Details:
-The Map uses exactly 80,000 faces spread across the entire map. That's almost twice the number of faces in Warband's Calradia (41,387 face).
-The map features an Arctic Region, mountains, a large natural Canyon area, Large Steppe area, plains, deserts, lots of different land formations (such as cliffs), and many interesting and unique places to travel.
-The Map itself is fictional
-Made from scratch.
-Took 57hrs to get map at it's current state as you see in the pictures.
-Used 3ds Max 2009 and a height map to make the starting Mesh.
-Used Thorgim's Map Editor do
ALL of the Editing and detailing for the map.
-The Select tool sucks in Thorgims Map Editor when Selecting Villages! The "Z" key comes in handy though.
-More than 3 times of traveling space than Warbands Calradia.
-Map Mesh boundaries are almost the same size as Warbands Mesh; slightly bigger in some areas though.
-You can't see clouds or sky when you scroll to the edge of the map.
-It takes 7-14 days to travel from one end of the map to the other.
-FPS speeds are excellent, actually way more stable than the map I made for "SOD Warband Alpha 7."
-The battle map generator makes nice hilly maps. I haven't fought a battle (yet) with ridiculously huge hills.
-----------------------------------------
Please post any comments and post and judge the map. At the moment I'm not trying to release the "Map.txt" or the maps Mesh to the public just yet. The map is currently at version 1.7 (and stable!) I'll probably post a log later. I'm still detailing a few specific areas of the map. In the desert area I might add some lakes or another skinny river. At first I was deciding to make 2 different landmasses as you seen before SOD Warband Alpha 7, but I came to realize how bad the fun is during sea battles (100+ troops). I also noticed that there would be too much work involved to create new scenes just make sea battles less repetitive. Two different landmasses were cool but boring because just about every mod out there uses the same maps across every mod. So I set out to do something bigger and better for once. I felt that the SOD world should have it's own continent. Now this probably could change the games story a bit but what story really is there to begin with? So instead of Wrapping the SOD World around the old map we know as Calradia. Let's enjoy a new one, a map like no other.
-----------------------------------------
To-do:
-
Tweak a few areas in the desert. Updated 2.0
-Add or sprinkle the "desert_forest" material in the desert area.
-
The map needs a name (I think I'll consult MorrisB about the name...) Map name is Ponavosa!
-The map itself is actually finished, it can always be tweaked.
-
I might add another long but skinny river to the map. Updated 2.0
-I
might need to optimize the map for slower PCs.
-
Added Taleworlds style slopped Mountains. Updated 3.0
-
Smoothed out shores, mountains, and anything else that's blocky. Updated 3.4
-
Smooth out the Rivers and made sure the lakes all use the river material instead of the ocean one. Updated 3.6