I agree with Mungo. Yes, I don't deny it, there are some retards playing this mod and killing eachother, but I have met a lot of great people in-game, and I am still a friend of those people who helped me.sirinon said:All I can say is this mod and its community ******** suck, ive really honestly tried playing multiple times now, ive read and watched a ton of 'how to' guides, ive probably spent 4 hrs playing trying to get a grasp of things.
the worst part is the community..... NOT ONCE have i found a helpful person in game, if I try to ask a simple question in global chat It gets ignored, if i repeat said question 5x times i MIGHT get someone tell me to "read the manual", I try to ask a question via local chat and the response is the same.
ive tried to like this mod I really tried, but its community ******** sucks and ive now deleted this piece of **** from my computer.
Maybe because people know if you actually attempted to do these things before you ask you would find out how to do them.sirinon said:All I can say is this mod and its community ******** suck, ive really honestly tried playing multiple times now, ive read and watched a ton of 'how to' guides, ive probably spent 4 hrs playing trying to get a grasp of things.
the worst part is the community..... NOT ONCE have i found a helpful person in game, if I try to ask a simple question in global chat It gets ignored, if i repeat said question 5x times i MIGHT get someone tell me to "read the manual", I try to ask a question via local chat and the response is the same.
ive tried to like this mod I really tried, but its community ******** sucks and ive now deleted this piece of **** from my computer.
Ziame said:Guys, is there any way of keeping your items after disconnecting from server, or am I lost to constant cycle of re-earning and re-buying everything?
Mod is quite good, but oh god the randomers.
EDIT: also, how to restart a char?, you know, start from beggining, as if you logged in for the first time?
Skallagrim said:Drop all your money, hit peasant pole, then respawn.
littlehorsiethingbandit said:Hey I heard this game had missions/rounds but I was wondering how long they last? Because If you start out new then you would have to start as a peasant and become better right?
Ohh yes and do you keep the money you earn?
Spam global chat with that question.littlehorsiethingbandit said:I have another question, How do I join a faction?
The animations and voice sounds available might seem a bit haphazard and unpolished, but the focus was mainly on implementing the scripts and presentation, then using whatever random things were available from native - as said before, I'm not really much of an animator or recording artist.Vornne said:4 beta5:
Enable the crouching and pike bracing features of recent warband versions; pike animation based on a frame from PapaLazarou.
Player activated animations and voice sounds selected from a menu.
Slightly damage players that are repeating animations excessively.
Add cow and calf animals, from a freely available static mesh and texture by Lyndon Daniels.
Tweaked horse animations with less bending of the neck, more appropriate for other animals.
Implement optional limits for resource stockpiles, and less tax when stock is less than the initial count.
Reduce crossbow accuracy and increase reload time for troops with less skill.
Weapons with a bonus against shields do double damage to wooden structures.
Tweak strength requirements of lower tier weapons to be more consistent.
Prevent food items with no nutritional value from being eaten.
Adjust the inconsistent item price of the shortened military scythe.
Play an animation when accessing cart or chest inventories.
Reduce the maximum range to attach carts for smaller types.
Adjust the collision meshes of some carts and packs to try reduce possible glitching.
Fix the collision mesh for gatehouse_new_b and gatehouse_new_snowy_a to avoid some servers crashing.
Fix error introduced when hunting bow speed was changed instead of length.
Fix some more money display bugs.
Fix bug where players trying to loot armor they don't meet the requirements for would destroy it.
Fix a bug in the action menu.
Prevent a possible script error when moving animal herds.
Prevent looting from agents fading out.
Fix texture glitches on some native tree meshes.
Increase shield skill for higher tier combat troops.
Add stockpiles for linen thread and wheat sheaves.
Add a flag for setting rotating doors to have half of normal hit points.
Hide agents more effectively when invisible armor is equipped, using a new operation.
Allow admins in invisible or black armor to attach carts from greater distances, also making the code more robust.
Allow admins with "faction" permission to vote themselves as lord.
Set agent speed modifier to 0 when frozen by an admin.
Server option for adjusting the percentage of initial stock from the scene design counts.
Add requested banners, castle and scene names.