[B] Bandits Rule Calradia - V2.0 RELEASED! - Needing Modelers and Scenners

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Ikaguia

Grandmaster Knight
brc-ico


Bandits Rule Calradia Mod 2.00

Links
MB 1.011:
Thread at forum.taleworlds.com
Thread at mbmods.forumeiros.com
.rar at 4shared.com <-- just unzip it at your modules folder
.exe at 4shared.com <-- the installer have tried to install on M&B 0.808 here, so, youll probably have to make a folder called Mount&Blade_0.808, and inside it create a modules folder, then, install and move the new modules folder into you 1.011 folder
.exe at mbrepository.com <-- same file as above

WB 1.134
Page at Desura
Thread at forum.taleworlds.com
Thread at mbmods.forumeiros.com
Channel at http://wbe04.mibbit.com/
Source at mbrepository.com
.rar at mbrepository.com

Floris Expanded Mod Pack (BRC was based on it's source)

How to install:
1) Make a copy of your ...Warband\Modules\Floris Expanded Mod Pack\ folder.
2) Rename it something obvious/you'll remember (e.g. Bandits Rule Calradia)
3) Unzip these files into your new/copied folder
4) Play!

Progress

*0% Map (incresing the size, adding new Towns and Camps)
*100% Notes
*30% Trooptree: Remains of the Comoral Empire
*30% Trooptree: Red Fox Order
*30% Trooptree: Snowing Wolfs
*30% Trooptree: The Nalzindar
*30% Trooptree: Selken Islers
*30% Trooptree: Mountain Folk
*30% Trooptree: Isvaie Riders
*30% Trooptree: High Lighters
*30% Trooptree: The Endarkned
*0% Starting Menu
*70% Bandit Camps
*0% New Cheats
*0% Bandit Companions (only bandit camps)
*0% Neutral Companions (both)
*0% Good Companions (only towns)
*30% New Faction Lords
*0% Scening
*0% alcoholic drinks
*0% Quests
*0% Models
*0% Dialogs(fanatic factions)
*25% Items
*15% New Scripts

Images
smallcalradiamap.png

sealnm.gif

Team

Polls:
None yet.

Notes
Remade Background Story
Calradia once was a province of a great, rich, poerfull and happy empire. All began with an adventurer called Kellen. Kellen as child dreamed, just like every child that he knows, wanted to be a great Lord and become rich. Kellen birthday was 20 of july and a week before his 17th birthday, he, his mother Maintara and his father Comro travelled to Praven, willing to have the party there. In the day of their arrival outlaws launched an massive atack against Praven and the city guard, togeter with his father(the best warrior in the city), managed to defeat them, but for a great price: The 'Key of the Destiny'(the most important thing in the world in Praven's citizens faith), have been lost and Kellen's father had been captured. There had been many attempts to rescue Kellen's father but none suceed, because the bandits seem to have vanished. When Kellen received the news, he has got angry, furious and his bloodstarted to burn, asking for revenge, and he fleed from the city, with nothing more than his father sword and the clothes he was wearing. After many months of hunting, Kellen and his companions found the bandits and showed them no mercy, killing all but one, who Kellen forced to tell everything that happened since they'd raided Praven. After hours of talking, Kellen realized that the man they have spared, was his father, but his wounds were so bad, that even with all of their efforts, he died, but not before telling the following: 'Th th three nor north fff ffive e east tre treasure y you'. After the funeral, Kellen headed north 3 miles and then east 5 miles. The place they were, was anything but normal, the trees were huge, at least 100ft tall and there were animals everywhere they looked and somewhere inside that forest, there was something as bright as the sun. When they got closer, they saw that it was an Rubi, but not a normal one, that rubi was green, and when Kellen touched it, it was just like ice, but it was warm and it wasn't melting and sudently, Kellen heard his own voice in his mind: 'You must become a Lord'.As soon as he heard it, he remembered his child dreams and told everything to his friends, including that he think that with that 'Rubi' was magic and that it brings prosperity to everything and that with it, he will be able to unify all Calradia. Years passed and at after many battles and travels, he achieved his goal, but he didn't stop there, he conquered all surrounding lands, creating a great empire that had been called the Comoral Empire, in honor to his father. Comoral prospered for many centuries, and people were happy about their lives and about the way the emperor's rule the land, but an foreigner well-known for his habit of getting his dirty hands on things that he didn't own, went to Praven and managed to steal the 'Green Rubi of Prosperity', but he was spotted by the city guard while scaping and was killed by them, however, in the middle of the fight the Rubi falled from his clothes and broked, in milions of pieces. On the same day, there was already chaos from one end to another of the Empire: Kingdoms make independence statements, cities are looted by outlaws, some farms are devasted by fire and others are flodded, wild animals atacked everywhere and the Emperor sudently got ill. A month later, only if you were able to look into people memories, you will find out that there was an Empire on that land, because EVERYTHING WAS HUGELY DIFERENT. In Calradia, centuries past in conflicts and people keep claiming the thrones for themselves. While the kingoms were fighting each other, they forgot to take care about the outlaws, and they turned themselves into six big Groups. The Order of the Hyena was founded by an Knight of the Swadian army that got tired of the discipline. An great hunter, that venerated Snow leopards just like gods, created the Snow Leopard Group. The Nalzindar were a steppe tribe that survived on hunt, but when food got spare, they started to make roberys. The Captain of one of the greatest Tradeships of the Selken Islansd was held prisioner by Sea Raiders for years and learn from them how to use Axes and Javelins, and together with some of his friends, he created the Selken Islers. Idalia was once a Rhodok Lady, but she had been caught by her father with an common citizen, and she got banned from the kingdom, she ran to the mountains and there she created the Band of the Bear. Bisochin was a child from the Caelanor tribe, he lived with his tribe in the Sarranid deset for ten years, when an warlord came and killed them just for the pleasure of killing. He managed to escape, and manged to get together many of the desert bandits and formed the Isvaie. The High Light is a group of fanatics that believe that the Holly Light is the only good thing in the world, and anyone that don't believe in it must be shadow-touched or tainted by demons, so, they try to clean Calradia from the Darknes.

Banners:

Code:
[url=http://tinyurl.com/ikaurl1][IMG]http://tinyurl.com/ikaimg4[/IMG][/url]
Credits to taragoth for this one.



Code:
[url=http://tinyurl.com/ikaurl1][IMG]http://tinyurl.com/ikaimg3[/IMG][/url]



Code:
[url=http://tinyurl.com/ikaurl1][IMG]http://tinyurl.com/ikaimg1[/IMG][/url]



Code:
[url=http://tinyurl.com/ikaurl2][IMG]http://tinyurl.com/ikaimg2[/IMG][/url]
 
Features:
GREEN = in current version
ORANGE = for next version
RED = planned feature
  • New starting menu, with new options.
  • Bridges, mountain passes, ruins and strategical points will act as castles, they can be conquered and fortified, but when you conquer, you  destroy all fortifications.
  • Shield Bash
  • Stats on itens(like +1 to riding while equiped)
  • Taunt
  • The recruits change to the villager owner`s culture
  • More weapons, armors, horses and maybe scenes from OSP
  • The outlaws of calradia have gathered up in six big groups: Red Fox Order, Snowing Wolfs, The Nalzindar, Selken Islers, Mountain Folk and Isvaie Riders.
    • They would make camps that you will only see when you got really near them and they will act like towns, they will have 'Taverns' with some of the normal campanions and some outlaw companions, black market, alcoholic drinks and mercenaries.
    • When you have low honor, if you found some outlaw party in the map, or if you have some as prisioners, you can talk with them and they will give you a quest to join their faction.
    • If you are not a vassal and have low honor, you can conquest a bandit camp and become a Bandit Lord.
      [*]Once you enter a bandit faction several things will change:
      • You can make your own bandit camps
      • You can upgrade a camp using tools and other stuff. Doing this you can go from normal tent-camp to a heavily defended wooden fortress.
      • When you take over a castle, the castle will become yours and so will the villages but they won’t give you money normally. When you want your cash, you have to go to the village and force them to pay you so when you are away you won’t get anything. Also, the money only reloads once a week and everytime you got it the village relation and prosperity goes worse. The good thing here is that the villages give you more than they did when you were in a normal faction. You can also force them to give you goods and even loot them but when you do that, the amount of money you can go claim each week gets lower. When you just take goods or cattle, the time you have to wait until they have money again will extend by a week so if you get your money and then you steal from them, you will have to wait two weeks before it is recharged. If you steal both cattle and goods, the time you have to wait until you can collect money stacks. Looting them is even worse: You will have to wait two weeks extra after they have rebuild their village(no more looted status)before they give you money again and the next two times you go collect your money after that they will only give you half of normal.
      • When you attack and conquer a city, you won’t be able to hold it, instead you and your men will loot all the items that are in the shop and get a large amount of money. Also, it will be a huge boost for your men’s morale. The city gets a destroyed status for one week and after that week it will be rebuilding for two weeks. While it is destroyed, you can’t do anything, just like in a looted village. While rebuilding, it has about a hundreat mid-tier troops and only a small amount of items in the shop. Most of these items will have a negative status (rusty, cracked…) and the items won’t be from very high level. When you attack the city with your bandits during this period, you won’t get very much and the city won’t be destroyed again, however, the rebuild time will be 5 days longer. After the city’s rebuild time is over, it will regain its full amount off troops and items.
      [*]9 new factions:
      • Remains of the Comoral Empire - The remains of the old empire that ruled Calradia and many other lands.
      • High Lighters (Fanatics) - Composed mainly by Fanatics of the Holly Light, that believe that everybdy else is tainted by the Darkness or Shadow-Touched
      • The Endarkned (Fanatics) - An ancient society who had hide deep in the mountains and now came back to kill everyone in their paths.
      • Red Fox Order - The Red Fox Order was founded by an Knight of the Swadian army that got tired of the discipline.
      • Snowing Wolfs - A great hunter, that venerated Snow leopards just like gods, created the Snowing Wolfs.
      • The Nalzindar - The Nalzindar were a steppe tribe that survived on hunt, but when food got spare, they started to make roberys.
      • Selken Islers - The Captain of one of the greatest Tradeships of the Selken Islansd was held prisioner by Sea Raiders for years and learn from them how to use Axes and Javelins, and together with some of his friends, he created the Selken Islers.
      • Mountain Folk -  Idalia was once a Rhodok Lady, but she had been caught by her father with an common citizen, and she got banned from the kingdom, she ran to the mountains and there she assumed command of the Mountain Folk.
      • Isvaie Riders - Bisochin was a child from the Caelanor tribe, he lived with his tribe in the Sarranid desert for ten years, when an warlord came and killed them just for the pleasure of killing. He escaped and manged to get together many of the desert bandits and formed the Isvaie Riders.
      [*]New banners for the Bandit Factions

    [*]Many New Itens
    [*]Many New troops
    [*]Many new Heroes
    [*]Many new bandit Heros
    [*]Everybody hates the outlaws and the bandit factions, including other bandit factions.
    [*]The Fanatic Factions fight EVERYBODY they see and NEVER run away in the map.
    [*]New Cheats
    [*]Caravans are stronger when they carry better products and get less troops when they carry worse products
    [*]New Troop Tree for the new factions and some changes to the old ones.
    [*]5 new skills (they don't do anything for now)
    • Herding
    • Weapon Forging
    • Armor Forging
    • Water Searching
    • Endurance
    [*]New Mercenaries
    [*]Ancient Kingdoms(act like rebels)
    [*]Town & Tavern Fight
    [*]Area Hit
    [*]Tavern recruit
    [*]Upgradable Items (With lvl)
    [*]Killing prisioners(for food)
    [*]Improved Prisioner Talk
    [*]Random Starting Stats
    [*]Player Wounding at battle(loose stats)
    [*]Random Wounding at map
    [*]Item Sets
    [*]Bandit bribery
    [*]Voiced orders
    [*]Improved Morale
    [*]Improved Kingdom Management
    [*]HP Regen at battles
    [*]Fog of War
    [*]Companions goes recruiting
    [*]Battle Teleport(cheat)
    [*]Explosive arrow
    [*]New fire effect
    [*]Troop become Hero
    [*]Healers
    [*]Making new villages (in-game)
    [*]Terrain Advantage
    [*]Blackjack Poker
    [*]Troop Ratio Bar
    [*]Order: Volley Fire!
    [*]Bridge Battles
    [*]Duels
    [*]Sparring matches
    [*]Shield Bash
    [*]Stone Lobbing
    [*]Combat Abilities
    [*]Random Weapons in scenes
    [*]Invasion Mode for multiplayer
    [*]Outposts
    [*]Wagon system
    [*]Better Startup Mercants
    [*]Floris Expanded Mod Pack 2.41
    [*]Form Ranks 1.32
    [*]Fire Arrow
    [*]Custom Settlements

(I will not list the features here, just follow these links and see them by yourself)


Help!!!
If anyone wanna help, I need the armors, and the horse:
521-1.jpg

Brothers_by_SilverFrostSenior.jpg

the armor and the swords:
images

endurfeue.jpg

Permissions and Credits:
Each mod in this pack has its own policy on using their stuff. To make it easier, I listed the licenses here.
I didn't listed the credits here, but to know who made it, simply click on the link.

    **About the stuff I made:
You may use it freely in your mod, and you don't need to give credits. But you may only use it you've got permission from the original authors.And please, PM-me so that I could list here the Mods that use it.

About the mods:
I have edited most of the code so it is not the original code from the mods but it is still theyr work.
The following mods may only be used after you've got permission from the author:
The following are open source or free to use without permission, but you need to give credit where credit is due and it's always a good idea to send the authors a pm that you've used their mod:

* Legend:
Green = I've got permission for this Mod
Orange = I'm waiting for answers
Red = I'm not allowed to use so I'm removing it.
[Tutorial] = Tutorial
[mMod] = Mini Mod
[MMod] = Major Mod
[Tool] = Unofficial Tool
[Res] = Resources

Well, i have the idea when I saw the chuck norris mod and I decided to Port it to Warband when I saw Floris Expanded Mod Pack, so credits for it's makers xD
 
I need Sugestions for Names (Lords and Companions)

Ikaguia said:
Features:
* You can start as a son/daughter of a god - no magic... yet.
Magic I don't know how

* New starting menu, with new options.
Easy one

* Bridges, mountain passes, ruins and strategical points will act as castles, they can be conquered and fortified, but when you conquer, you destroy all fortifications.
There is the Outpost kit and the Bridge battle, I'll try to use them.

* Shield Bash
Shield Bash kit xD

* Enhanced Formations
Already on Floris Exp Mod Pack

* Stats on itens(like +1 to riding while equiped)
Just like on SolidAndShade

* Taunt
It's on the Forge.

* The recruits change to the villager owner`s culture
It's on the Forge

* Improved noble titles
It's on the Forge

* More weapons, armors, horses and maybe scenes from OSP
Easy

* The outlaws of calradia have gathered up in six big groups: Order of the Hyena, Snow Leopard Group, The Nalzindar, Selken Islers, Band of the  Bear and Isvaie.(if u have readed The enduring Flame and/or the Obsidian Trilogy, u may find some names similar)

    - They would make camps that you will only see when you got really near them and they will act like towns, they will have 'Taverns' with some of the normal campanions and some outlaw companions, black market, alcoholic drinks and mercenaries.
A little complicated, but I just need to copy the towns and change the menu...

    - When you have low honor, if you found some outlaw party in the map, or if you have some as prisioners, you can talk with them and they will give you a quest to join their faction.
Just change Game Menu and add a dialog

    - Once you enter a bandit faction you can make your own bandit hideouts and upgrade them using tools and other stuff. Doing this you can go from normal tent-camp to a heavily defended wooden fortress.
Outpost kit

    - Several things will change about taking over castles and cities.

          + When you take over a castle, the castle will become yours and so will the villages but they won’t give you money normally. When you want your cash, you have to go to the village and force them to pay you so when you are away you won’t get anything. Also, the money only reloads once a week and everytime you got it the village relation and prosperity goes worse. The good thing here is that the villages give you more than they did when you were in a normal faction. You can also force them to give you goods and even loot them but when you do that, the amount of money you can go claim each week gets lower. When you just take goods or cattle, the time you have to wait until they have money again will extend by a week so if you get your money and then you steal from them, you will have to wait two weeks before it is recharged. If you steal both cattle and goods, the time you have to wait until you can collect money stacks. Looting them is even worse: You will have to wait two weeks extra after they have rebuild their village(no more looted status)before they give you money again and the next two times you go collect your money after that they will only give you half of normal.
This will be a challenge for me xD

          + When you attack and conquer a city, you won’t be able to hold it, instead you and your men will loot all the items that are in the shop and get a large amount of money. Also, it will be a huge boost for your men’s morale. The city gets a destroyed status for one week and after that week it will be rebuilding for two weeks. While it is destroyed, you can’t do anything, just like in a looted village. While rebuilding, it has about a hundreat mid-tier troops and only a small amount of items in the shop. Most of these items will have a negative status (rusty, cracked…) and the items won’t be from very high level. When you attack the city with your bandits during this period, you won’t get very much and the city won’t be destroyed again, however, the rebuild time will be 5 days longer. After the city’s rebuild time is over, it will regain its full amount off troops and items.
Another challange

    - 9 new factions:
          + Remains of the Comoral Empire (inspired by Cormo the Centaur) - The remains of the old empire that ruled Calradia and many other lands.
          + High Lighters (Fanatics) - Composed mainly by Fanatics of the Holly Light, that believe that everybdy else is tainted by the Darkness or Shadow-Touched
          + The Endarkned (Fanatics) - An ancient society who had hide deep in the mountains and now came back to kill everyone in theyr paths.
          + Red Fox Order - The Red Fox Order was founded by an Knight of the Swadian army that got tired of the discipline.
          + Snowing Wolfs - An great hunter, that venerated Snow leopards just like gods, created the Snow Leopard Group.
          + The Nalzindar (inspired by an tribe in the Isvai) - The Nalzindar were a steppe tribe that survived on hunt, but when food got spare, they started to make roberys.
          + Selken Islers (inspired by the Selken Islands) - The Captain of one of the greatest Tradeships of the Selken Islansd was held prisioner by Sea Raiders for years and learn from them how to use Axes and Javelins, and together with some of his friends, he created the Selken Islers.
          + Mountain Folk (Inspired by Idalia) -  Idalia was once a Rhodok Lady, but she had been caught by her father with an common citizen, and she got banned from the kingdom, she ran to the mountains and there she created the Band of the Bear.
          + Isvaie Riders (inspired by the Isvai Desert) - Bisochin was a child from the Caelanor tribe, he lived with his tribe in the Sarranid deset for ten years, when an warlord came and killed them just for the pleasure of killing. He escaped and manged to get together many of the desert bandits and formed the Isvaie Riders.
Easy

    - Like 7 banners per Bandit Faction
Easy

* Many New Itens
Easy

* Many New troops
Easy

* Many new Heros, including bandit Heros(appear only in bandit camps)
Easy

* Everybody hates the outlaws and the bandit factions, including other bandit factions.
Easy

* The High Light fight EVERYBODY they see and NEVER run away in the map.
Easy

* New Cheats
Easy

* Caravans are stronger when they carry better products and get less troops when they carry worse products
Easy, make 3 kinds of caravans.

* New Troop Tree for the new factions and some changes to the old ones.
Easy


***********************************
***** Floris Expanded Mod Pack 2.3: *****
***********************************
The Floris Expanded Mod Pack combines the following 52 mods:

[*] 15th century weapons v1.1, Credit: Shredzorz
[*] 19 Warhorses v1.0, Credit: Lor Dric, with some horses by Saregona (only 17 of the 19 horses were added)
[*] Arena Overhaul mod v1.0, Credit: Adorno
[*] Battlefield Priests v1.0, Credit: Yamabusi
[*] Better Banners Mod v2.0, Credit: MarkQuinn
[*] Blood enhancement tweak v0.5, Credit: neil_v
[*] Coloured Lances Project v1.0, Credit: CounterPoint391
[*] Combat Animation Enhancement v5.0, Credit: Papa Lazarou
[*] Crusader Heraldry OSP v0.1, Credit: CounterPoint391
[*] Eastern Armor OSP v1.0, Credit: Xenoargh for the camel, the Prophesy of Pendor mod for a horse and the Litus mod for another horse. For the rest Njunja.
[*] El Arte de la Guerre v1.75, Credit: leandrojas_ (only the cities and 35 of the castles have been used)
[*] Expanded Horizons v1.1, Credit: Openshaw
[*] Faction Arms Coloured v1.0, Credit: Monnikje
[*] Graphical Boost Pack v1.0, Credit: massimolippi for the compilation, Captain_Octavius for the Tulga fix. This pack features the following mods:
[+] Flora Enhancement Mod v1.2, Credit: killkhergit
[+] Polished Landscapes v1.0, Credit: gutekfiutek
[+] Polished Skyboxes v0.9, Credit: Charan
Note: One or more textures on this 3D model have been created with imagevs from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.
[*] Flying missile pack 1.0, Credit: James
[*] HalfCataphract v2.0, Credit: Meshes by GothicKnight, textures by wanderer949
[*] Highlander Model Pack v1.0, Credit by Yamabusi
[*] Historic Castles Project - the British Isles v1.2, Credit: Adorno
[*] Improved Buildings v1.04, Credit: SendMeSmile
[*] Long Caparisoned Horses v2.0, Credit: ZIRA and the 1257 mod for some textures, SPAK for the horse mesh. For the rest: wanderer949.
[*] Magus Mod v1.7, Credit: Narf for the models, Oddball_E8 for the compilation
[*] More Horses v5.0, Credit: Textures made by AlienSlof, Talak] and ZIRA. For the rest: wanderer949
[*] More Metal Sound Mod V2.2, Credit: Checkmaty
[*] More Warhorses v2.0, Credit: Textures made by ZIRA, meshes and bump maps by Michał. For the rest: wanderer949
[*] Movie Warband v27-12-2010, Credit: CHUR
[*] Narf's Transitional Armour Pack v1.3, Credit: Narf
[*] Oakeshott Sword Pack 0.2, Credit: CounterPoint391
[*] Open Source Project - Weapons v1.0, Credit: James, Luigi, RR_Raptor65 and The Pope for the items, Bismarck for the compilation.
[*] OSP Helmets v0.2, Credit: Luigi, Njiekovic, Ursca, Ubberdorc, Mirathei, Raz., The Pope, TRC and Dindi for the items, Dindi for the compilation.
[*] OSP Indo-Persian Armor Pack v1.2, Credit: drakharios (only 22 of the 46 helmets were added)
[*] OSP Indo-Persian Shields v2.0, Credit: drakharios
[*] OSP Item Variants v1.6, Credit: thick1988
[*] OSP Smiley Stuff v1.0, Credit: SendMeSmile
[*] OSP Spak items v2.0, Credit: Spak (only 54 of the 59 items have been added)
[*] Open Source Project Warband v1.131b, Credit: Bismarck for the compilation. This pack features the following mods:
[+] Custom Commander v1.325, Credit: rubik
[+] Deployable Pavise Shield v1.0, Credit: Cartread
[+] Diplomacy v3.3.2, Credit: Waihti, hessuu, fisheye, rubik, jrider, Mjöllnir and Akmar Nibelung
[+] Warband Entrenched v1.0, Credit: Tempered
[*] Polished Buildings, Credit: gutekfiutek
[*] Pre-battle Orders & Deployment v0.8, Credit: Caba`drin
[*] Real Water Mod v1.1, Credit: CptJoker
[*] Reworked Armors OSP v1.6, Credit: Kovas
[*] Silver Wolfs Resource Pack 6.0, Credit: Silverwolf] (only the Teutonic items and shields, and half of the Silverwolf items have been used)
[*] Text Refreshment Mod 0.96c, Credit: Shaxx
[*] The Chocolate Box v1.01, Credit: Original artists: Dejawolf, Faradon, Maw, Narf, Talak and RR_Raptor65. Compilation by: beezarandy
[*] Training Fields v1.0, Credit: lucky lancer
[*] Utrehd's Castle Pack v.0.32, Credit: Utrehd (Only 4 of the 12 castles have been used)
[*] Utrehd's Music Pack v0.8, Credit: Utrehd and rejenorst
[*] Viking Model Pack v2010, Credit: dejawolf
[*] Warband Horses v4.0, Credit: Lor Dric] (only 7 of the 10 horses were added)

Furthermore, it also features the following 6 scripts:

[*] Adding a new skill: Foraging v0.1, Credit: jrider
[*] Lancers: Use the right weapon! Battle edition v1.0, Credit: original code by CryptoCactus and Hatonastick, renewed code by Caba`drin[/b].
[*] New presentations for reports v1.2, Credit: jrider
[*] Order: Skirmish Mode v1.0, Credit: Caba`drin
[*] Order: Weapon Type Switch v1.0, Credit: Caba`drin
[*] Spear Bracing Kit v2.0, Credit: The Mercenary and the development team of NE
____________________

Features:

From the mods:
[*] All arena's having overhauled, bringing more challenges and diversity to the fights there.
[*] All training grounds have been overhauled, making them less boring
[*] New and more banners to choose from.
[*] A lot of Custom Commander options:
[+] Add a new menu before encounter that can choose NPC(unwounded) to be the leader instead of player.
[+] "Auto loot"(thanks to fisheye), with improvements by rubik.
[+] Auto-selling system.
[+] The skill 'Path-finding' increases Party map speed by 6% per skill level.
[+] If you enounter stronger enemies and leaving some soldiers behind to cover your retreat or after escaping, the movement speed will be twice the normal speed for half an hour (game time), then it will return to normal.
[+] A few changes to Native models, made a flying arrow model of my own, now flying arrows are more... immersive.
[+] Heroes (player, 17 NPCs, lords and kings) will get extra weapon points when he kill/stun a enemy troop. The amount of points depends on the xp gained and the hero's skill level of Weapon master.
[+] Add a mystic merchant to the taverns of towns. You can gamble with him like the Diablo II. You will see many items, but you can't see the prefix and the true price of the items. You will cost the money of the same item without a prefix, then you may get an item with a good prefix or maybe an item with a bad prefix.
[+] Troops in lords' parties or their towns or castles and also kingdom caravans will be sorted by the level of troops every 24 hours.
[+] The horse' HP will influence its speed, if the horse' HP is lower, its speed will be lower.
[+] Custom camera for battles. Note: this is also a feature in Diplomacy.
[+] You can view the upgrade trees of troops and all items in game.
[+] You can check out the effects of the prefix of an item with the prefix.
[+] Many mod options in camp menu.
[+] You can recruit troops for your own towns or castles.
[+] You can redefine the 4 keys for Custom Camera in camp menu.
[+] You can change the faction color of any factions in Camp menu.
[+] Show shot distance on sceen when you hit anything with ranged weapons.
[+] Show next pay day (accurate to to an hour) in the reports menu, only take effect after you had payed once.
[+] New character creation system, all questions and answers about your background are in one interface. You can a new character easily.
[+] Cavalry will choose the right weapons from weapons which they equipped (not from their hole inventory). When they are on horses, they will prefer to use lances and switch to other weapons when they are on foot.
[+] Horse archers won't switch weapons to melee weapons before they run out of their ammo.
[+] Rhodok sergeants will switch weapons to the glaive when they are close to the enemies if they had equipped it on back, and switch to a shield with an one-handed weapon when the enemies are far away to defense the enemies' arrows or bolts.
[+] High-level troops need more XP to upgrade.
[+] The names of all NPCs, travelers, booksellers, ransom broke are hidden before you talk with them once.
[*]A lot of new diplomatic features:
As vassal
[+] Persuasion attempts to convince your king to start a war
[+] Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money
[+] Let your companions pick items from the chamberlain item pool (autoloot)
[+] Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
[+] Send patrols to important locations
[+] Appoint a chancellor who sends gifts and messengers to other lords
[+] Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
[+] Let your spouse buy some food
[+] Pay staff salary
[+] Troops will start running away if you go into debts (this also applies to garrisons)
[+] Return fiefs to your king, he won't like this, though
[+] Move your residence (via spouse)
[+] Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
[+] Affiliate to families
[+] Send scouts to settlements
As king
[+] Threaten other kingdoms with war and try to squeeze money out of them
[+] If a faction sues for peace you will have the option to set terms
[+] Possiblity to send a gift to another faction (fief or money)
[+] Send a spy to another kingdom
[+] Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
[+] Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
[+] When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
[+] If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
[+] Choose your faction culture so all your lords will recruit the same type of troops
[+] Exchange or release your (own) prisoners
[+] Distribute spoils of war after you conquered a town or castle
[+] Send emissaries to persuade lords to join your kingdom
Misc/Technical
[+] Battle continuation and free death cam. Note: this is also a feature in Custom Commander.
[+] Amount of recruits available in villages will depend on honour, renown, being owner, being king, domnestic policies
[+] Horses will become slower if they are wounded
[+] New visual presentation of faction relations
[*] New presentations for some reports.
[*] New options before battle
[*] Fancier water
[*] Wider horizons
[*] Nicer blood
[*] Coloured faction arms instead of those black-transparent ones.
[*] Polished landscapes and skies
[*] 9 castles have been replaced by old English ones, 4 have been replaced by other castles. The rest of the towns and castles have been customized.
[*] New and improved sound effects.
[*] New combat animations.
[*] 1583 new items
[*] 104 new songs to listen to during your game.

The following I've added myself:
[*] A new npc: you can now hire Floris himself into your party! And yes, I've written all his dialogues.
[*] The Floris King Logos are now on boards outside the taverns.
[*] The first two banners have been replaced by the one of Holland, and my own family weapon.
[*] I've rebuilded the python files for Utrehd's Music Pack v0.8. Apparently there were more songs in this pack than were actually used. I solved that, and made sure the songs were to be used alongside the originals, not replacing them.
[*] I've given some troops items from the new and expanded list. This means that the new items aren't just available, but also readily used!
[*] I changed the stats of all the new horses: it now makes a small difference if you take for example a brown or black steppe horse.
[*] Complete new faces for all women.
[*] Totally new troop tree.
 
Interesting concept, I was wondering if there were any mods which allow you play as a 'bandit'.
Good luck with this mod I'll be keeping an eye on this.
 
Ikaguia said:
@Lithis
That's why I decided to go on, because I saw none of them
And I praise you for doing so.
Although in particular, what new cheats do you have in mind?
 
adding items, party members, raising skill levels, attributes, WP's, honor, right to rule, adding exp, raising relationships with lords. kings, factions, towns, villages, castles...
 
Ikaguia said:
adding items, party members, raising skill levels, attributes, WP's, honor, right to rule, adding exp, raising relationships with lords. kings, factions, towns, villages, castles...
Fair enough, altthough adding skill levels, weapon proficencies, exp and party member exp is all already under the 'enable cheats' option when you start warband.
 
but you have to click thousands of times and you can't only add skills or WP's, you have to level up.
and you'll be able to do this with any of your companions since Custom Commander is integrated.

also, this would be in the Camp menu...
 
I've just finished the troop trees(they are only copys from another troop yet):

Remains of the Comoral Empire:
  • 1MI 1 Comoral Recruit (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 1 Comoral Militia (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MI 1 Comoral Soldier (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 1 Comoral Swordsman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MI 1 Comoral Swordsmaster (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
            • 6MI 1 Comoral Royal Sword (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
              • 7MI 1 Comoral Royal Guard (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
                • 8MI 1 Emperor Bodyguard (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MI 3 Comoral Berserker (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 2 Comoral Spearman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MI 2 Comoral Spearmaster (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
            • 6MI 2 Comoral Royal Spear (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
              • 7MI 1 Comoral Royal Guard (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
                • 8MI 1 Emperor Bodyguard (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MI 3 Comoral Berserker (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RI 1 Comoral Skirmisher (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RI 1 Comoral Bowman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5RI 1 Comoral Longbowman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
            • 6RI 1 Comoral Royal Archer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
              • 7RI 1 Emperial Archer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5RI 2 Comoral Shortbowman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
            • 6RI 1 Comoral Royal Archer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
              • 7RI 1 Emperial Archer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4R1 2 Comoral Crossbowman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5RI 3 Comoral Crossbowmaster (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
            • 6RI 2 Comoral Sharpshooter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
              • 7RI 2 Emperial Sharpshooter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MC 1 Comoral Mounted Militia (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MC 1 Comoral Horseman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 1 Comoral Heavy Horseman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Comoral Knight (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
            • 6MC 1 Comoral Royal Knight (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
              • 7MC 1 Emperial Heavy Cavalry (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
                • 8MC 1 Emperial Champion (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 2 Comoral Lancer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
            • 6MC 2 Comoral Royal Lancer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
              • 7MC 2 Emperial Heavy Cavalry (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
                • 8MC 1 Emperial Champion (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RC 1 Comoral Light Horseman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5RC 1 Comoral Horse Bowman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
            • 6RC 1 Comoral Horse Bowmaster (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
              • 7RC 1 Emperial Light Cavalry (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
                • 8RC 1 Emperial Scout (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MC 2 Comoral Scout (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)


Red Fox Order:
  • 1MI 1 Fox Looter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 1 Fox Swordsman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MI 1 Fox Lucky Swordsman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 1 Fox Crazy Berserker (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 2 Fox Desperate Swordsman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RI 1 Fox Crossbowman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MC 1 Fox Horseman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MC 1 Fox Heavy 'Cavalry' (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 1 Red Cavalry (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Red-Knight (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 2 Orange Cavalry (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 2 Orange-Knight (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MC 2 Fox Light 'Cavalry' (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 2 Orange Cavalry (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 2 Orange-Knight (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 3 Yellow Cavalry (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 3 Yellow-Knight (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)



Snowing Wolfs:
  • 1MI 1 Wolf Looter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 1 Frozen Wolf Sword (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MI 1 Melting Wolf Sword (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 1 Melted Wolf Sword (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MI 1 Wolf Sword (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MC 1 Wolf Ridder (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 1 Wolf Knight (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Wolf (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2RI 1 Wolf Hunter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RI 1 Wolf Sniper (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RC 1 Wolf Hunt (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)



The Nalzindar:
  • 1MI 1 Nalzindar Tribesman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 1 Nalzindar Sandspear (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MI 1 Nalzindar Spearman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 1 Nalzindar Spearmaster (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MC 1 Nalzindar Rider (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 1 Nalzindar Bolting Spear (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Nalzindar Sandbolt (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2RI 1 Nalzindar Hunter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RI 1 Nalzindar Skirmisher (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RC 1 Nalzindar Huntsman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RI 2 Nalzindar Tracker (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RC 1 Nalzindar Huntsman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)



Selken Islers
  • 1MI 1 Selken Sailor (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 1 Selken Seaman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MI 1 Selken Lieutenant (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 1 Selken Berserker (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MI 1 Selken Oficcer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 2 Selken Spike-Wall (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MI 2 Selken Oficcer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 2 Selken Navigator (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RI 1 Selken Seafarer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RI 1 Selken Arrow-Storm (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)



Mountain Folk
  • 1MI 1 Mountain Herdsman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 1 Mountain Club (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MI 1 Mountain Militia (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 1 Mountain Warrior (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Mountain Essence (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MI 2 Mountain Beatter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 2 Mountain Bear (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Mountain Essence (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2RI 1 Mountain Hunter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RI 1 Mountain Archer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RI 1 Mountain Sniper (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)



Isvaie Riders
  • 1MI 1 Isvaie Tribesman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 1 Isvaie Warrior (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MC 1 Isvaie Mounted Spear (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 1 Isvaie Lancer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Isvaie Living Lance (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 2 Isvaie Horseman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2RI 1 Isvaie Hunter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RC 1 Isvaie Hunting Machine (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RC 1 Isvaie Horse Archer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Isvaie Living Lance (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 2 Isvaie Horseman (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)



High Lighters
  • 1MI 1 Light Monk (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 1 Light Prayer (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MI 1 Light Clerical (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 1 Light Blow (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MI 1 Light Priest (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 1 Mounted Light (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Lighting Knight (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2RI 1 Light Targeter (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RI 1 Enlighted Arrows (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RI 1 Light Flash (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)



The Endarkned
  • 1MI 1 Endarkned Aprenttice (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2MI 1 Endarkned Warrior (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3MI 1 Endarkned Crusher (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MI 1 Endarkned Cver (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MI 1 Endarkned Cverian (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4MC 1 Beast (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
          • 5MC 1 Shadow-Beast (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
      • 3RI 1 Shadow Curse (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
        • 4RI 1 Shadow Kiss (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)
    • 2RC 1 Endarkned Spy (Level 1 STR: 3 AGI: 3 1H: 1 2H: 1 POLE: 1 BOW: 1 XBOW: 1 THR: 1)

First post Updated
 
So you've got trooptrees for about 130 troops. Do you have someone who is going to equip these troops or are you just setting impossible goals for yourself? I suppose it will end up as tons of OSP items.
 
Well, floris mod pack already have tons of equips and I will use many of them and native items.
I won't do many items because I'm a complete newb in modelling.
and yes I'll got more OSP items xD

Edit:
"Emperor Magidam", "Magidam",
"Knight Jarman", "Jarman",
"Kampar Mang", "Mang",
"Shaiara", "Shaiara",
"Commandant Salro", "Salro",
"Lady Idalia", "Idalia",
"Bisochim", "Bisochim",
"High Priest Barjan", "Barjan",
"Dark Lady Savilla", "Savilla",

Code:
  #Kingdom 7: Remains of the Comoral Empire
  ["knight_7_01",					"High Lord Rodric",					"Rodric",							tf_hero, 0, reserved,  fac_kingdom_7
  ["knight_7_02",					"High Lord Shalko",					"Shalko",							tf_hero, 0, reserved,  fac_kingdom_7
  ["knight_7_03",					"High Lord Malkar",					"Malkar",							tf_hero, 0, reserved,  fac_kingdom_7
  ["knight_7_04",					"High Lord Sulteo",					"Sulteo",							tf_hero, 0, reserved,  fac_kingdom_7
  ["knight_7_05",					"High Lord Kentas",					"Kentas",							tf_hero, 0, reserved,  fac_kingdom_7
  ["knight_7_06",					"High Lord Polamo",					"Polamo",							tf_hero, 0, reserved,  fac_kingdom_7
  ["knight_7_07",					"High Lord Molari",					"Molari",							tf_hero, 0, reserved,  fac_kingdom_7
  ["knight_7_08",					"High Lord Lenyer",					"Lenyer",							tf_hero, 0, reserved,  fac_kingdom_7
  ["knight_7_09",					"Lord Londdo",						"Londdo",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_10",					"Lord Johnak",						"Johnak",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_11",					"Lord Sherig",						"Sherig",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_12",					"Lord Palter",						"Palter",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_13",					"Lord Macuri",						"Macuri",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_14",					"Lord Lacuro",						"Lacuro",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_15",					"Lord Casori",						"Casori",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_16",					"Lord Mantei",						"Mantei",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_17",					"Lord Pondor",						"Pondor",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_18",					"Lord Wineng",					"Wineng",						tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_19",					"Lord Leafos",						"Leafos",							tf_hero, 0, reserved,  fac_kingdom_7, 
  ["knight_7_20",					"Lord Broomm",					"Broomm",						tf_hero, 0, reserved,  fac_kingdom_7, 

  #Outlaws 1: Red Fox Order
  ["bandits_1_01",					"Knight-Warrior Eric",				"Sir Eric",							tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_02",					"Red-Knight Jermayan",				"Jermayan",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_03",					"Red-Knight Perullan",				"Perullan",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_04",					"Red-Knight Redwalar",				"Redwalar",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_05",					"Red-Knight Winergal",				"Winergal",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_06",					"Orange-Knight Fantomas",			"Fantomas",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_07",					"Orange-Knight Clarttis",				"Clarttis",							tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_08",					"Orange-Knight Berillen",				"Berillen",							tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_09",					"Orange-Knight Amaalter",			"Amaalter",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_10",					"Orange-Knight Acanglan",			"Acanglan",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_11",					"Orange-Knight Argustas",			"Argustas",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_12",					"Orange-Knight Malttier",				"Malttier",							tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_13",					"Yellow-Knight Montelar",			"Montelar",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_14",					"Yellow-Knight Herrigon",				"Herrigon",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_15",					"Yellow-Knight Partilan",				"Partilan",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_16",					"Yellow-Knight Sheridan",			"Sheridan",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_17",					"Yellow-Knight Flanagar",			"Flanagar",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_18",					"Yellow-Knight Blaarcke",				"Blaarcke",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_19",					"Yellow-Knight Whontter",			"Whontter",						tf_hero, 0, reserved,  fac_outlaws_1, 
  ["bandits_1_20",					"Yellow-Knight Laerdian",			"Laerdian",						tf_hero, 0, reserved,  fac_outlaws_1, 

  #Outlaws 2: Snowing Wolfs 
  ["bandits_2_01",					"Kamp Khavonir",					"Khavonir",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_02",					"Kamp Khergian",					"Khergian",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_03",					"Kamp Phontese",					"Phontese",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_04",					"Kamp Gheintor",					"Gheintor",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_05",					"Kamp Kuantimo",					"Kuantimo",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_06",					"Komp Glatimor",					"Glatimor",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_07",					"Komp Kiangust",					"Kiangust",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_08",					"Komp Liankera",					"Liankera",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_09",					"Komp Kheaster",					"Kheaster",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_10",					"Komp Gheisera",					"Gheisera",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_11",					"Komp Klianger",					"Klianger",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_12",					"Komp Ithilien",					"Ithilien",							tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_13",					"Kemp Khergint",					"Khergint",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_14",					"Kemp Gergiton",					"Gergiton",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_15",					"Kemp Kongisar",					"Kongisar",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_16",					"Kemp Piliamor",					"Piliamor",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_17",					"Kemp Manjarba",					"Manjarba",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_18",					"Kemp Likermas",					"Likermas",						tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_19",					"Kemp Priciato",					"Priciato",							tf_hero, 0, reserved,  fac_outlaws_2, 
  ["bandits_2_20",					"Kemp Kingenos",					"Kingenos",						tf_hero, 0, reserved,  fac_outlaws_2, 

  #Outlaws 3: The Nalzindar
  ["bandits_3_01",					"Ciniran",							"Ciniran",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_02",					"Kadyst",							"Kadyst",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_03",					"Gauhar",							"Gauhar",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_04",					"Zenith",							"Zenith",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_05",					"Katuil",							"Katuil",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_06",					"Ardban",							"Ardban",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_07",					"Narkil",							"Narkil",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_08",					"Malib",							"Malib",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_09",					"Ramac",							"Ramac",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_10",					"Kamar",							"Kamar",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_11",					"Rausi",							"Rausi",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_12",					"Natha",							"Natha",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_13",					"Darak",							"Darak",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_14",					"Israf",							"Israf",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_15",					"Abyaz",							"Abyaz",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_16",					"Zirah",							"Zirah",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_17",					"Marap",							"Marap",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_18",					"Turan",							"Turan",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_19",					"Singi",							"Singi",							tf_hero, 0, reserved,  fac_outlaws_3, 
  ["bandits_3_20",					"Kazat",							"Kazat",							tf_hero, 0, reserved,  fac_outlaws_3, 

  #Outlaws 4: Selken Islers
  ["bandits_4_01",					"Captain Solks",					"Solks",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_02",					"Captain Malti",					"Malti",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_03",					"Captain Kabos",					"Kabos",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_04",					"Captain Cabib",					"Cabib",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_05",					"Captain Manga",					"Manga",							tf_hero, 0, reserved,  fac_outlaws_4,
  ["bandits_4_06",					"Captain Paino",					"Paino",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_07",					"Captain Uinte",					"Uinte",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_08",					"Captain Aeter",					"Aeter",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_09",					"Captain Mathi",					"Mathi",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_10",					"Captain Reuti",					"Reuti",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_11",					"Captain Matil",					"Matil",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_12",					"Captain Paila",					"Paila",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_13",					"Captain Munga",					"Munga",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_14",					"Captain Sengo",					"Sengo",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_15",					"Captain Lange",					"Lange",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_16",					"Captain Niber",					"Niber",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_17",					"Captain Fiaer",					"Fiaer",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_18",					"Captain Minge",					"Minge",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_19",					"Captain Niuma",					"Niuma",							tf_hero, 0, reserved,  fac_outlaws_4, 
  ["bandits_4_20",					"Captain Piols",					"Piols",							tf_hero, 0, reserved,  fac_outlaws_4, 

  #Outlaws 5: Mountain Folk
  ["bandits_5_01",					"Attrin",							"Attrin",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_02",					"Atroid",							"Atroid",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_03",					"Manieg",							"Manieg",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_04",					"Acalre",							"Acalre",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_05",					"Palona",							"Palona",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_06",					"Jaegat",							"Jaegat",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_07",					"Ghakoa",						"Ghakoa",						tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_08",					"Menoas",						"Menoas",						tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_09",					"Rasa'c",							"Rasa'c",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_10",					"Baradu",							"Baradu",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_11",					"Corlos",							"Corlos",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_12",					"Is'air",							"Is'air",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_13",					"Marroc",							"Marroc",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_14",					"Contre",							"Contre",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_15",					"Melkan",							"Melkan",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_16",					"Flipeo",							"Flipeo",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_17",					"Vittoc",							"Vittoc",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_18",					"Heitar",							"Heitar",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_19",					"Leonar",							"Leonar",							tf_hero, 0, reserved,  fac_outlaws_5, 
  ["bandits_5_20",					"Henque",						"Henque",						tf_hero, 0, reserved,  fac_outlaws_5, 

  #Outlaws 6: Isvaie Riders
  ["bandits_6_01",					"Commander Dhasole",				"Dhasole",						tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_02",					"Commander Polhera",				"Polhera",						tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_03",					"Commander Monguer",				"Monguer",						tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_04",					"Commander Sebulas",				"Sebulas",						tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_05",					"Commander Menjire",				"Menjire",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_06",					"Captain Jamon",					"Jamon",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_07",					"Captain Kaegi",					"Kaegi",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_08",					"Captain Ghand",					"Ghand",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_09",					"Captain Menas",					"Menas",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_10",					"Captain Gonhe",					"Gonhe",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_11",					"Captain Denbo",					"Denbo",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_12",					"Captain Bonse",					"Bonse",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_13",					"Captain Polha",					"Polha",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_14",					"Captain Dhang",					"Dhang",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_15",					"Captain Ghane",					"Ghane",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_16",					"Captain Solha",					"Solha",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_17",					"Captain Danso",					"Danso",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_18",					"Captain Geirg",					"Geirg",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_19",					"Captain Ghate",					"Ghate",							tf_hero, 0, reserved,  fac_outlaws_6, 
  ["bandits_6_20",					"Captain Ketud",					"Ketud",							tf_hero, 0, reserved,  fac_outlaws_6, 

  #Fanatic 1: High Lighters
  ["fanatic_1_01",					"High Priest Cilarmen",				"Cilarmen",						tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_02",					"High Priest Dalturas",				"Dalturas",						tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_03",					"High Priest Barkenga",				"Barkenga",						tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_04",					"High Priest Loringes",				"Loringes",						tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_05",					"High Priest Daltimus",				"Daltimus",						tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_06",					"Priest Porentos",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_07",					"Priest Marconle",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_08",					"Priest Malopinu",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_09",					"Priest Nepalles",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_10",					"Priest Thalless",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_11",					"Priest Mathoses",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_12",					"Priest Cristian",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_13",					"Priest Pettarns",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_14",					"Priest Mauriece",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_15",					"Priest Philipen",					"Priest",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_16",					"Bishop Francisc",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_17",					"Bishop Kangoler",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_18",					"Bishop Amonuelo",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_19",					"Bishop Ancaldar",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_20",					"Bishop Merlacke",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_21",					"Bishop Jamallor",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_22",					"Bishop Shaldier",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_23",					"Bishop Valkanem",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_24",					"Bishop Polariss",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_25",					"Bishop Menphist",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_26",					"Bishop Janginas",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_27",					"Bishop Nomelaro",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_28",					"Bishop Caducaro",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_29",					"Bishop Botainas",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_30",					"Bishop Polenais",					"Bishop",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_31",					"Monk Canre",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_32",					"Monk Felpe",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_33",					"Monk Dolpa",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_34",					"Monk Menta",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_35",					"Monk Bolem",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_36",					"Monk Notap",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_37",					"Monk Belic",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_38",					"Monk Paque",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_39",					"Monk Isale",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_40",					"Monk Chaae",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_41",					"Monk Waror",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_42",					"Monk Hunta",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_43",					"Monk Numys",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_44",					"Monk Bater",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_45",					"Monk Horia",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_46",					"Monk Telvi",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_47",					"Monk Selki",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_48",					"Monk Folke",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_49",					"Monk Opase",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,
  ["fanatic_1_50",					"Monk Laers",						"Monk",							tf_hero, 0, 0, fac_fanatic_1,

  #Fanatic 2: The Endarkned
  ["fanatic_2_01",					"Prince Zyperis",					"Zyperis",							tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_02",					"Endarkned Kosh",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_03",					"Endarkned Maul",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_04",					"Endarkned Sonk",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_05",					"Endarkned Amur",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_06",					"Endarkned Amin",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_07",					"Endarkned Akar",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_08",					"Endarkned Amon",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_09",					"Endarkned Kang",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_10",					"Endarkned Ponk",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_11",					"Endarkned Barc",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_12",					"Endarkned Manp",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_13",					"Endarkned Kosa",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_14",					"Endarkned Kont",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_15",					"Endarkned Mert",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_16",					"Endarkned Jesh",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_17",					"Endarkned Rohn",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_18",					"Endarkned Rora",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_19",					"Endarkned Roke",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_20",					"Endarkned Kori",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_21",					"Endarkned Yosh",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_22",					"Endarkned Oshi",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_23",					"Endarkned Kene",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_24",					"Endarkned Mons",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_25",					"Endarkned Tros",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_26",					"Endarkned Mell",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_27",					"Endarkned Trek",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_28",					"Endarkned Meja",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_29",					"Endarkned Jing",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_30",					"Endarkned Kona",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_31",					"Endarkned Cila",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_32",					"Endarkned Menh",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_33",					"Endarkned Rmae",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_34",					"Endarkned Onke",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_35",					"Endarkned Khnj",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_36",					"Endarkned Ghjn",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_37",					"Endarkned Porh",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_38",					"Endarkned Kods",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_39",					"Endarkned Mhen",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_40",					"Endarkned Nhra",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_41",					"Endarkned Cfao",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_42",					"Endarkned Mpal",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_43",					"Endarkned Nepl",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_44",					"Endarkned Pipl",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_45",					"Endarkned Porp",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_46",					"Endarkned Menf",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_47",					"Endarkned Isbe",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_48",					"Endarkned Bels",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_49",					"Endarkned Porw",					"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
  ["fanatic_2_50",					"Endarkned Wowe",				"Endarkned",						tf_hero, 0, 0, fac_fanatic_2,
 
http://forums.taleworlds.com/index.php/topic,162991.0.html
added flintlock firearms

edit:

added
[BRC] [mMod] Invasion Mode

this is now for both multi and singleplayer, but mostly for singleplayer.

edit2:

trying to get some items from Elven Path and Revenge of the Berserk.

edit3:

Ive got permission for some revenge of the berserk items and I'm adding Camel [KIT] <-- horses run away from camels
 
making bandit camps(70%):

  • They don't appear unless you have already visited it or you are very close.
  • They can't be conquered by kingdoms, only destroyed(looted)
  • Bandit camp menu:
    • camp_manage: Improvements like torture chamber, black market, tavern, camp defenses...
    • camp_recruit_volunteers: Just like village recruitment, but a much more expensive.
    • camp_walk: walk arround the camp, you can atack anyone starting a camp fight(everybody vs everybody)
    • camp_owner_meeting
      • jobs
      • duel for the camp
      • give money for upgrading the camp
      • ask for prisioners
      • ...
    • camp_black_market: if the camp has a black market go there(if it don't have, the "merchants" will go to the tavern)
    • camp_wait: set up camp
    • camp_counter_insurgency: other bandits may try to take control of the camp
    • camp_negotiate: negotiate with the rebels ^^^
    • camp_collect_taxes: collect tavern or black market taxes(once a month)
    • camp_hostile_action
      • camp_conquest: fight for the control of the camp(party vs party)
      • camp_take_food: take the food from the camp
      • camp_loot: loot every bandit, including black market merchants
    • camp_reports: [cheat] see the reports
    • camp_tavern: go to the tavern(if existant)
    • camp_smith: a poor smith who is hostage at the camp, he can improve, damage or broke your weapons
    • camp_arena: a place to bet and fight against other looters(your own equipment)
    • camp_enterprise: build a hideout(extra inventory), an extortion bank or a black market stall
    • camp_cheats
      • take control of the camp
      • non-atackable camp
      • increase/decrease relation with camp
      • increase/decrease camp prosperity/defenses
      • build (extra) enterprise(for free)
      • build improvements(for free)
      • acess hideout
  • they can be conquered by any bandit faction and by the player faction
 
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