Author Topic: [B]Face Improvement Project  (Read 31017 times)

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Iboltax

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[B]Face Improvement Project
« on: March 27, 2011, 05:56:57 AM »
Improved Male Faces

This mod replaces the male heads in the game with higher detail, nicer looking ones. It changes the head morphs used in character creation to allow for greater variety and it also adds 12 new skins.


This is the first release so there could be issues. Report any here.
Version 1.0 download
M & B Repository
Rapidshare Mirror


Comparison of Default faces from my mod vs the native faces.
(click to show/hide)

New Skins
(click to show/hide)

Old preview of Lords faces with the new meshes. (these are outdated, They're actually a little more normalized in their proportions in the finished version)
(click to show/hide)


This pack is Open Source, feel free to use it in your mods. Do not redistribute in any commercial form or sell in any way.
« Last Edit: April 13, 2011, 03:40:52 PM by Iboltax »

Rigadoon

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Re: [B]Face Improvement Project
« Reply #1 on: March 27, 2011, 06:05:44 AM »
Some of them definitely look better then the previous but some look like complete morphs of the original with barely any resemblance. I think it would be a good idea to add those to the original faces because it will allow for more possibilities.

eliasW

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Re: [B]Face Improvement Project
« Reply #2 on: March 27, 2011, 08:26:46 AM »
nice but they look so evil :)

Gaius Julius

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Re: [B]Face Improvement Project
« Reply #3 on: March 27, 2011, 11:06:02 AM »
Nice work some of them looking realy improved but some have quiet strange proportoins. Some have their front pulled up too much.

The guys 4 and 6 of comparison look as if they have a serious pain in the ass :lol:
« Last Edit: March 27, 2011, 11:44:23 AM by Gaius Julius »

Pazanius

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Re: [B]Face Improvement Project
« Reply #4 on: March 27, 2011, 11:27:39 AM »
Haw haw haw
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Iboltax

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Re: [B]Face Improvement Project
« Reply #5 on: March 27, 2011, 03:04:47 PM »
Yeah, unfortunately because the morphs I used are slightly different than the original ones, the characters in the game aren't going to have a perfect resemblance to the ones before, some of them actually looked hilariously cartoony before I tweaked the morph settings. The trade off is that if I tone down the morphs you get more realistic and average looking characters but you get less options when actually creating characters so this is the medium that I've found. The morphs are just a little more extreme than what's in the default. The point is that the mesh is higher res and better constructed and the editing options available allow for a greater range of variation than the original thing.
I was considering redoing the vassal and king faces manually and then releasing that as part of the mod but it would be a hassle to install into any mod that edits the troops.txt and I'm not bothered enough by some of the goofy looking characters.

Haw haw haw
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Yes, you can now make characters of your favourite celebrities too

The Bowman

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Re: [B]Face Improvement Project
« Reply #6 on: March 27, 2011, 09:15:33 PM »
The 10th one looks like Osama Bin Laden. :P

Nice anyway. Hope there will be more updates.
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Sayd Ûthman

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Re: [B]Face Improvement Project
« Reply #7 on: March 27, 2011, 09:20:32 PM »
Nice work some of them looking realy improved but some have quiet strange proportoins. Some have their front pulled up too much.

The guys 4 and 6 of comparison look as if they have a serious pain in the ass :lol:

:lol:

Seriously, i don't care about the ressemblance with the native faces unless it makes the faces more realisitc, and yes it does.

congratulations

Comrade Temuzu

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Re: [B]Face Improvement Project
« Reply #8 on: March 27, 2011, 10:21:32 PM »
Looking forward to it, sounds quite epic.

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Zimke Zlovoljni

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Re: [B]Face Improvement Project
« Reply #9 on: March 28, 2011, 01:23:18 PM »
This got a real potential, I already like few of the faces, but the most important is that they are refreshment from dull native faces with a reasonable hint of realism.

soozo12

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Re: [B]Face Improvement Project
« Reply #10 on: March 28, 2011, 04:32:37 PM »
number twelve looks like he is going to throw up  >  :oops:  > :shock::o    > :?

joseph590

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Re: [B]Face Improvement Project
« Reply #11 on: March 28, 2011, 04:38:50 PM »
great job

Lord Claudio

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Re: [B]Face Improvement Project
« Reply #12 on: March 28, 2011, 04:40:18 PM »
Nice Work!  :)
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Caba`drin

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Re: [B]Face Improvement Project
« Reply #13 on: March 28, 2011, 04:46:16 PM »
Very interesting.

To be honest, I've always found the skin textures to be the primary fault of M&B's faces, rather than the meshes themselves, but you've done an excellent job of making the meshes look more life like in many instances. Some texture work to add variation and take the glossiness away would make this truly outstanding.



Iboltax

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Re: [B]Face Improvement Project
« Reply #14 on: March 30, 2011, 07:36:31 PM »
Hey guys, thanks for the feedback, I'm pretty close to releasing these male faces in some beta form. I'm still working a new face texture and tweaking the beards and hairs to fit the new mesh. I've also made a new normal map for the male face that is more detailed up close and tweaked the material settings so that the highlights aren't as intense and shiny.

Here's a preview comparison of the new face vs the default native.

(click to show/hide)