This is a Demo-Dungeon, so it has no nice things and deco and so on. These will only be in the real dungeons, those that you can play in longer than 5 minutes
In the video you can see 4 of the 5 planned classes:
Explore many unique Dungeons, no dungeon will be like one of the others.
Dungeons in different lenghts
A Gamemode where it is important to work in teams
perfect for lan games
Use Beds to heal yourself, refill your ammo and repair your shield.
Usable doors (they work in all game modes, but they are best used in Dungeon)
5 different classes with a very different play style each
3-4 enemy factions to make sure you can play the dungeons more than one time
Fight against bosses and grab their magic weapons (till now only graphical effects, may change that later)
Open Chests to find new gear...
... or a deadly trap
Each class has more than one possible outfit, so no 2 Dungeon Raiders have to look the same way.
If you like making maps yourself, you can make your own dungeons too. We are happy about each map you send us. We will make a document about the ways to make your own dungeon. At the beginning it may be a bit complicated, but if you just play around a little it will be very easy.
Armed with swords, axes and maces and carrying a shield, the Warrior is what you couold call the "Tank". He has many hitpoints and good armor, be it Head Armor or Body Armor. Thus he should always stand in the first ranks (or in the last ones, to prevent ambushes)
He is the slow Damage Dealer in the dungeons. He is armed with two handed picks and maces and even with a hammer. He has no shield and only medium body armor, so he is not very good at taking damage, but he is able to deliver a huge amount of it with one blow, making him perfect for tough enemies with shields or for bosses.
The Thief is a Damage Dealer to. But unlike the Barbarian, he only has light armor, but acces to shields and throwing weapons. He is good against ranged enemies and a huge number of normal enemies. He focuses on speed, thus he has short swords and daggers mainly. Also he ahs access to throwing daggers, darts, throwing axes and even a heavier javelin for onehit kills.
He is the archer and perfect for ranged combat. He uses his bow to quickly take down light enemies before they reach the group. But as he has only light meele weapons, as a falchion for example, he is not good at meele combat and has to be protected by the others.
*Planned* The Mage
He is the healer of the group. He uses his magic powers to kill enemies from range, but is not as good at it as the ranger is. Also, he even has less defense, but his staff makes him a bit better in close combat. He can heal his teammates, too. But that are all planned features because the whole magic system is not done yet.
How the start of a round of dungeon works. (An example round, this one plays in a dungeon I just imagine and that is not a map now, it's just to show how things will work.)
The map starts in a small little room, a tavern. The group, A and B as warriors, C as a thief and D as a Ranger, meets in the tavern. Behind the desk lies the dead barman. The group goes up to the storage room of the tavern and sees a chest with weapons. (This is a scene prop you can use and then a random weapon, depending on your class, spawns oin the chest) There also is a chest with bows and arrows and with throwing weapons. A decides to take a one handed hammer and a kite shield, while B prefers a sword and a board shield. C takes a dagger and a round shield out of the chest and searches the throwing weapons for throwing daggers and a javelin. D takes a short bow and some arrows and grabs a falchion from the chest. As they are all ready, they leave the tavern using the front door and find themselves in an empty street... From there on, their adventure begins.
You will soon be able to find out how the adventure goes on. So prepare for raping some dungeons!