I am not yet in the mood to script any further so may be it is time to show what it is that I am working on.
Click on the picture and enjoy the video if you haven't already.
this mod will throw you in the middle of Europe in the year 485AD, right into the pool of the many german kingdoms in their struggle on their way south or in whatever direction they went. Western Rome is now ruled by King Odoacer. Odoacer, not a roman himself but served Rome as a high ranked military commander for a long time, took his opportunity to take over control when the current emperor was just a child and the land was in trouble on all fronts. He made himself 'Rex Italiae' and at the same time an end to the western roman empire.
One last western roman power remained though in northern gaul in the area around Soissons which was under control of the Magister Militum Syagrius who has always been busy defending that land against the german tribes but also had plans to somehow reinstall the western roman empire.
During that time the eastern roman empire had some serious trouble in minor asia versus the sassanids and was more or less unable to do some greater warfare in any other direction.
Although the huns left Europe about 20 years ago already you can still find them in the far east north of the black sea and nobody knew if there was may be a new Attila on his way already.More concrete stuff...
Right now there are 15 faction. You will find3 roman factions:
- Kingdom of Odoacer
- Kingdom of Syagrius
- Eastern Roman Empire11 german factions:
and finally 1 hunnic faction
that more or less consist of a mixture of slavs and huns.
Similar to Rugians which are a lose mix of the remainders of the Rugians, Turcilingians and Scyrians. And since I already started it I shouldn't miss to mention that frisian dudes
are mixed with saxon dudes united under saxon rule. Screenshots
I am not prepared to have tons of screenshots ready for you to show but how about these two to show a small part of the worldmap as a start?
A part of the Kingdom of Burgund
And this one at the river rhine while the franks besieged the alemanni hold town Mogontiacum.What this mod is not about...
Although there are Saxons in the game their way over to the british isle is not what this mod is about.
The eastern roman confilict with the sassanids is excluded as well and there are no vandals who live in africa in this mod.
I may consider all the mentioned factions in a future version as they all are somewhat interesting to me especially the sassanids.
It is also not about trading, winning tournaments and not at all about training fields.What this mod is about...
This is easily explained: It is about all the headbashing until you get to know the 'who is who?' in Europe in an as historically correct manner as it is possible and playable. You start as a member of a tribe or faction with enemies right from the start. Although it won't be too easy and in case you like to waste time you might get some coins together with trade but you are better off raiding caravans, pillaging a settlement or selling slaves. I am not saying that there are no consequences though.
To increase this battle based play style I wrote a new AI for the troops on the field and did a lot of tweaks although I won't tell you about these now.
Well, to all those questdoers, I fear you won't be satisfied. As there is quite a lot of work to do with everything else and I greatly lack of ideas of what could be a good quest, I simply postponed quests until I have ideas. I don't think the 'go get me some cows'-style is really mine.Anyway...
This mod needs new scenes, new models and therefore textures.
The sceneing alone is quite a bit of work still left to be done. If it comes to armors or weapons, although I need more armors, I am glad to be able to make use of the open source materials so that will suffice for now. I wouldn't mind at all to have some unique stuff in this mod, too.
Although a few people already try their luck on it there is a great need for sceneprops like roman architecture.
Roman houses for roman people! That's the plan. The same counts for the other factions, too. The thing that many scenes can only be done if there are at least a few nice sceneprops doesn't speed up the progress though.Wanna help?
So, this is the way it is and since it is this way I would be glad if someone is willing to contribute and help to make this mod a good mod. Like said there are a few helping hands already but to get things done we could still use some more.
So, if you can do models, texture, scenes. Contact me!Signature
If you want to support this or to remind me to go back to work: Here you go!CreditsPapa Lazarou
- CAE projectCpt Joker
- Real Water ModGutekfiutek
- Polished LandscapeBrustwarzenlenny
- Nordic Armorsdejawolf
- Viking model pack Narf of Picklestink
- Narf's Rus Armour PackLlew2
- Saddleless horses and some gallo roman stuffRaptor65
- Roman armorsCheckmaty
- More Metal Sound ModAeon
- Sound roundingSibylla
- Byzantine buildingsKuauik
- Models and moreSayd Ûthman
- Models and moredia 151
- Models and moreBeobart
- Some shields from his packageSahran
- for distracting me and moreDrTomas
- for saving my time writing a dull script with awesome effectsGothic Knight
- Models and more
Without you guys it would be just half the fun!
I will try my best to have this list complete. In case I forgot someone please let me know because the credit is yours and you should be on this list.