Ludial
Knight at Arms
So I decided to write something on a character that has been in my mind for some time and who is sure to feature prominently in my writing in the future. It's about what it is to be a hardened survivor in a human world. Just a note - the protagonist is an accomplished anti-hero. Those that are easily offended or disturbed by desensitized violence, irrespectful attitude towards peace, the dead or life in general (all in all, people who think war and everything that has to do with it is wrong) probably shouldn't read this. You have been warned.
So, this is the first part (sort of an introduction). more to come later.
Ahh, this is life! The warm sun on my face, the stench of gore in the air and the pitiful cries of the sod hanging over the precipice. Apparently he's holding on to a branch and the rock face is too steep (almost vertical, to be more precise) for him to climb back. I wouldn't say he's lucky – his mates at least died quickly. I look back to where my ride, Groinkicker, is ripping in the bare arm of one of the fools, splashing more blood around the place than I did with my sword. I still have a hard time believing it – a flesh-loving horse! Must be from all the time spent in my company and the maddening heat in the desert where it grew up. Even hunters and destriers tend to keep a distance from it in the stables despite its small size and dog-like appearance. On the side, lying in the shade, is one of my spares – Fear. I always chuckle at the name I gave it. It can smell danger from leagues away and is faster than a Pravenian beggar's hand when it has to run from something. Fear gives it wings, so to speak... Somewhere behind me I can hear prancing and some kind of incoherent sounds. My unstable and mad as a hornet heavy spare, Terror. I don't know what happened to this animal in its early years and frankly I don't want to know. The fact that I'm probably the only person in Calradia it lets touch it and definitely the only person in the world that would leave it alive speaks enough about me, I guess.
I return my attention to the hapless looter hanging on his branch. By now he's started pleading with me in the name of whatever gods his unfaithful arse can come up with to help him up. I tell him clearly that the only way I'd help him is down, preferably facilitating that with a rock to his face, and that he can try and climb back up once I'm gone. And that he's lucky I'll be likely gone by the mid-afternoon, which he can make more difficult by pissing me off with his sobbing and making me stay till the sun is down. He shuts up. Being a ruthless knave myself, I have absolutely no pity for the types that try to slash your throat in the morning and cry for your help at noon just because you put them in an uncomfortable situation. Nut up or let die, I say. I think he'd rather let die. Village idiots turned brigands don't last long, in my experience. I get back to the scene of the fight (more like a morning exercise it felt like) and pocket the corpses for any valuables. I have to put my gauntlets back on to extract some coins from my horse's mouth. Good thing it can't chew steel (yet) or I'd be left without a hand. After gathering everything of use (rusty falchions can still be sold to village smiths at a modest price) I peer at my looter. He's hugging his branch and trying to stay on top of it. From what I can see and smell, he already managed to lose control of his stomach, bladder and bowels at some point. An idea strikes me and I ask him if he has any money or other valuables on himself. He seems to respond positively (at least I think that the faint 'Uuh' was supposed to mean yes). I lower him a rope, pull him up, and then have to kick him thrice in the ribs in order to make him let loose of the damn thing. Talk about holding on for dear life! With a steel grip on the back of his neck I pin him down at the base of a tree and pocket him for whatever he has on his belt. A few denars and a good knife. I take them – one has to take all one can take in life, it will always come handy. With a farewell kick to his arse I leave him there and mount Groinkicker after cleaning its muzzle from all the blood. I call the other two animals and set off. After a few steps I hear meaty crunching from behind accompanied by weak and tearful groans and followed by a fading scream. I don't hear a thud, either silenced out by the sound of the hooves or by the shape of the precipice. After a few moments Terror shows up on my side, with a bloody muzzle. It knows its stuff. I rarely take prisoners or for that matter leave enemies alive, and while I thought that some backwater bumpkin shouldn't be able to do much to me, hatred can take a human to great lengths and heights. I actually allow myself to feel a bit sorry for the poor lout, as being eaten alive by a horse and then being thrown by it in a chasm is not a pleasant death. But then again, he and his mates shouldn't have picked a fight with me.
With these thoughts in mind, I continue down towards the foothills and towards Shariz, where the next head I've been paid for still stands (presumably) on the shoulders of a man that is as good as dead.
I return my attention to the hapless looter hanging on his branch. By now he's started pleading with me in the name of whatever gods his unfaithful arse can come up with to help him up. I tell him clearly that the only way I'd help him is down, preferably facilitating that with a rock to his face, and that he can try and climb back up once I'm gone. And that he's lucky I'll be likely gone by the mid-afternoon, which he can make more difficult by pissing me off with his sobbing and making me stay till the sun is down. He shuts up. Being a ruthless knave myself, I have absolutely no pity for the types that try to slash your throat in the morning and cry for your help at noon just because you put them in an uncomfortable situation. Nut up or let die, I say. I think he'd rather let die. Village idiots turned brigands don't last long, in my experience. I get back to the scene of the fight (more like a morning exercise it felt like) and pocket the corpses for any valuables. I have to put my gauntlets back on to extract some coins from my horse's mouth. Good thing it can't chew steel (yet) or I'd be left without a hand. After gathering everything of use (rusty falchions can still be sold to village smiths at a modest price) I peer at my looter. He's hugging his branch and trying to stay on top of it. From what I can see and smell, he already managed to lose control of his stomach, bladder and bowels at some point. An idea strikes me and I ask him if he has any money or other valuables on himself. He seems to respond positively (at least I think that the faint 'Uuh' was supposed to mean yes). I lower him a rope, pull him up, and then have to kick him thrice in the ribs in order to make him let loose of the damn thing. Talk about holding on for dear life! With a steel grip on the back of his neck I pin him down at the base of a tree and pocket him for whatever he has on his belt. A few denars and a good knife. I take them – one has to take all one can take in life, it will always come handy. With a farewell kick to his arse I leave him there and mount Groinkicker after cleaning its muzzle from all the blood. I call the other two animals and set off. After a few steps I hear meaty crunching from behind accompanied by weak and tearful groans and followed by a fading scream. I don't hear a thud, either silenced out by the sound of the hooves or by the shape of the precipice. After a few moments Terror shows up on my side, with a bloody muzzle. It knows its stuff. I rarely take prisoners or for that matter leave enemies alive, and while I thought that some backwater bumpkin shouldn't be able to do much to me, hatred can take a human to great lengths and heights. I actually allow myself to feel a bit sorry for the poor lout, as being eaten alive by a horse and then being thrown by it in a chasm is not a pleasant death. But then again, he and his mates shouldn't have picked a fight with me.
With these thoughts in mind, I continue down towards the foothills and towards Shariz, where the next head I've been paid for still stands (presumably) on the shoulders of a man that is as good as dead.
So, this is the first part (sort of an introduction). more to come later.