rlilewis
Recruit
First off, love the mod.
However while playing my bandit character I noticed (to my displeasure) that the village raiding mechanics are the same as native. By that I mean:
A) When you have more than 25 troops in your party you don't get the option to slaughter the peasants
B) When burning the village you have no control of your party making you a sitting duck
I think in game menus there is a bit of code that handles (A) "loot and burn this village" which has a try begin or something that checks if you have 25 or more men if so then you just cut straight to burning the village. However if you have 25 or less then you get to maim, kill, burn the pathetic peasants and hear they screams of pain... HAHAHA Would it be possible to have an option to charge them regardless of the number of troops in your party?
Secondly why is it that when watching the village being burnt on the map you have no control over your party? If an enemy is burning a village and they see you approach they can flee and break off the raid but for some reason the player's party gets rooted to the ground until they have completely raided the village. Its just stupid because it completely neuters your hit and run ability and your main advantages of having a small mobile bandit force; ie speed and manouverability.
Is there any scope for adding these changes into the next build?
However while playing my bandit character I noticed (to my displeasure) that the village raiding mechanics are the same as native. By that I mean:
A) When you have more than 25 troops in your party you don't get the option to slaughter the peasants
B) When burning the village you have no control of your party making you a sitting duck
I think in game menus there is a bit of code that handles (A) "loot and burn this village" which has a try begin or something that checks if you have 25 or more men if so then you just cut straight to burning the village. However if you have 25 or less then you get to maim, kill, burn the pathetic peasants and hear they screams of pain... HAHAHA Would it be possible to have an option to charge them regardless of the number of troops in your party?
Secondly why is it that when watching the village being burnt on the map you have no control over your party? If an enemy is burning a village and they see you approach they can flee and break off the raid but for some reason the player's party gets rooted to the ground until they have completely raided the village. Its just stupid because it completely neuters your hit and run ability and your main advantages of having a small mobile bandit force; ie speed and manouverability.
Is there any scope for adding these changes into the next build?