Ikaguia said:ermmm...
it's Enhancer not Extender...
cmpxchg8b said:v2.4.0
- Improved loader compatibility with some systems
- Fixed items not being pruned when prune time explicitly set
- Fixed dropped items with high ids not being displayed correctly on clients (bug #3157, fix available only in non network compatible mode)
- Added operations stop_time, set_shader_param_int, set_shader_param_float, set_shader_param_vector, set_shader_param_matrix, prop_instance_set_variation_id, prop_instance_set_variation_id_2, cur_missile_get_path_point_position
# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold = 3.0
# Same thing for multiplayer
damage_interrupt_attack_threshold_mp = 1.0
Arch3r said:It can be totally overriden with the ti_on_agent_hit trigger. I also made a whole new damage system myself for my mod, completely ignoring the regular health bar. (as well as disabling it with a texture)
Works like a dream. At least set_float.cmpxchg8b said:You should test them before, though. I really didn't know how.