Version 0.5 has been released.
http://www.mbrepository.com/file.php?id=1633
Keep in mind that it's unfinished and enjoy.
Developers Diary and Latest News
December 30th 2009
Started working on the mod again after Kievan abandoned it. Been rewriting everything, trying to keep in as much as I had before. I'm also rewriting the troop trees. Need a new mesh for the Kentucky Long Rifle. The substitute is the Charleville musket.
December 2nd 2007
Porting started. Moved back to Taleworlds in hopes of more traffic.
March 5th 2007
Added a new model and separated the French from the Continentals.
February 26th 2007
Changed the colours of the continental infantry uniform.
February 25th 2007
Gave the british units the proper weapons.
February 24th 2007
I made bayonets blockable now.
February 10th 2007
Thanks to the help of Hellequin, I have now FINALLY given the units firearm skills. Now they'll actually aim better. I've changed Marnid and Borcha now, nothing big, just their names and what Marnid wants to join you. You now also get 1000 gold for paying your army, and an army ration item that you have in your inventory when you start. These luxurys will probably be removed later, so enjoy them while you can.
February 1st 2007
Made indians, added the bess rifle!
January 31st 2007
Made muskets a bit more accurate.
January 20th 2007
Updated the team info three posts down, adding army ranks and stuff. Welcome jlgx50 to the beta testing team, and freak_oz as the SecondaryScripter.
Screenshots
Version 0.20:
Credits
General Nethros - Project Leader & Primary Scripter
General Kievan Mereel - 2IC Project Leader, Scripter and Cartographer
Colonel Ealdormann Hussey - Contribution, Texturing & Python Help
Captain Guspav - Python Help & Beta Testing
Captain freak_oz - Python Help and Beta Testing
Captain Dain Ironfoot - Modelling and Beta Testing
Lieutenant Cartread - Modelling
Corporal Messenger - Beta Testing
Corporal Redcoat Mic - Beta Testing
Corporal Dryvus - Beta Testing
Corporal Bugman - Beta Testing
Corporal Nabutso - Beta Testing
Private Incaa - Beta Testing
Private Cleaning Agent - Beta Testing
Private Drizzt - Beta Testing
Private An4sh - Beta Testing
Private Venitius - Contributions, Beta Testing Version 0.5
Private JDeNef13 - Contributions, Beta Testing Version 0.5
Private Antifiriz - Contributions, Beta Testing Version 0.5
Private Broken shield - Contributions
Recruit Banastre - Beta Testing Version 0.5
Recruit General Darius - Beta Testing Version 0.5
Recruit Corndawg - Beta Testing Version 0.5
Recruit TIDM2 - Beta Testing Version 0.5
Recruit Temuzu - Beta Testing Version 0.5
Recruit Halden The Borch Shooter - Beta Testing Version 0.5
Anyone below has given out source codes or open source packs.
Rubik - Easy upgrading kit
Arch3r - Bridge Battles
Wildhorse - OSP Horse Textures
Big thanks to everyone on this list.
http://www.mbrepository.com/file.php?id=1633
Keep in mind that it's unfinished and enjoy.
Developers Diary and Latest News
December 30th 2009
Started working on the mod again after Kievan abandoned it. Been rewriting everything, trying to keep in as much as I had before. I'm also rewriting the troop trees. Need a new mesh for the Kentucky Long Rifle. The substitute is the Charleville musket.
December 2nd 2007
Porting started. Moved back to Taleworlds in hopes of more traffic.
March 5th 2007
Added a new model and separated the French from the Continentals.
February 26th 2007
Changed the colours of the continental infantry uniform.
February 25th 2007
Gave the british units the proper weapons.
February 24th 2007
I made bayonets blockable now.
February 10th 2007
Thanks to the help of Hellequin, I have now FINALLY given the units firearm skills. Now they'll actually aim better. I've changed Marnid and Borcha now, nothing big, just their names and what Marnid wants to join you. You now also get 1000 gold for paying your army, and an army ration item that you have in your inventory when you start. These luxurys will probably be removed later, so enjoy them while you can.
February 1st 2007
Made indians, added the bess rifle!
January 31st 2007
Made muskets a bit more accurate.
January 20th 2007
Updated the team info three posts down, adding army ranks and stuff. Welcome jlgx50 to the beta testing team, and freak_oz as the SecondaryScripter.
Screenshots
Version 0.20:
Credits
General Nethros - Project Leader & Primary Scripter
General Kievan Mereel - 2IC Project Leader, Scripter and Cartographer
Colonel Ealdormann Hussey - Contribution, Texturing & Python Help
Captain Guspav - Python Help & Beta Testing
Captain freak_oz - Python Help and Beta Testing
Captain Dain Ironfoot - Modelling and Beta Testing
Lieutenant Cartread - Modelling
Corporal Messenger - Beta Testing
Corporal Redcoat Mic - Beta Testing
Corporal Dryvus - Beta Testing
Corporal Bugman - Beta Testing
Corporal Nabutso - Beta Testing
Private Incaa - Beta Testing
Private Cleaning Agent - Beta Testing
Private Drizzt - Beta Testing
Private An4sh - Beta Testing
Private Venitius - Contributions, Beta Testing Version 0.5
Private JDeNef13 - Contributions, Beta Testing Version 0.5
Private Antifiriz - Contributions, Beta Testing Version 0.5
Private Broken shield - Contributions
Recruit Banastre - Beta Testing Version 0.5
Recruit General Darius - Beta Testing Version 0.5
Recruit Corndawg - Beta Testing Version 0.5
Recruit TIDM2 - Beta Testing Version 0.5
Recruit Temuzu - Beta Testing Version 0.5
Recruit Halden The Borch Shooter - Beta Testing Version 0.5
Anyone below has given out source codes or open source packs.
Rubik - Easy upgrading kit
Arch3r - Bridge Battles
Wildhorse - OSP Horse Textures
Big thanks to everyone on this list.