Would it be possible to create an object (in a loose sense) that can be instantiated dynamically both in scenes and the map and have slots?
You can do this natively with parties (if that is what you mean by "object" in a loose sense).MadocComadrin said:Would it be possible to create an object (in a loose sense) that can be instantiated dynamically both in scenes and the map and have slots?
They spawn just fine, in 1.143 at least; I ran a confirmatory test before my prior post.MadocComadrin said:I was under the impression that parties couldn't be spawned in-scene. Otherwise, I would use it myself.
cmpxchg8b said:Nope, you need to override the party screen and make your own, or you can disable "engine" upgrades and roll your own system (with a menu or a presentation).
Bumping this questions since you usually give a 'not anytime soon'/'maybe in one of the next releases' as answer and thus probably missed it.Arch3r said:Any chance for an operation that overrides these codes of module.ini for troops? 'troop_set_damage_interrupt_threshold' or something?
Code:# damage below this will not interrupt melee attacks damage_interrupt_attack_threshold = 3.0 # Same thing for multiplayer damage_interrupt_attack_threshold_mp = 1.0
same reason as aboveIkaguia said:or maybe an 'set' operation for the already existent 'str_store_game_variable' and 'str_store_module_setting' operations.
also, an "dict_file_exists" would be good, for when we need to load dict files and we don't know if they exists...
Arch3r said:Bumping this questions since you usually give a 'not anytime soon'/'maybe in one of the next releases' as answer and thus probably missed it.
[10:59:19] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x4703EFD0)
[10:59:20] 0x00429962 mb_warband.exe+0x29962 (??+0x0)
[10:59:20] 0xFFFFFFFFBEBE7FAC ??+0xFFFFFFFFBEBE7FAC (??+0x0)
[10:59:20] 0x00000000 ??+0x0 (??+0x0)
[10:59:20] >
I ran into this same issue myself when working with the in-battle dueling feature. It seems to that it is better to disable any scripting the AI may have in conjunction with this. Also while preventing any other script from giving them any other action or command.Slawomir of Aaarrghh said:agent_set_speed_limit is a vanilla operation and it works only on AI agents. What's more, it works like crap , since it only allows you to make AI agents walking or running, not limit them to the speed you want.