Thorgil asked about do battles more harder on Unique Battlefield thread. I think that it is best reply and ideas in new thread.
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Well, Motomataru have worked hard AI but it would be more intelligent, and he improve his system day to day. However, if we try to code all their activities in the field of battle, AI will be more harder to begin og game, but more late it will be expected and more easy.
As we can not change the whole root system, we must be conformed to the AI's Warband. We can use this thread for ideas.
One idea is to match all of the troops, it is something that I did in the mod total war iberia and endowed him with more difficulty. What mean this?
Well, human beings have two arms, two legs and a head, in general we are all equal (well, the Cantabrian are stronger, faster and smarter ), the only difference between a warrior and a skilled artisan is that they have their lives in different activities.
Maybe Warrior would be more streng and agile by training, pero no más inteligente but not more intelligent (we are born we are born with) and no more charismatic (which depends on intelligence and physical presence)
Wherever I go?. We propose a rationale very similar attributes and skills for all troops in the game. For example (only a example)
Person (Common):
Man/ Attributes: (over 30): Str - 18, Ag - 18, Int -20, Cha - 20
Woman/ Attributes: Str - 15, Agi - 19, Int - 20, Cha - 23
Skills (Over 10): (we are in VII century): Ironflesh 3, Power Strike 3, Power Trown - 3, Shield 2, Atlet - 5, trade 2
Prof (over 200): OHW - 20, THW - 20, POL- 90, Arc- 20, Cross- 20, Thrw - 70
And over this, we create specific troops skills, for example:
Veteran Archer:
Attributes: (over 30): Str - 21, Ag - 21, Int -20, Cha - 20
Skills (Over 10): (we are in VII century): Ironflesh 3, Power Strike 3, Power Trown - 3, Power draw - 8, Shield 2, Atlet - 5, trade 2
Prof (over 200): OHW - 20, THW - 20, POL- 90, Arc- 150, Cross- 20, Thrw - 70
etc...
What I mean is that with a strong base (common man/woman) on proprietary and modified weapons, enemies, even low-level, not without some difficulty, even at high levels, and more balanced battles.
But it is only an idea, really, We want to hear your ideas and opinions, for you are those who are veterans in the battles of mod
Thorgil said:damn
outstanding scenes, no question.
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but yea, i have a question about battles for Idibil or/and Adorno:
how is it possible to make battles harder to win? will new scenes help?
my settings are on "good" for AI in combat and campaign. damage to friends is set on "normal".
despite, if there is a battle with (for example) 100 enemy troops MORE - i usually win ... without making any "special maneuvers" or something.
plus enemy troops are heavy infantry, at least mostly.
i have to mention i have only heavy or elite infantry (or cavalry).
but still... it´s kind of boring if you know the chance to loose is very low, even if the enemy is equal or sometimes better.
could it have something to do with my doc (orosio), which has level 10 in wound treatment, surgery, ... ?
to be honest, i would like to see more of a challenge in battles (of course excluded if enemies outnumber me 1 to 5 or something).
any info on how to make battles harder is most welcome! and sorry if this is wrong topic for threat.
cheers.
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Well, Motomataru have worked hard AI but it would be more intelligent, and he improve his system day to day. However, if we try to code all their activities in the field of battle, AI will be more harder to begin og game, but more late it will be expected and more easy.
As we can not change the whole root system, we must be conformed to the AI's Warband. We can use this thread for ideas.
One idea is to match all of the troops, it is something that I did in the mod total war iberia and endowed him with more difficulty. What mean this?
Well, human beings have two arms, two legs and a head, in general we are all equal (well, the Cantabrian are stronger, faster and smarter ), the only difference between a warrior and a skilled artisan is that they have their lives in different activities.
Maybe Warrior would be more streng and agile by training, pero no más inteligente but not more intelligent (we are born we are born with) and no more charismatic (which depends on intelligence and physical presence)
Wherever I go?. We propose a rationale very similar attributes and skills for all troops in the game. For example (only a example)
Person (Common):
Man/ Attributes: (over 30): Str - 18, Ag - 18, Int -20, Cha - 20
Woman/ Attributes: Str - 15, Agi - 19, Int - 20, Cha - 23
Skills (Over 10): (we are in VII century): Ironflesh 3, Power Strike 3, Power Trown - 3, Shield 2, Atlet - 5, trade 2
Prof (over 200): OHW - 20, THW - 20, POL- 90, Arc- 20, Cross- 20, Thrw - 70
And over this, we create specific troops skills, for example:
Veteran Archer:
Attributes: (over 30): Str - 21, Ag - 21, Int -20, Cha - 20
Skills (Over 10): (we are in VII century): Ironflesh 3, Power Strike 3, Power Trown - 3, Power draw - 8, Shield 2, Atlet - 5, trade 2
Prof (over 200): OHW - 20, THW - 20, POL- 90, Arc- 150, Cross- 20, Thrw - 70
etc...
What I mean is that with a strong base (common man/woman) on proprietary and modified weapons, enemies, even low-level, not without some difficulty, even at high levels, and more balanced battles.
But it is only an idea, really, We want to hear your ideas and opinions, for you are those who are veterans in the battles of mod