(Under Construction)
The Info below was a check list I sent to the Beta Team.
This is what's left to do before 3.0 is officially released:
-Scenes
-New Banners
-Map Optimization
List of features for you all to test:
-Map Speed [Works]
-Testing the insane amount of new features
-Population System [Works]
-Health System [Works]
-Faith System [Works]
-Population and it's effects [Works]
-Item Balancing
-Automatic Troop Training for Troops in Garrisons [Works]
-Amount of Population can either increase or decrease amount of time it takes to complete buildings! [Works]
-Blacksmith & Banking Features [Works]
-Making sure buildings give the correct benefits [Works]
-Making Sure Horses take extra damage when attacked by an unmounted troop using a thrust move with a pole arm [Removed]
-Making sure the NEW Death Cam works [Works Could use a speed boost]
-Making sure that lords don't let you recruit from them if there Population is below 100 (Unless relations are high[50] or a school has been built) [Works]
-Making sure that lords will not duel you if their health is below 100 [Works]
-Making Sure you can turn on and off Automatic Garrison Training and Troop Training through the camp menu [Works]
-New Factions have there own tournament Load-outs now. [Works]
UPDATE 1:
I'm gonna release a patch soon for the beta. I fixed some things and added a few things here and there. I've also added a few weapons to some of the troops that were lacking in some areas.
Current bugs
-Some items aren't named properly. [I'm pretty sure we've changed them all]
-entrance game message "Your minister sends words that there are problems brewing in the realm which, if left untreated, could sap your authority." I get this upon immediate entrance into the game, after character creation. The following quest is given as well : Consult with minister. And it says "Consult with <name> at your court in <name>." [This shouldn't happen anymore]
-lord relation hits for no normal reason.
-start in the middle of the map and not near the sea as intended [This is because the player spawns near a random Training Camp]
-guards in the town remain the culture of their former owners [Based upon who you garrison]
-sometimes unable to bet on tournaments as king
-bug concerning fiefs gotten by peace negotiations.
-bug concerning building time in relation with engineering skill.
The Info below was a check list I sent to the Beta Team.
This is what's left to do before 3.0 is officially released:
-Scenes
-New Banners
-
List of features for you all to test:
-Map Speed [Works]
-Testing the insane amount of new features
-Population System [Works]
-Health System [Works]
-Faith System [Works]
-Population and it's effects [Works]
-Item Balancing
-Automatic Troop Training for Troops in Garrisons [Works]
-Amount of Population can either increase or decrease amount of time it takes to complete buildings! [Works]
-Blacksmith & Banking Features [Works]
-Making sure buildings give the correct benefits [Works]
-Making Sure Horses take extra damage when attacked by an unmounted troop using a thrust move with a pole arm [Removed]
-Making sure the NEW Death Cam works [Works Could use a speed boost]
-Making sure that lords don't let you recruit from them if there Population is below 100 (Unless relations are high[50] or a school has been built) [Works]
-Making sure that lords will not duel you if their health is below 100 [Works]
-Making Sure you can turn on and off Automatic Garrison Training and Troop Training through the camp menu [Works]
-New Factions have there own tournament Load-outs now. [Works]
UPDATE 1:
I'm gonna release a patch soon for the beta. I fixed some things and added a few things here and there. I've also added a few weapons to some of the troops that were lacking in some areas.
Current bugs
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