Nordous' Sceners Guild

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kraggrim said:
GERRY said:
BB35267E7934EC6920078CA715E0B90A3DDEAB16

A London map im currently working on for the new version of Blood&Iron. There will also be the Horse Guards  building but the map will be about street fighting.

Good atmosphere. Is the smog a permanent feature or was it just foggy?
Dude, its London so its permanent.
 
Cozur said:
JJJaikishan said:
I am so sorry for that stupidity.... :oops:
I started making something else, and ended up scening for some other scene altogether...
I am really sorry...
I have changed the terrain, and have removed the evidence of all snowy buildings..
Here is the overveiw of the change...

Don't sweat it. I think your scene looked rather nice. Not like some of the other shoddy work some people come here to get praised for.

0AD0D6194EE6BD56369409413A502D6CD3E7C0D1
06446057957325679DBD0A523DAF14B36316631D
A30F3090F0C1CC1F38548D464DEA7DA23A4C7A92


You shouldn't be such ass when the very scenes contained in your mod are less than beyond average.
 
Oh, come one! Not the same **** again. Guys, this thread is for showcasing. I think Jaikishan's scene is beautiful and the same about Cozur's and everyone else's. And besides, dude, did you just quoted a two month post, just to nag?  :???:
 
No, everyone is for me equally impressive as artist. And must be proud of his work, whatever he did, if he put some effort in it.
And everything is awesome, yay!
 
Comrade Temuzu said:
Of course they're not showing, you linked them wrong.

Anyway, it's a cool concept, but looks way too sanitary.

how did i link them wrong?
and thanks i know its a bit clean looking but i ran out of room on the file
 
wildtexan said:
so Im redoing the intire map to fit the 1800s and here is my attempt at the redesigned city of ahmerrad

http://www.moddb.com/mods/calradiaimperialage/images/redone-sarranid-city-of-ahhmerad
http://www.moddb.com/mods/calradiaimperialage/images/redone-sarranid-city-of-ahhmerad1
http://www.moddb.com/mods/calradiaimperialage/images/redone-sarranid-city-of-ahhmerad3
http://www.moddb.com/mods/calradiaimperialage/images/redone-sarranid-city-of-ahhmerad4

if they arnt showing up here check them out on our moddb page http://www.moddb.com/mods/calradiaimperialage/images/redone-sarranid-city-of-ahhmerad

http://media.moddb.com/images/mods/1/23/22418/mb21.jpg
http://media.moddb.com/images/mods/1/23/22418/mb25.1.jpg
mb21.jpg

mb25.1.jpg

Click on the image in 'HD view' or whatever it is, then go directly to image or just copy the image URL.
 
Is there a designated entry point which attracts attackers? I though tit was 11 or guard 43, but it seems kind of random. How do I get attackers to climb ladders (other than adding ai barriers)?
 
You have to use an ai mesh that goes up the ladder, allowing no other ways into the castle. However you'll still need to use ai barriers on ladders and walls to prevent them all falling off.

In my opinion the ladders in warband are fundamentally broken, as evidenced by the number of clunky scripts just keeping them on the thing, and the fact that multiple or wider ladders don't work.
 
cghopk said:
Is there a designated entry point which attracts attackers? I though tit was 11 or guard 43, but it seems kind of random. How do I get attackers to climb ladders (other than adding ai barriers)?
The AI in sieges will simply go for the nearest enemy.
Notice how native sieges are made very simple with defenders and besiegers spawning directly opposite each other.
The (majority of) defenders will spawn at entry 11 and sally at 10. So 10 should be placed by the ladders/siege tower.
Make sure there is good space around entry 10 since the defenders will spread out in a straight line (on the ramparts) opposing the enemies.
If your AI doesn't use the ladders it's probably because the AI mesh isn't working.
 
GERRY said:
Tüfekçi Başı said:
Hello,

I need WFaS singleplayer scenes. Please contact me if you interest.

The amount of details is overwhelming.

I cannot look for details. Because difficult to find WFaS single player maps(I didn't see).

I want WFaS maps. Logical designed, amazing desingned(what you understand) and both if possible.
 
Thanks Adorno & jacobhinds I've been going back through and altering ai -meshes. IS there a way to delete all or reset a mesh? Or must I go through each vertex?
 
For a castle, deleting an ai mesh is like erasing 4 hours of work. Not a good idea -- way better to edit the existing mesh Although if you need to delete an ai mesh for whatever reason, select random vertices everywhere including at the four corners, then press "grow selection" a bunch of times until it's all red. It's not instant but it's decently fast.
 
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