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Calradia once was a province of a great, rich, poerfull and happy empire. All began with an adventurer called Kellen. Kellen as child dreamed, just like every child that he knows, wanted to be a great Lord and become rich. Kellen birthday was 20 of july and a week before his 17th birthday, he, his mother Maintara and his father Comro travelled to Praven, willing to have the party there. In the day of their arrival outlaws launched an massive atack against Praven and the city guard, togeter with his father(the best warrior in the city), managed to defeat them, but for a great price: The 'Key of the Destiny'(the most important thing in the world in Praven's citizens faith), have been lost and Kellen's father had been captured. There had been many attempts to rescue Kellen's father but none suceed, because the bandits seem to have vanished. When Kellen received the news, he has got angry, furious and his bloodstarted to burn, asking for revenge, and he fleed from the city, with nothing more than his father sword and the clothes he was wearing. After many months of hunting, Kellen and his companions found the bandits and showed them no mercy, killing all but one, who Kellen forced to tell everything that happened since they'd raided Praven. After hours of talking, Kellen realized that the man they have spared, was his father, but his wounds were so bad, that even with all of their efforts, he died, but not before telling the following: 'Th th three nor north fff ffive e east tre treasure y you'. After the funeral, Kellen headed north 3 miles and then east 5 miles. The place they were, was anything but normal, the trees were huge, at least 100ft tall and there were animals everywhere they looked and somewhere inside that forest, there was something as bright as the sun. When they got closer, they saw that it was an Rubi, but not a normal one, that rubi was green, and when Kellen touched it, it was just like ice, but it was warm and it wasn't melting and sudently, Kellen heard his own voice in his mind: 'You must become a Lord'.As soon as he heard it, he remembered his child dreams and told everything to his friends, including that he think that with that 'Rubi' was magic and that it brings prosperity to everything and that with it, he will be able to unify all Calradia. Years passed and at after many battles and travels, he achieved his goal, but he didn't stop there, he conquered all surrounding lands, creating a great empire that had been called the Comoral Empire, in honor to his father. Comoral prospered for many centuries, and people were happy about their lives and about the way the emperor's rule the land, but an foreigner well-known for his habit of getting his dirty hands on things that he didn't own, went to Praven and managed to steal the 'Green Rubi of Prosperity', but he was spotted by the city guard while scaping and was killed by them, however, in the middle of the fight the Rubi falled from his clothes and broked, in milions of pieces. On the same day, there was already chaos from one end to another of the Empire: Kingdoms make independence statements, cities are looted by outlaws, some farms are devasted by fire and others are flodded, wild animals atacked everywhere and the Emperor sudently got ill. A month later, only if you were able to look into people memories, you will find out that there was an Empire on that land, because EVERYTHING WAS HUGELY DIFERENT. In Calradia, centuries past in conflicts and people keep claiming the thrones for themselves. While the kingoms were fighting each other, they forgot to take care about the outlaws, and they turned themselves into six big Groups. The Order of the Hyena was founded by an Knight of the Swadian army that got tired of the discipline. An great hunter, that venerated Snow leopards just like gods, created the Snow Leopard Group. The Nalzindar were a steppe tribe that survived on hunt, but when food got spare, they started to make roberys. The Captain of one of the greatest Tradeships of the Selken Islansd was held prisioner by Sea Raiders for years and learn from them how to use Axes and Javelins, and together with some of his friends, he created the Selken Islers. Idalia was once a Rhodok Lady, but she had been caught by her father with an common citizen, and she got banned from the kingdom, she ran to the mountains and there she created the Band of the Bear. Bisochin was a child from the Caelanor tribe, he lived with his tribe in the Sarranid deset for ten years, when an warlord came and killed them just for the pleasure of killing. He managed to escape, and manged to get together many of the desert bandits and formed the Isvaie. The High Light is a group of fanatics that believe that the Holly Light is the only good thing in the world, and anyone that don't believe in it must be shadow-touched or tainted by demons, so, they try to clean Calradia from the Darknes.
You may use it freely in your mod, and you don't need to give credits. But you may only use it you've got permission from the original authors.And please, PM-me so that I could list here the Mods that use it.
The following mods may only be used after you've got permission from the author:Floris Expanded Mod Pack 2.4 Sword of Damocles v4.0 Age of Machinery 0.503The following are open source or free to use without permission, but you need to give credit where credit is due and it's always a good idea to send the authors a pm that you've used their mod:[Tut] Make your Companions[Tut] Recruit your own Troops[Tut] Creating a faction[Tut] How to add a new race![Tutl] Making new Quests[Tut] Adding a new Race[Tut] Making new Quests[mMod] Renig Mercenaries[mMod] Ancient Kingdoms(doesnt exist yet)[mMod] Town Fight[mMod] Area Hit[mMod] Area Hit²[mMod] Tavern Recruit[mMods] PYTHON SCRIPT/SCHEME EXCHANGE [mMod] Item Lvl[mMod] Prisioner Meat[mMod] Hero to scene[mMod] Imp. Prisioner talk[mMod] Improve Item[mMod] Atack Zendar[mMod] Shotgun[mMod] Knock Down[mMod] Random Start[mMod] Wounding[mMod] Drunk Fight[mMod] Reinforcement[mMod] Item Sets[mMod] NNY Source[mMod] Order Voices[mMod] normalize relations&honor [mMod] Imp. Morale[mMod] Kingdom Management [mMod] Granade[mMod] HP Regen[mMod] Fog of War[mMod] Item Stats[mMod] Set Skill Lvl[mMod] prsnt Coords[mMod] imp. header_troops[mMod] Hero Recruit[mMod] Battle Teleport[mMods] Wanted model/script[mMod] Bum Arrow[mMod] New Fire[mMod] Medic[mMod] Mount die[mMod] Trp->Heroe[mMod] Sea Battle [mMod] Rndm Death/Wound[mMod] Kingdom Management[mMod] Male Races[mMod] Healing Item[mMod] Recruit in Centers[mMod] Founding Villages Kit[mMod] Sort Inventory Script[mMod] Cleric in your Mod[mMod] Flaming Skulls[mMod] Heal and Teleport[mMod] Terrain Advantage[mMod] String Typer Kit[mMod] Blackjack Poker[mMod] Mod Testing Code[mMod] Troop Ratio Bar[mMod] Order: Volley Fire![mMod] Export/Import NPC's[mMod] Arch3r: Bridge Battles[mMod] Duel Kit v0.5[mMod] Sparring matches[mMod] Shield Bash[mMod] Stone Lobbing Script[mMod] Combat Abilities Kit[mMod] HP and Wpn boxes[mMod] Invasion Mode[mMod] Outposts Kit[mMod] Wagon Train[mMod] Better Startup Merchs[MMod] Form Ranks 1.32[MMod] Fire Arrow[MMod] Custom Settlements[Tool] MABLE[Res] Flintlock Firearms[Res] Sibylla Pack Unfinished[Res] Stoned Weapons Pack[Res] Narf's Rus Armour Pack
Features:* You can start as a son/daughter of a god - no magic... yet.Magic I don't know how* New starting menu, with new options.Easy one* Bridges, mountain passes, ruins and strategical points will act as castles, they can be conquered and fortified, but when you conquer, you destroy all fortifications.There is the Outpost kit and the Bridge battle, I'll try to use them.* Shield BashShield Bash kit xD* Enhanced FormationsAlready on Floris Exp Mod Pack* Stats on itens(like +1 to riding while equiped)Just like on SolidAndShade* TauntIt's on the Forge.* The recruits change to the villager owner`s cultureIt's on the Forge* Improved noble titlesIt's on the Forge* More weapons, armors, horses and maybe scenes from OSPEasy* The outlaws of calradia have gathered up in six big groups: Order of the Hyena, Snow Leopard Group, The Nalzindar, Selken Islers, Band of the Bear and Isvaie.(if u have readed The enduring Flame and/or the Obsidian Trilogy, u may find some names similar) - They would make camps that you will only see when you got really near them and they will act like towns, they will have 'Taverns' with some of the normal campanions and some outlaw companions, black market, alcoholic drinks and mercenaries.A little complicated, but I just need to copy the towns and change the menu... - When you have low honor, if you found some outlaw party in the map, or if you have some as prisioners, you can talk with them and they will give you a quest to join their faction.Just change Game Menu and add a dialog - Once you enter a bandit faction you can make your own bandit hideouts and upgrade them using tools and other stuff. Doing this you can go from normal tent-camp to a heavily defended wooden fortress.Outpost kit - Several things will change about taking over castles and cities. + When you take over a castle, the castle will become yours and so will the villages but they won’t give you money normally. When you want your cash, you have to go to the village and force them to pay you so when you are away you won’t get anything. Also, the money only reloads once a week and everytime you got it the village relation and prosperity goes worse. The good thing here is that the villages give you more than they did when you were in a normal faction. You can also force them to give you goods and even loot them but when you do that, the amount of money you can go claim each week gets lower. When you just take goods or cattle, the time you have to wait until they have money again will extend by a week so if you get your money and then you steal from them, you will have to wait two weeks before it is recharged. If you steal both cattle and goods, the time you have to wait until you can collect money stacks. Looting them is even worse: You will have to wait two weeks extra after they have rebuild their village(no more looted status)before they give you money again and the next two times you go collect your money after that they will only give you half of normal.This will be a challenge for me xD + When you attack and conquer a city, you won’t be able to hold it, instead you and your men will loot all the items that are in the shop and get a large amount of money. Also, it will be a huge boost for your men’s morale. The city gets a destroyed status for one week and after that week it will be rebuilding for two weeks. While it is destroyed, you can’t do anything, just like in a looted village. While rebuilding, it has about a hundreat mid-tier troops and only a small amount of items in the shop. Most of these items will have a negative status (rusty, cracked…) and the items won’t be from very high level. When you attack the city with your bandits during this period, you won’t get very much and the city won’t be destroyed again, however, the rebuild time will be 5 days longer. After the city’s rebuild time is over, it will regain its full amount off troops and items.Another challange - 9 new factions: + Remains of the Comoral Empire (inspired by Cormo the Centaur) - The remains of the old empire that ruled Calradia and many other lands. + High Lighters (Fanatics) - Composed mainly by Fanatics of the Holly Light, that believe that everybdy else is tainted by the Darkness or Shadow-Touched + The Endarkned (Fanatics) - An ancient society who had hide deep in the mountains and now came back to kill everyone in theyr paths. + Red Fox Order - The Red Fox Order was founded by an Knight of the Swadian army that got tired of the discipline. + Snowing Wolfs - An great hunter, that venerated Snow leopards just like gods, created the Snow Leopard Group. + The Nalzindar (inspired by an tribe in the Isvai) - The Nalzindar were a steppe tribe that survived on hunt, but when food got spare, they started to make roberys. + Selken Islers (inspired by the Selken Islands) - The Captain of one of the greatest Tradeships of the Selken Islansd was held prisioner by Sea Raiders for years and learn from them how to use Axes and Javelins, and together with some of his friends, he created the Selken Islers. + Mountain Folk (Inspired by Idalia) - Idalia was once a Rhodok Lady, but she had been caught by her father with an common citizen, and she got banned from the kingdom, she ran to the mountains and there she created the Band of the Bear. + Isvaie Riders (inspired by the Isvai Desert) - Bisochin was a child from the Caelanor tribe, he lived with his tribe in the Sarranid deset for ten years, when an warlord came and killed them just for the pleasure of killing. He escaped and manged to get together many of the desert bandits and formed the Isvaie Riders.Easy - Like 7 banners per Bandit FactionEasy* Many New ItensEasy* Many New troopsEasy* Many new Heros, including bandit Heros(appear only in bandit camps)Easy* Everybody hates the outlaws and the bandit factions, including other bandit factions.Easy* The High Light fight EVERYBODY they see and NEVER run away in the map.Easy* New CheatsEasy* Caravans are stronger when they carry better products and get less troops when they carry worse productsEasy, make 3 kinds of caravans.* New Troop Tree for the new factions and some changes to the old ones.Easy**************************************** Floris Expanded Mod Pack 2.3: **************************************** (click to show/hide)The Floris Expanded Mod Pack combines the following 52 mods: 15th century weapons v1.1, Credit: Shredzorz 19 Warhorses v1.0, Credit: Lor Dric, with some horses by Saregona (only 17 of the 19 horses were added) Arena Overhaul mod v1.0, Credit: Adorno Battlefield Priests v1.0, Credit: Yamabusi Better Banners Mod v2.0, Credit: MarkQuinn Blood enhancement tweak v0.5, Credit: neil_v Coloured Lances Project v1.0, Credit: CounterPoint391 Combat Animation Enhancement v5.0, Credit: Papa Lazarou Crusader Heraldry OSP v0.1, Credit: CounterPoint391 Eastern Armor OSP v1.0, Credit: Xenoargh for the camel, the Prophesy of Pendor mod for a horse and the Litus mod for another horse. For the rest Njunja. El Arte de la Guerre v1.75, Credit: leandrojas_ (only the cities and 35 of the castles have been used) Expanded Horizons v1.1, Credit: Openshaw Faction Arms Coloured v1.0, Credit: Monnikje Graphical Boost Pack v1.0, Credit: massimolippi for the compilation, Captain_Octavius for the Tulga fix. This pack features the following mods: Flora Enhancement Mod v1.2, Credit: killkhergit Polished Landscapes v1.0, Credit: gutekfiutek Polished Skyboxes v0.9, Credit: Charan Note: One or more textures on this 3D model have been created with imagevs from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information. Flying missile pack 1.0, Credit: James HalfCataphract v2.0, Credit: Meshes by GothicKnight, textures by wanderer949 Highlander Model Pack v1.0, Credit by Yamabusi Historic Castles Project - the British Isles v1.2, Credit: Adorno Improved Buildings v1.04, Credit: SendMeSmile Long Caparisoned Horses v2.0, Credit: ZIRA and the 1257 mod for some textures, SPAK for the horse mesh. For the rest: wanderer949. Magus Mod v1.7, Credit: Narf for the models, Oddball_E8 for the compilation More Horses v5.0, Credit: Textures made by AlienSlof, Talak] and ZIRA. For the rest: wanderer949 More Metal Sound Mod V2.2, Credit: Checkmaty More Warhorses v2.0, Credit: Textures made by ZIRA, meshes and bump maps by Michał. For the rest: wanderer949 Movie Warband v27-12-2010, Credit: CHUR Narf's Transitional Armour Pack v1.3, Credit: Narf Oakeshott Sword Pack 0.2, Credit: CounterPoint391 Open Source Project - Weapons v1.0, Credit: James, Luigi, RR_Raptor65 and The Pope for the items, Bismarck for the compilation. OSP Helmets v0.2, Credit: Luigi, Njiekovic, Ursca, Ubberdorc, Mirathei, Raz., The Pope, TRC and Dindi for the items, Dindi for the compilation. OSP Indo-Persian Armor Pack v1.2, Credit: drakharios (only 22 of the 46 helmets were added) OSP Indo-Persian Shields v2.0, Credit: drakharios OSP Item Variants v1.6, Credit: thick1988 OSP Smiley Stuff v1.0, Credit: SendMeSmile OSP Spak items v2.0, Credit: Spak (only 54 of the 59 items have been added) Open Source Project Warband v1.131b, Credit: Bismarck for the compilation. This pack features the following mods: Custom Commander v1.325, Credit: rubik Deployable Pavise Shield v1.0, Credit: Cartread Diplomacy v3.3.2, Credit: Waihti, hessuu, fisheye, rubik, jrider, Mjöllnir and Akmar Nibelung Warband Entrenched v1.0, Credit: Tempered Polished Buildings, Credit: gutekfiutek Pre-battle Orders & Deployment v0.8, Credit: Caba`drin Real Water Mod v1.1, Credit: CptJoker Reworked Armors OSP v1.6, Credit: Kovas Silver Wolfs Resource Pack 6.0, Credit: Silverwolf] (only the Teutonic items and shields, and half of the Silverwolf items have been used) Text Refreshment Mod 0.96c, Credit: Shaxx The Chocolate Box v1.01, Credit: Original artists: Dejawolf, Faradon, Maw, Narf, Talak and RR_Raptor65. Compilation by: beezarandy Training Fields v1.0, Credit: lucky lancer Utrehd's Castle Pack v.0.32, Credit: Utrehd (Only 4 of the 12 castles have been used) Utrehd's Music Pack v0.8, Credit: Utrehd and rejenorst Viking Model Pack v2010, Credit: dejawolf Warband Horses v4.0, Credit: Lor Dric] (only 7 of the 10 horses were added)Furthermore, it also features the following 6 scripts: Adding a new skill: Foraging v0.1, Credit: jrider Lancers: Use the right weapon! Battle edition v1.0, Credit: original code by CryptoCactus and Hatonastick, renewed code by Caba`drin[/b]. New presentations for reports v1.2, Credit: jrider Order: Skirmish Mode v1.0, Credit: Caba`drin Order: Weapon Type Switch v1.0, Credit: Caba`drin Spear Bracing Kit v2.0, Credit: The Mercenary and the development team of NE____________________Features:From the mods: All arena's having overhauled, bringing more challenges and diversity to the fights there. All training grounds have been overhauled, making them less boring New and more banners to choose from. A lot of Custom Commander options: Add a new menu before encounter that can choose NPC(unwounded) to be the leader instead of player. "Auto loot"(thanks to fisheye), with improvements by rubik. Auto-selling system. The skill 'Path-finding' increases Party map speed by 6% per skill level. If you enounter stronger enemies and leaving some soldiers behind to cover your retreat or after escaping, the movement speed will be twice the normal speed for half an hour (game time), then it will return to normal. A few changes to Native models, made a flying arrow model of my own, now flying arrows are more... immersive. Heroes (player, 17 NPCs, lords and kings) will get extra weapon points when he kill/stun a enemy troop. The amount of points depends on the xp gained and the hero's skill level of Weapon master. Add a mystic merchant to the taverns of towns. You can gamble with him like the Diablo II. You will see many items, but you can't see the prefix and the true price of the items. You will cost the money of the same item without a prefix, then you may get an item with a good prefix or maybe an item with a bad prefix. Troops in lords' parties or their towns or castles and also kingdom caravans will be sorted by the level of troops every 24 hours. The horse' HP will influence its speed, if the horse' HP is lower, its speed will be lower. Custom camera for battles. Note: this is also a feature in Diplomacy. You can view the upgrade trees of troops and all items in game. You can check out the effects of the prefix of an item with the prefix. Many mod options in camp menu. You can recruit troops for your own towns or castles. You can redefine the 4 keys for Custom Camera in camp menu. You can change the faction color of any factions in Camp menu. Show shot distance on sceen when you hit anything with ranged weapons. Show next pay day (accurate to to an hour) in the reports menu, only take effect after you had payed once. New character creation system, all questions and answers about your background are in one interface. You can a new character easily. Cavalry will choose the right weapons from weapons which they equipped (not from their hole inventory). When they are on horses, they will prefer to use lances and switch to other weapons when they are on foot. Horse archers won't switch weapons to melee weapons before they run out of their ammo. Rhodok sergeants will switch weapons to the glaive when they are close to the enemies if they had equipped it on back, and switch to a shield with an one-handed weapon when the enemies are far away to defense the enemies' arrows or bolts. High-level troops need more XP to upgrade. The names of all NPCs, travelers, booksellers, ransom broke are hidden before you talk with them once.A lot of new diplomatic features: As vassal Persuasion attempts to convince your king to start a war Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money Let your companions pick items from the chamberlain item pool (autoloot) Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords Send patrols to important locations Appoint a chancellor who sends gifts and messengers to other lords Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader. Let your spouse buy some food Pay staff salary Troops will start running away if you go into debts (this also applies to garrisons) Return fiefs to your king, he won't like this, though Move your residence (via spouse) Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns Affiliate to families Send scouts to settlements As king Threaten other kingdoms with war and try to squeeze money out of them If a faction sues for peace you will have the option to set terms Possiblity to send a gift to another faction (fief or money) Send a spy to another kingdom Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction. Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce. If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money Choose your faction culture so all your lords will recruit the same type of troops Exchange or release your (own) prisoners Distribute spoils of war after you conquered a town or castle Send emissaries to persuade lords to join your kingdom Misc/Technical Battle continuation and free death cam. Note: this is also a feature in Custom Commander. Amount of recruits available in villages will depend on honour, renown, being owner, being king, domnestic policies Horses will become slower if they are wounded New visual presentation of faction relations New presentations for some reports. New options before battle Fancier water Wider horizons Nicer blood Coloured faction arms instead of those black-transparent ones. Polished landscapes and skies 9 castles have been replaced by old English ones, 4 have been replaced by other castles. The rest of the towns and castles have been customized. New and improved sound effects. New combat animations. 1583 new items 104 new songs to listen to during your game.The following I've added myself: A new npc: you can now hire Floris himself into your party! And yes, I've written all his dialogues. The Floris King Logos are now on boards outside the taverns. The first two banners have been replaced by the one of Holland, and my own family weapon. I've rebuilded the python files for Utrehd's Music Pack v0.8. Apparently there were more songs in this pack than were actually used. I solved that, and made sure the songs were to be used alongside the originals, not replacing them. I've given some troops items from the new and expanded list. This means that the new items aren't just available, but also readily used! I changed the stats of all the new horses: it now makes a small difference if you take for example a brown or black steppe horse. Complete new faces for all women. Totally new troop tree.
[BRC] [Tutorial] Make your own Companions[BRC] [Tutorial] Recruit your Kingdom Troops[BRC] [Tutorial] Creating a faction[BRC] [Tutorial] How to add a new race![BRC] [Tutorial] Making new Quests[BRC] [Tutorial] Adding a new Race[BRC] [Tutorial] Making new Quests[BRC] [mMod] Tavern/Town Fight[BRC] [mMod] Area Damage[BRC] [mMod] Add item Stats[BRC] [mMod] Recruit in the Tavern[BRC] [mMod] Founding Villages Kit[BRC] [mMod] Meet the Village Elder[BRC] [mMod] Universal Inventory Sorting Script[BRC] [mMod] Cleric in your Mod[BRC] [mMod] Flaming Skulls[BRC] [mMod] Healing and Teleporting[BRC] [mMod] Terrain Advantage[BRC] [mMod] String Typer Kit[BRC] [mMod] Companions Overview[BRC] [mMod] Blackjack Poker[BRC] [mMod] Easier Mod Testing Code[BRC] [mMod] Troop Ratio Bar[BRC] [mMod] Order: Volley Fire![BRC] [mMod] Export/Import NPC's[BRC] [mMod] Arch3r OS: Bridge Battles[BRC] [mMod] Recruiter Kit[BRC] [mMod] Duel Kit v0.5[BRC] [mMod] Customizable sparring matches[BRC] [mMod] Shield Bash[BRC] [mMod] Stone Lobbing Script[BRC] [mMod] Combat Abilities Kit[BRC] [mMod] Health and weapon boxes[BRC] [mMod] Outposts Kit[BRC] [MMod] Form Ranks 1.32[BRC] [MMod] Sword of Damocles v4.0[BRC] [MMod] Age of Machinery 0.503 [BRC] [Tool] MABLE[BRC] [Res] Sibylla Pack Unfinished[BRC] [Res] Narf's Rus Armour Pack
@LithisThat's why I decided to go on, because I saw none of them
adding items, party members, raising skill levels, attributes, WP's, honor, right to rule, adding exp, raising relationships with lords. kings, factions, towns, villages, castles...
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