[M] EGWarband 0.80 beta

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You could implement Fallen ones:  every player has for example 0.05% chance of respawning as fallen after dieing. (or maybe depending on how many enemies he killed percentage could increase)
 
Nordwolf said:
You could implement Fallen ones:  every player has for example 0.05% chance of respawning as fallen after dieing. (or maybe depending on how many enemies he killed percentage could increase)

That is a very good suggestion. Could prove game changing, if it happened.
 
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