Argh, my post got lost somehow... anyway, Version 4 alpha3 released.
-- 4 alpha3:
Allow players to select the next spawn point after they die.
Fix "sticky" player list overlay (pressing tab).
Fix so ships still work after a map change.
Ship types have different top speeds now: the small longboats are fastest, bigger ones are slightly slower.
There are more gradual steps of ship forwards speed, and overall ships have been slowed down.
Reduce damage to ships when they crash.
Increase ship hit points.
Possibly fixed phantom collisions above sunken ships.
You can't use up arrow to climb the side of a sunken ship any more.
Reduce gold loss on rejoin to 10% - 20%.
Cut training prices in half, except for outlaws, which are increased slightly.
Double resource prices, roughly.
Added more bushes and wood exporting stations.
Increase the effect of labouring skill, so peasants should be able to work faster.
Reduce the amount of damage to cut branches from a tree (this might be reverted).
Increase wooden bridge hit points.
Give serfs faction colored hats.
Reduce the price of the surgeon's scalpel.
If players are outlawed as a peasant or serf, they won't be "upgraded" to a ruffian on next spawn anymore.
Outlaw rating is shown on your clients more, and once you are outlawed it must drop to 0 before you can switch to commoners again.
This should make getting resources and gold quicker - since it seems the main thing people didn't like about the previous versions was the grinding, so I sped the processes up a bit. It may be swinging too far the other way, but we'll see.
1. Maybe add recipe to props display? It would be much easier for newbies than searching forum or asking in game.
2. If above isn't possible, could you send me part of the code so I can extract all recipes? You could spend saved time on more important things.
I still think the recipies should be pretty obvious: there are only a couple of different wood and iron resource items, and the basic rules of long iron bars for long bits of metal, short for short bits of metal, poles for long bits of wood, and sticks for short bits, boards for flat bits - should hold for all items; if you find one that seems strange, just tell me.
It would be fairly easy to write python code to dump the recipies, since that's used to generate the module system script calls; the main annoyance would be keeping it up to date.
I'm off to bed now, as usual (I always seem to end up delaying the release until the last possible moment, when I can't stick around to answer questions)...