reply #39 on: June 17, 2011, 06:57:58 AM »
What, no cliff racers?
This is a medieval game essentially, you want different races play skyrim on 11.11.11


Scully

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Re: Mount and Blade II
« Reply #40 on: June 17, 2011, 06:51:05 PM »
What they need for M&B2 to be the best game of the series:

- The good old combat system we all know and love. If they decide to try something different, they'll most likely just **** it up and piss everyone off. If somehow they can make the old system even more accurate, i.e no insta kill when you barely cut someone with the tip of your weapon etc etc, that would be GREAT.

- Get the sandbox aspects from singleplayer over to multiplayer. Imagine a multiplayer map like in Shogun 2 where clans fight for dominance. And if they it so you can co-op the singleplayer campaign, I would play the game forever. And in general, allow for greater freedom in multiplayer, like allowing us to place ladders, use cannons maybe and other things.

- Greater interaction with the world. Get rid of the rigid avatar camera on the world map (not really rigid, but you know what I mean). Make the singleplayer more like a kingdom simulator. Give us greater control as king, vassal etc. Give us a deeper singleplayer experience.

Other things that would be awesome, but maybe hard to do:
- Destructable environment
- RPG elements in multiplayer


Edit: I almost forgot... better control of units in battle! Shield walls, spear walls, etc. And smarter AI. Being able to kite footmen forever as a horsearcher is stupid.
« Last Edit: June 17, 2011, 07:24:17 PM by Scully »

bennyladd1

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Re: Mount and Blade II
« Reply #41 on: June 17, 2011, 07:36:24 PM »
. original factions with many new ones.
. Designable coat of arms.
. lots more troops.
.Mercenary camps.
.Roughly same time period (dont want it past the 13th century)
. The option to build a village, castle, town etc.
. The ability to join a lords army as a soldier, instead of always leading.
. naval warfare.
.more seige features.
.More diplomacy.
The ability to execute prisoners etc.
.slight improvement on gameplay (although its great already)
.Activities such as hunting, blacksmithing etc.
.much more customisation for your character.
.customisable troops.
.lots more quests - such as a crusade, kill a rebellious lord, etc.
.Many more items , including realistic medieval armour and weapons.
. crown - if you become a king it would be cool , or even a helmet with a crown on.
. religion.
 
well thats all i can think of right now, but i hope to see some of these features and i hope u guys might agree with some i mentioned, cant wait til MB 2 :)

JoelMB12

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Re: Mount and Blade II
« Reply #42 on: June 19, 2011, 04:59:20 PM »
The Important of a Pop, A king can't become king, or view legit, untill there crown by what ever high holy firgure, Two, children and heirs. Stead of getting knock out battle you cna die, and if have no son/daughter to keep blood line going your srewed. Three being able becomg priest, and join the army.

Brador

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Re: Mount and Blade II
« Reply #43 on: June 19, 2011, 08:18:49 PM »
I'd also like to see aging, death, inheritance, and growth of children among all the lords.
Sure! And when your character dies (in battle or by old age), you could choose one of your kids to play. More or less like 'The Guild 2 - Renaissance'.

I would like to see my Idea too.
What you think about this Idea?

Congratulations on making the most nonsensical post on this forum yet.

Leofric_TheLucky

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Re: Mount and Blade II
« Reply #44 on: June 19, 2011, 11:01:12 PM »
I agree that it should definitely be kept in around the same time period maybe with different factions or a different region. Well first of all the engine would have to be greatly updated or entirely new one should be used. I would like to see more use of dynamic physics and AI used in battles. Think of things like the euphoria animation (for those of you who dont know what that is i will post a link at the bottom.) I know the euphoria engine would be to technically demanding in large scale battles but something like it would be nice. I just think it would be awesome to see massive armys and men get knocked off the horses only to get skewered by a spear mid flight. Or knights getting knocked over by the weight of the two armys clashing. Its just something i would love to see
Besides from that i think sieges should be changed and made more dynamic like the ability to push ladders down (which would also be awesome to see with euphoria) And maybe things like battering rams and catapults could be used?.
Also the AI would certainly need to be updated becuase sometimes it feels like your just fighting monkeys armed with swords.
The last thing i think would benefit the game is maybe the ability to join an army as a simple soilder and work your way up to the rank of lord. Just my 2 cents      Ps (An online campaign would be nice.)

Euphoria video link : http://www.youtube.com/watch?v=JXXOY2VmWB4&feature=related