I prefer Warband I only really play duels and occasionally battles, which is arguably a small portion of the player base. The Fire and Sword melee combat feels clumsy and shallow when compared to Warbands. Two-handers and pole-arms are insanely slow (I'm a fan of game-play over realism), they all swing like great mauls. Chambers are just odd now, due to slow weapon speeds they don't look like counter-attacks at all. Two handers and polearms also seem to bounce off armour more often than in Warband, though still less than one handers. One hander combat doesn't seem as bad, although due to some odd shapes and phantom reach it's far from ideal. I was thinking many of these oddities might of occurred because they were attempting to make musket melee combat viable? I could get used to dueling with one handers in F&S, but I don't see why I'd want to, when I can simply duel in Warband - where there are three viable classes of dueling weapons.
I understand I represent a small part of the player-base, but I don't understand many of the changes made to combat mechanics. What's great about Warband is that you don't need mode specific weapons, the game is well balanced so most weapons will work for most modes, and the depth of combat achievable in duel mode is somewhat transferable to other game modes.
I think the game certainly has potential , some great looking new weapons and outfits - cool factions, nice maps and a cool SP, I'm not overly disappointed I brought it - I just wish the combat mechanics were balanced better.