Author Topic: [M] EGWarband 0.80 beta  (Read 16670 times)

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Chel

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[M] EGWarband 0.80 beta
« on: February 02, 2011, 12:35:50 PM »
EGWarband is a multiplayer mod based on the Expanded Gameplay III mod for Mount&Blade. It redesigns the factions to be more unique and aims to make combat more varied and faster paced, while maintaining a good balance required for fun multiplayer. A more detailed description of the ideas behind it can be found on the Expanded Gameplay III forum.

Download here: http://www.mbrepository.com/file.php?id=2565

To install, extract the mod files into your Modules directory to have
Modules/EGWarband 0.80 beta/mod files
You may need WinRar to extract the archive, you can download it here

Dedicated server by andonai currently online:
Servername: ExpandedGameplayMultiplayer
Location:Europe
Slots:32
Gamemode: Battle


This is a beta version of the mod to test the new factions and items, please leave your feedback in the forum thread of the mod here, especially feedback on faction/troop/item balance. If you think a particular item is too cheap, or horse too expensive, or faction too strong.




Here are a few videos of an early development version of the mod:
http://www.youtube.com/watch?v=crJojYq2QwE
http://www.youtube.com/watch?v=J6d6OXsyqmY
http://www.youtube.com/watch?v=I5b0U2dbsqQ
http://www.youtube.com/watch?v=49KHru_3f3A
http://www.youtube.com/watch?v=YsLYApQKBTc
http://www.youtube.com/watch?v=AYyTv0NBPIM



Credits for some of the new items: Narf, Xenoargh, wanderer949
More credits are in the EGIII post
« Last Edit: February 14, 2011, 11:55:32 AM by Chel »

GetAssista

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Re: [M] EGWarband in development
« Reply #1 on: February 02, 2011, 02:29:32 PM »
Woah! I want to play as a Fallen One  8-)

Looking forward

Chel

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Re: [M] EGWarband in development
« Reply #2 on: February 02, 2011, 02:38:14 PM »
Fallen Ones are not planned -- too strong for multiplayer :)

The factions are the same as in Native except Sarranid are replaced by the Bear Clan.

theAthenian

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Re: [M] EGWarband in development
« Reply #3 on: February 02, 2011, 02:39:47 PM »
They have become that many?  :shock:

Splintert

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Re: [M] EGWarband in development
« Reply #4 on: February 02, 2011, 06:08:00 PM »
do you plan to have charms of regeneration?

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Comrade Temuzu

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Re: [M] EGWarband in development
« Reply #5 on: February 02, 2011, 06:21:59 PM »
The factions are the same as in Native except Sarranid are replaced by the Bear Clan.
:shock:

In the case you're drunk and somebody rapes you it's your fault for entering that mind state.

Chel

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Re: [M] EGWarband in development
« Reply #6 on: February 03, 2011, 12:26:45 AM »
do you plan to have charms of regeneration?

no, but there will be other means of slow regeneration, when players are together in a group their spirit/hp will recover.
The factions are the same as in Native except Sarranid are replaced by the Bear Clan.
:shock:

Same in name and general style, the factions are completely redesigned and re-equipped from scratch.
They have become that many?  :shock:

what ?


Splintert

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Re: [M] EGWarband in development
« Reply #7 on: February 03, 2011, 05:58:10 AM »
That's a perfect way to force teamwork!

I'm making an assumption that Charms of Fear won't be in, since they wouldn't work XD

Will we get any special game modes? Like pilgrim attacks, migrating bear clan attacks, and the like?

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Chel

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Re: [M] EGWarband in development
« Reply #8 on: February 03, 2011, 07:43:13 AM »
Will we get any special game modes? Like pilgrim attacks, migrating bear clan attacks, and the like?

definitely not in the first releases, first I want to nail down the basic multiplayer.

Another feature I am considering is having 'books' that the players can buy in the equipment screen that will increase their skills for the next round. (+3 power draw/power strike/athletics/etc for 500 gold for example).

GetAssista

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Re: [M] EGWarband in development
« Reply #9 on: February 03, 2011, 08:03:39 AM »
Another feature I am considering is having 'books' that the players can buy in the equipment screen that will increase their skills for the next round. (+3 power draw/power strike/athletics/etc for 500 gold for example).
Make them "vodka shots" instead of "books" :)
But should not they be more like combat abilities boosts similar to EGIII, that you can e.g. fire once per mp round, or with a distinct cooldown time?
Also you might want to make equipment degrade with time to make it another gold sink. You are doing heavy fighting after all

phoenixguard09

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Re: [M] EGWarband in development
« Reply #10 on: February 03, 2011, 08:46:32 AM »
Excellent, EGIII is one of my favourite mods for 1.011 so this is great news.  I'll be following this closely. ;)
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Chel

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Re: [M] EGWarband in development
« Reply #11 on: February 03, 2011, 12:39:11 PM »
Also you might want to make equipment degrade with time to make it another gold sink. You are doing heavy fighting after all

gold is quite scarce in multiplayer already, there is no need for this I think

Nords are taking shape: http://www.youtube.com/watch?v=49KHru_3f3A
« Last Edit: February 04, 2011, 07:12:14 PM by Chel »

glustrod

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Re: [M] EGWarband in development
« Reply #12 on: February 05, 2011, 10:15:29 AM »
This is great news! Very curious how this turns out, good luck...

Chel

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Re: [M] EGWarband in development
« Reply #13 on: February 06, 2011, 03:08:58 AM »
« Last Edit: February 07, 2011, 07:24:43 AM by Chel »

Splintert

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Re: [M] EGWarband in development
« Reply #14 on: February 06, 2011, 11:04:41 PM »

AKA An_Admin, Ivalis, Strange_Wanderer, Ala_Hakem, Taurus_Verres_Triarius, Abul_al_Khayr, Arccosine, Ytri, Lerath_of_Rivacheg, Sly_Pilgrim, Splintert_NAPW and GA_Splintert
"Giving the people what they want doesn't work if the people are retards...." - Droznig