In Middle-Earth all the ancient weapons that are so special were made in places that no longer exist by people that either no longer exist or have long since departed.
Cookie Eating Huskarl said:And we all wooh and ahh and long since departed Rasputin's severed but still very much alive penis.
I think the only instance of the trope I actually found enjoyable was from one of the older story I read where a legendary weapon was made by a desperate race that was being chased and slowly exterminated. A sword forged by their last warrior, the material conjured from another realm and imbued with power using the blood sacrifice of every single one of their 10 thousand remaining able man, woman and child. The result was a scorched earth policy where said race voluntarily self terminated so their last warrior could visit utter revenge and destruction upon their enemy, causing said enemy's civilization to be exterminated in the process. Fast forward a few thousand years and the main character accidentally finds the sword in a tomb (built by said warrior) and finds out said legendary sword even host its own parliament (having 10000 entities locked in the sword kind of leads to that).
SacredStoneHead said:Holy ****, I can't believe I even bothered trying to argue with you some pages ago.
Jhessail said:Orion, if you seriously think Todd Howard has ever been honest, or Pete Hines or Gavin Carter (or any Bethesda bigwig for that matter), I'll have some excellent real estate for sale. In Florida. Awesome ocean view and all.
Or you could read this:
http://www.rpgcodex.net/content.php?id=129
In addition to being an extremely spot-on, if scathing, review of Oblivion, it has pretty much all the bull**** hype comments Bethesda made about Oblivion, and how well they turned out. For further proof, read this:
http://www.nma-fallout.com/article.php?id=47347
It's the same but for Fallout 3.
You now know all you need to know about honesty and integrity as they are at Bethesda.
inb4 silly assumptions
Orion said:**** you guys and your double standards. Ringwraith's argument supports my statement, and yet he received no mockery or insults for posting it (and none are deserved).
Ringwraith #5 said:I think it's a little silly to expect to be able to play an itinerant bard in Skyrim. There aren't even any gameplay mechanics to accommodate that playstyle; as Untitled said, even being able to play an instrument at all requires a mod.
(...)
What I would blame Bethsoft for is the fact that playstyles that are perfectly possible in terms of gameplay mechanics are still not viable due to bad world and quest design, such as stealth.
Orion said:It's an action game. You shouldn't be upset when the action game tries to give you action. It's safely assumed that when you buy an action game you expect action, not instrument minigames.
No, unfortunately it isn't. The rats don't speak. It's an really old joke in the Fallout community. Tim Cain said in an interview back in 1999 or 2000 that they intentionally built Fallout so you could play it through as Action Boy, Stealth Boy or Diplo Boy. Everyone agreed, thought it was marvelous and that every RPG should have the same. You'll note that F2 got some flak because it forced a bossfight on you at the end, that you couldn't sneak or talk your way through. Anyway, some troll came around and wrote that because you cannot discuss with the rats in the opening cave, but must run past them if you don't want to fight, there is no diplomatic way to play the game through, ie it sucks and worst game ever. Someone did that in response.krik said:Is that a possible thing in Fallout? Please tell me it is, and I just never discovered it.Jhessail said:
I don't think that happens. Or well, yes, it does happen, but as you said, that's the sole territory of hipsters not all gamers or even a majority of them. Not all old games were good, and not all new games are ****, but an overall trend has been for publishers and developers to maximize their market penetration. Only few devs are happy to stay in their niche. Even Paradox is now riding the streamlining horse towards the canyon of consolized death. Well, possibly - I'm not happy at all with the things they are saying about HoI4 but they might not go that far.Splintert said:But the business practice has been standard procedure for years, in the form of roster updates for sports games. I feel like it's just a scapegoat for this whole new indie hipster ****, where people praise crappy games for the sole purpose that they aren't AAA.
Obviously you don't, because you've only encountered it a handful of times.Odyseuss said:Middle-Earth was the original though, and Middle-Earth wasn't technologically stagnant.
Either way, I don't find it to be a bothersome or annoying cliche.
I don't agree. Remember, Bethesda advertised their game as allowing you to do anything, be anyone, go anywhere. They still do. Why is it then silly to think you could be a bard? Especially as every tavern in the game has one. I agree that roleplaying anything that isn't supported by game mechanics is silly, but it would be perfectly logical to expect bard-style gameplay possibilities in a game that's marketed the way Bethsoft marketed Skyrim.Ringwraith #5 said:That said, I think it's a little silly to expect to be able to play an itinerant bard in Skyrim.
Jhessail said:Orion, exactly what SacredStoneHead wrote. You argue that playing a bard is silly because it's an ACTION game. Ringwraith argued that playing a bard is silly because there are no mechanics supporting it.
Cookie Eating Huskarl said:Another gripe about TES or really just fantasy genre in general. Are fantasy worlds consistently in a technological regression? It has to be a trope by now that the old dark brotherhood had better gear and here's a set you found. Or this old piece of armor or that old set of armor. Or we can only defeat this ancient foe with that ancient weapon, because our technologically similar weaponry can't do ****.
Wouldn't it be really fun if you could subvert that every now and then?Wolfhead said:True, but there's also the concept of the legendary magic sword/bow/armour. Which also signifies the concept of a return to legendary times. That's just a big concept in fantasy. You are a hero who possesses the sword of some other legendary hero, therefore, you will also become a legend and do great things. It's a concept that is as inherent to fantasy as prophecy is, and also a psychologically pleasing aspect of storytelling, if cliché.
Like that scene from original Indy, where he just shoots the expert swordsman? That would be brilliant! Similarly, it would be awesome if the early game builds the player character up to be THE CHOSEN ONE, but by mid-game you find out that it's all just insane ramblings of drugged-up charlatan-prophets, and there is no ANCIENT EVIL to defeat.Wellenbrecher said:Wouldn't it be really fun if you could subvert that every now and then?
Cookie Eating Huskarl said:Another gripe about TES or really just fantasy genre in general. Are fantasy worlds consistently in a technological regression?
No sorcery here, just rubbing a few brain cells together.Why are such things in an ACTION game? Tell me, o wise wizard.
Jhessail said:Skyrim also has lockpicking minigame, and stealth-play,
and conversations, and books to read,
and houses to build, and orphans to adopt
Furthermore, the game was advertised - as I've already written twice - as "be anything, do anything, go anywhere" type of open-world sandbox.
Live another life, in another world
Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls comes to life like never before.
You are what you play
Choose from hundreds of weapons, spells, and abilities. The new character system
allows you to play any way you want and define yourself through your actions.
Epic Fantasy Reborn
Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.
Dragons return
Battle ancient dragons like you've never seen.
As Dragonborn, learn their secrets and harness their power for yourself.
All new graphics and gameplay engine
Skyrim's new game engine brings to life a complete virtual world with rolling clouds,
rugged mountains, bustling cities, lush fields, and ancient dungeons.
Funny thing about TES is that it's cannon that the Empire used to have 'space' ships/stations. But they gave up on them because they were expensive to build and the only thing you could do with them was travel to other 'planets' which are all oblivion planes so you inevitably end up getting your mind eaten by Vaermina or some such. IIRC there was also a moon base, but they ditched that as well as I guess there's not actually a lot to do on the corpse of a dead god.Amagic said:Then there's magical catastrophes that constantly throw the worlds into little apocalypses. Powerful mages on power trips, gods ****ing up worlds, natural calamities that are magical in nature. It could even be argued that its true for Star Wars as well, where every bad thing ever is because Jedi gone bad or Sith and the Galaxy gets thrown into apocalyspe again. Frankly I'm surprised medieval fantasy worlds don't constantly get thrown back into the Stone Age.
Moss said:Funny thing about TES is that it's cannon that the Empire used to have 'space' ships/stations. But they gave up on them because they were expensive to build and the only thing you could do with them was travel to other 'planets' which are all oblivion planes so you inevitably end up getting your mind eaten by Vaermina or some such. IIRC there was also a moon base, but they ditched that as well as I guess there's not actually a lot to do on the corpse of a dead god.Amagic said:Then there's magical catastrophes that constantly throw the worlds into little apocalypses. Powerful mages on power trips, gods ****ing up worlds, natural calamities that are magical in nature. It could even be argued that its true for Star Wars as well, where every bad thing ever is because Jedi gone bad or Sith and the Galaxy gets thrown into apocalyspe again. Frankly I'm surprised medieval fantasy worlds don't constantly get thrown back into the Stone Age.
Jhessail said:If after all these posts by more than one poster, you don't realize why folks called you stupid but did not jump on Ringwraith's case, there is no amount of legalistic word-****ing that can save you. Please use those few brain cells together a little more and maybe things will crystallize to you.