NOVICIUS said:
This would allow serf to get serious about woodcutting. To build one I need stockpiles for poles and boards. Serf could cut wood and process it and then sell it to stockpile from which eng/craftsman(trader) could buy.
Originally I didn't want to add stockpiles for every single intermediate processing step, to avoid using up the available scene prop ids within the multiplayer limit and so scene makers didn't feel obligated to place so many pw_ props at every crafting area; but I guess your requested stockpiles could be added as an option, also including one for leather pieces (but not for linen cloth pieces - they can be woven back into a roll for selling). Note that craftsmen might still want to buy it as branches or blocks, since the processing steps result in more expensive items, increasing the crafting profit (without losing anything to tax in the intermediate stockpiling step).
Melvarius said:
Isn't processing wood based off of the engineer skill? I think poles and board stockpiles would be unnecessary since craftsmen and engineers could just make their own from branches and logs.
It is based off the engineer skill, level 1 required for processing wood, level 2 for iron, and serfs have 1 in engineer, so Novicius has a point: serfs can cut wooden poles and boards, but can't craft very much.
Melvarius said:
Also, about small mining picks, I'm entirely against it becoming a stockpile item. I mean, if it just so happens that you run out of picks and iron stockpiles, how are you going to craft more?
The change was due to me realising a contributing factor in players generally seeming to choose mining to make money: while a big part of it is scene design, training as a serf and often getting a free mining pick is a big hint as to what they "should" be doing, adding to the mindset that this is mainly an iron mining game, every other job being secondary. If people run out of mining picks at the stock piles, I don't see that as a bad thing: they would either find another way to make money, or if they genuinely want the iron, just mine it (much more slowly) with any other weapon, until they have enough for a pick, so then they can make more picks. Iron is supposed to be a resource that factions and other organised groups manage, not a god given right for every peasant.
Vornne said:
Could some people who regularly crashed before apply this patch to a freshly extracted beta6 package, and confirm that the memory leaks seem fixed:
http://pw.hosthazard.com/PW_4_beta6_test_tiny_patch.rar
Is there anybody out there that could confirm this for me? I would like to be assured that the next patch will fix the crashing problem before releasing it.