Thank you sir, I did that and it all worked fine.koteko said:yes, you just need to unrar that file in "Modules\1257ad\languages" and you're fine
Thank you sir, I did that and it all worked fine.koteko said:yes, you just need to unrar that file in "Modules\1257ad\languages" and you're fine
http://forums.taleworlds.com/index.php/topic,222045.msg5481827.html#msg5481827Kingfisher1900 said:Has companions been removed? I can't seem to find any, and I can't ask the tavernkeeper if he knows if anyone is looking to join a company such as mine?
No, it is in v85 too. It is very simple to deal with bug. Just read 20 days mean weeks.martin-bs said:I did not start a new game after the last revision. Do you think it might be that, what causes the bug?
Have no other noticeable bugs, otherwise.
Bug report issued http://code.google.com/p/dev1257/issues/detail?id=95&thanks=95&ts=1339423901DrTomas said:Best to report it at our repository bug thing. 20weeks is way too much for this game.
Glycerius said:Could someone give attention to the terrible spelling in some parts, particularly with the fortified manor, a seneshal and lots of other terms have really poor misspellings. It makes a great piece of work seem unpolished.
DrTomas said:Not knowing how to spell is historically accurate
DrTomas said:Not knowing how to spell is historically accurate
Thanks for this!DrTomas said:Option to set in the mod to manualy/automaticly control your castle garrison.
DrTomas said:3. Improve the auto garrision side of things. So you people would want to use this one instead of the manual garrision