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Guedez said:
My warband have been crashing in world map at random, i think it's some random event that may or may not happen and the game crashes when it does. I have tried about every solution posted in the various threads about crashes and none worked.

What and how can i get info that would isolate the problem?
Is there an error listed in your RGL.log?
 
monlamar said:
Is there an error listed in your RGL.log?

Only warnings at the middle

The warnings:
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water

The whole thing:
Starting new log file.
Version:  1.154

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU:        Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3292MHz / ~3292MHz / ~3292MHz / ~3292MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 660
- Texture Memory: 4042 ( Available Texture Memory: 4033 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Floris254e
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Module Resource  min_env_materials
Loading Module Resource  min_bui_materials
Loading Module Resource  min_fac_materials
Loading Module Resource  min_fla_materials
Loading Module Resource  min_gui_materials
Loading Module Resource  min_itm_materials
Loading Module Resource  min_map_materials
Loading Module Resource  ext_itm_materials
Loading Module Resource  exp_bui_materials
Loading Module Resource  exp_env_materials
Loading Module Resource  exp_gui_materials
Loading Resource  barrier_primitives
Loading Resource  test
Loading Resource  shaders
Loading Resource  simple_primitives
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  pictures
Loading Resource  ui_server_filter
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Module Resource  min_gui_overview
Loading Module Resource  min_gui_particle_meshes
Loading Module Resource  min_gui_particles_2
Loading Module Resource  exp_gui_interface
Loading Resource  ani_attacks
Loading Resource  ani_attacks_single
Loading Resource  ani_crouch_down
Loading Resource  ani_death
Loading Resource  ani_defends
Loading Resource  ani_equip_arms
Loading Resource  ani_human_mounted
Loading Resource  ani_jump
Loading Resource  ani_kicks
Loading Resource  ani_lady_stand
Loading Resource  ani_lancer
Loading Resource  ani_low_walk
Loading Resource  ani_man_cheer
Loading Resource  ani_man_walk
Loading Resource  ani_onehanded
Loading Resource  ani_parry_attack
Loading Resource  ani_poses
Loading Resource  ani_run_forward_left_right
Loading Resource  ani_run_lookingsides
Loading Resource  ani_run_p
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_stand_guardsman
Loading Resource  ani_stand_onhorse
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_strikes
Loading Resource  uni_strikes3
Loading Resource  ani_throw_stone
Loading Resource  ani_turn_man
Loading Resource  ani_twohanded
Loading Resource  ani_walk_backward
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_walk_sideways
Loading Resource  ani_wedding
Loading Resource  uni_defence
Loading Resource  uni_equip
Loading Resource  uni_fistswing
Loading Resource  uni_jump
Loading Resource  uni_lord_stand
Loading Resource  uni_sideways
Loading Resource  uni_stances
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Module Resource  min_mov_skeletons
Loading Resource  custom_banner
Loading Module Resource  min_fla_banners
Loading Module Resource  min_fla_banners_default
Loading Module Resource  min_fla_flags_vertical
Loading Resource  arabian_castle
Loading Resource  arabian_houses
Loading Resource  arabian_props
Loading Resource  arabian_village
Loading Resource  destroy
Loading Resource  doors
Loading Resource  dungeon
Loading Resource  food
Loading Resource  gatehouse
Loading Resource  interior_thirsty_lion
Loading Resource  interiors_a
Loading Resource  interiors_arabian
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  interiors_d
Loading Resource  interiors_steppe
Loading Resource  object_b
Loading Resource  object_c
Loading Resource  object_meshes
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  scene_small_tavern
Loading Resource  ship
Loading Resource  square_keep
Loading Resource  stone_houses
Loading Resource  valleyProps
Loading Resource  viking_houses
Loading Resource  wall_meshes1
Loading Resource  workshops
Loading Module Resource  min_bui_general
Loading Module Resource  min_bui_pavise
Loading Module Resource  exp_bui_castle
Loading Module Resource  exp_bui_churches
Loading Module Resource  exp_bui_fake_houses
Loading Module Resource  exp_bui_siege_engines
Loading Module Resource  exp_bui_town_houses
Loading Module Resource  exp_bui_village_houses
Loading Module Resource  exp_bui_general
Loading Module Resource  exp_bui_swadia
Loading Module Resource  exp_bui_vaegir
Loading Module Resource  exp_bui_nord
Loading Module Resource  exp_bui_rhodok
Loading Module Resource  exp_bui_sarranid
Loading Module Resource  exp_bui_player_faction
Loading Resource  object_bodies
Loading Module Resource  min_fac_beards
Loading Module Resource  min_fac_body
Loading Module Resource  min_fac_face
Loading Module Resource  min_fac_hair
Loading Module Resource  min_fac_jewellery
Loading Resource  armors_new_heraldic
Loading Resource  heraldic_armors
Loading Resource  tableau_shields
Loading Module Resource  min_itm_animals
Loading Module Resource  min_itm_armors
Loading Module Resource  min_itm_books
Loading Module Resource  min_itm_boots
Loading Module Resource  min_itm_cloths
Loading Module Resource  min_itm_dresses
Loading Module Resource  min_itm_gauntlets
Loading Module Resource  min_itm_helmets_civilian
Loading Module Resource  min_itm_helmets_war
Loading Module Resource  min_itm_horses_normal
Loading Module Resource  min_itm_horses_war
Loading Module Resource  min_itm_instruments
Loading Module Resource  min_itm_shields
Loading Module Resource  min_itm_trade
Loading Module Resource  min_itm_weapons_axe
Loading Module Resource  min_itm_weapons_blunt
Loading Module Resource  min_itm_weapons_ranged
Loading Module Resource  min_itm_weapons_spear
Loading Module Resource  min_itm_weapons_sword
Loading Module Resource  ext_itm_armors
Loading Module Resource  ext_itm_cloths
Loading Module Resource  ext_itm_dresses
Loading Module Resource  ext_itm_gauntlets
Loading Module Resource  ext_itm_helmets_civilian
Loading Module Resource  ext_itm_helmets_war
Loading Module Resource  ext_itm_horses_normal
Loading Module Resource  ext_itm_horses_war
Loading Module Resource  ext_itm_shields
Loading Module Resource  ext_itm_weapons_axe
Loading Module Resource  ext_itm_weapons_blunt
Loading Module Resource  ext_itm_weapons_ranged
Loading Module Resource  ext_itm_weapons_spear
Loading Module Resource  ext_itm_weapons_sword
Loading Resource  scene_encounter_spot
Loading Module Resource  min_env_terrain_borders
Loading Module Resource  min_env_map_trees
Loading Module Resource  exp_env_grass
Loading Module Resource  exp_env_objects
Loading Module Resource  exp_env_snow_trees
Loading Module Resource  exp_env_trees
Loading Module Resource  min_env_skyboxes
Loading Resource  map_icon_meshes
Loading Resource  map_icons_c
Loading Module Resource  min_map_icons

} //Processing Ini File Finished
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  63534
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
704 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
672 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
672 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
698 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
687 parties added.
launch complete.
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
687 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
681 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
681 parties added.
launch complete.
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
681 parties added.
launch complete.
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
681 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

edit:
Windows crash report, this might or might not be useful, sorry i had to translate this, so some names might be different from the English version
Problem Signature:
  Event Name: APPCRASH
  Application Name: mb_warband.exe
  Application Version: 1.0.0.0
  Application Time Stamp: 5047cb3c
  Faulty Module Name: mb_warband.exe
  Faulty Module Version: 1.0.0.0
  Time Stamp: 5047cb3c
  Exception Code: c0000005
  Exception Location: 00191c9b
  OS Version: 6.1.7601.2.1.0.256.48
  Location Identity: 1046
  Additional Information 1: 0a9e
  Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
  Additional Information 3: 0a9e
  Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
 
You say you have tried everything, i take it that means the gameplay version crashes as well? This problem is not limited to your current game in expanded?
 
Duh said:
You say you have tried everything, i take it that means the gameplay version crashes as well? This problem is not limited to your current game in expanded?

I hadn't checked that before...
well, i did now anyways. The crash is only happening in my current game, i've made a new one and no crashes after 2 months.
I haven't checked gameplay version tough.

If i remember correctly, it started with that 29999 exp bug right after i started reading my first book (the exp bug stopped though).

OBS: With i tried everything i meant those remove/add single threading/dx7/enable cheats to disable steam achivements, etc
 
Ok, i found the strings.txt but its alot of text and i think its just for dialogs? I know how to use CTRL+F to find sertain words but what im i looking for?

I found:
str_tpe_name_00 Adam
str_tpe_name_01 Ademar
str_tpe_name_02 Aimery
str_tpe_name_03 Aimone
str_tpe_name_04 Alain
str_tpe_name_05 Albert....

but no companion name is there.
Thanks!
 
So I've got a weird problem. It's regarding factions and nords waging war on me.


I took up the cause of Arwa the pearled one (Sarranid claimant), rhodok and nord declared war on me almost immediately, I realize that this is way too much for me to handle, I tell Arwa that I'm going to have to abandon her cause, and after this when i check my character page, I'm a vassal of Konungr Ragnar of the No Faction. And somehow, even after I've abandoned being a part of the Sarranid rebels, the nords still go after me, I do still carry a banner though, that might be it.

Any help? I want them to stop attacking me as im not part of any faction damnit.

EDIT: Oh by the way, I get a script error when viewing my character page in notes, it says:
SCRIPT ERROR ON OPCODE: Invalid troop id. -1 LINE NO: 194
At script: game_get_troop_note
 
  • Solved
    These questions were about trying to use the compiler and getting edited source code to to be properly exported and compiled.


    I have some questions that might be very stupid.

    Question
    How do you compile the source code or whatever for floris dev suite 2.54?

    Problem
    • I wasn't able to find compile_floris_expanded_source_to_custom_directory.
    • Instead I found compile_floris_expanded_source_to_build_directory.

    Solution: It was in warband/modules/Floris dev suite 2.54/modules/floris dev suite 2.54 or /warband/modules/modules/floris_dev suite 2.54
    I ended up moving it, so I'm not quite sure where exactly it was, but it was in a folder called modules that was created by the installation.


    Question
    How do I make the compiler work?

    Problem
    I have found the compile_floris_expanded_source_to_custom_directory, but I have realized that I have no idea how to use it.
    I've been trying to edit items, and I haven't seen any changes in any of my files at all.
    • I attempted to use the compiler by right clicking the compiler and clicking the run as administrator.
      • The cmd box briefly popped up and disappeared before I could see much more than a glimpse.
      • As far as I can tell, none of the files were changed.
    • I double clicked the compiler and it had a lot of lines and a lot of access denied messages. But at least this time the cmd window didn't close itself immediately.
      • Here is the code there.
Code:
Compiling Floris Expanded Mod Pack to a custom directory
Access is denied.
Access is denied.
Access is denied.
Start Processing...
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
python: can't open file 'info.py': [Errno 2] No such file or directory
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Access is denied.
______________________________

python: can't open file 'process_init.py': [Errno 2] No such file or directory
python: can't open file 'process_global_variables.py': [Errno 2] No such file or
 directory
python: can't open file 'process_strings.py': [Errno 2] No such file or director
y
python: can't open file 'process_skills.py': [Errno 2] No such file or directory

python: can't open file 'process_music.py': [Errno 2] No such file or directory
python: can't open file 'process_animations.py': [Errno 2] No such file or direc
tory
python: can't open file 'process_meshes.py': [Errno 2] No such file or directory

python: can't open file 'process_sounds.py': [Errno 2] No such file or directory

python: can't open file 'process_skins.py': [Errno 2] No such file or directory
python: can't open file 'process_map_icons.py': [Errno 2] No such file or direct
ory
python: can't open file 'process_factions.py': [Errno 2] No such file or directo
ry
python: can't open file 'process_items.py': [Errno 2] No such file or directory
python: can't open file 'process_scenes.py': [Errno 2] No such file or directory

python: can't open file 'process_troops.py': [Errno 2] No such file or directory

python: can't open file 'process_particle_sys.py': [Errno 2] No such file or dir
ectory
python: can't open file 'process_scene_props.py': [Errno 2] No such file or dire
ctory
python: can't open file 'process_tableau_materials.py': [Errno 2] No such file o
r directory
python: can't open file 'process_presentations.py': [Errno 2] No such file or di
rectory
python: can't open file 'process_party_tmps.py': [Errno 2] No such file or direc
tory
python: can't open file 'process_parties.py': [Errno 2] No such file or director
y
python: can't open file 'process_quests.py': [Errno 2] No such file or directory

python: can't open file 'process_info_pages.py': [Errno 2] No such file or direc
tory
python: can't open file 'process_scripts.py': [Errno 2] No such file or director
y
python: can't open file 'process_mission_tmps.py': [Errno 2] No such file or dir
ectory
python: can't open file 'process_game_menus.py': [Errno 2] No such file or direc
tory
python: can't open file 'process_simple_triggers.py': [Errno 2] No such file or
directory
python: can't open file 'process_dialogs.py': [Errno 2] No such file or director
y
python: can't open file 'process_global_variables_unused.py': [Errno 2] No such
file or directory
python: can't open file 'process_postfx.py': [Errno 2] No such file or directory

python: can't open file 'Flora_kinds.py': [Errno 2] No such file or directory
python: can't open file 'Ground_specs.py': [Errno 2] No such file or directory
python: can't open file 'Skyboxes.py': [Errno 2] No such file or directory
Access is denied.
Access is denied.
Access is denied.
python: can't open file 'other_files_custom.py': [Errno 2] No such file or direc
tory
The system cannot find the file specified.
Could Not Find C:\Program Files (x86)\Mount&Blade Warband\Modules\Floris Dev Sui
te 2.54\*.pyc
Could Not Find C:\Program Files (x86)\Mount&Blade Warband\Modules\Floris Dev Sui
te 2.54\*.py
Could Not Find C:\Program Files (x86)\Mount&Blade Warband\Modules\Floris Dev Sui
te 2.54\ground_spec_codes.h

______________________________

All Finished ...
Cleaning up...
______________________________

Script processing has ended.
Press any key to exit. . .
The access is denied can be solved by running it as an administrator; however, I can't see the cmd box long enough to know if anything changed.

I have edited module info/info.py Currently it looks like:
Code:
#################################################################################
#						Welcome to the info file!	#
#										#
# This file was formerly known as module_info.py. Don't change the name of this #
# file!										#
#										#
# Here you set the path where you want to compile the source to.		#
# export_dir_main_guest		is your main Warband directory. The source will	#
#				automatically create the standard Floris 	#
#				directory where you compile and build to.	#
# export_dir_custom_guest	is a custom directory of your liking. If you 	#
#				don't want to compile to the standard directory,#
#				the source will compile to this one.		#
# If you need examples, please scroll down for the directories the devs use.	#
# Make sure you use forward slashes (/) and NOT backward slashes (\).		#
#################################################################################
export_dir_main_guest					= "C:/Program Files (x86)/Mount&Blade Warband/"
export_dir_custom_guest					= "./TotallyCheating/"
#################################################################################
# Don't change anything below this point unless you know what you're doing.	#
#################################################################################





#################################################################################
# Here are the directories used by the devs of the Floris Mod Pack.		#
#################################################################################
# Monnikje:
export_dir_main_monnikje				= "C:/lan/Mount&Blade Warband 1.143/"
export_dir_custom_monnikje				= "./Floris/"
# Duh:
export_dir_main_duh					= "C:/Users/Duh/Desktop/Mount&Blade WarbandNEW/"
export_dir_custom_duh					= "./Floris Expanded Mod Pack 2.4/"
# Caba`Drin:
export_dir_main_caba					= "E:/Games/Mount&Blade Warband/"
export_dir_custom_caba					= "./Floris 2.5 Dev/"
# Windyplains:
export_dir_main_windy					= "C:/Program Files (x86)/Steam/steamapps/common/mountblade warband/"
export_dir_custom_windy					= "./Floris Mod Pack 2.5/"
# WeaponsOfTheMass:
export_dir_main_weapons					= "C:/Program Files (x86)/Mount&Blade Warband/"
export_dir_custom_weapons				= "./Floris Expanded Mod Pack 2.5/"
#################################################################################
# Here are the some standard Warband directories.				#
#################################################################################
# TaleWorlds normal install:
export_dir_main_normal					= "C:/Program Files/Mount&Blade Warband/"
export_dir_custom_normal				= "./Native/"
# Steam install:
export_dir_main_steam					= "C:/Program Files (x86)/Steam/steamapps/common/mountblade warband/"
export_dir_custom_steam					= "./Native/"
#################################################################################
# These are the standard directories where the different versions are build and	#
# compiled to. Changing this will affect the directories that are automatically	#
# created, so do so with care.							#
#################################################################################
export_dir_basic						= "./Modules/Floris Basic Mod Pack 2.5/"
export_dir_expanded						= "./Modules/Floris Expanded Mod Pack 2.5/"
export_dir_gameplay						= "./Modules/Floris Gameplay Mod Pack 2.5/"
export_dir_native						= "./Modules/Native 1.143/"
#################################################################################
# These are the directories where copies of the compiled files are copied to.	#
# It is important for the installer. Don't change this!				#
#################################################################################
intern_dir_basic						= "../Compiled Files/Basic/"
intern_dir_basic_custom					= "./Compiled Files/Basic/"
intern_dir_expanded						= "../Compiled Files/Expanded/"
intern_dir_expanded_custom				= "./Compiled Files/Expanded/"
intern_dir_gameplay						= "../Compiled Files/Gameplay/"
intern_dir_gameplay_custom				= "./Compiled Files/Gameplay/"
intern_dir_native						= "../Compiled Files/Native/"
intern_dir_native_custom				= "./Compiled Files/Native/"
#################################################################################
# This is the main folder where everything is compiled to. Don't change it!	#
#################################################################################
export_dir								= "./"
#################################################################################
# And here is the code which determines automatically what directory to use.	#
# First importing important python stuff:					#
#################################################################################
import os
#################################################################################
# Now check what directory exists, create module_info.py and write the right	#
# info to that directory. This is the exact reason why this file isn't called	#
# module_info.py anymore.							#
#################################################################################
f = open("./module_info.py","w")
line = f.write("from info import *\n")
if os.path.exists(export_dir_main_guest):
	line = f.write("export_dir_main		= export_dir_main_guest\n")
	line = f.write("export_dir_custom	= export_dir_custom_guest\n")
elif os.path.exists(export_dir_main_duh):
	line = f.write("export_dir_main		= export_dir_main_duh\n")
	line = f.write("export_dir_custom	= export_dir_custom_duh\n")
elif os.path.exists(export_dir_main_caba):
	line = f.write("export_dir_main		= export_dir_main_caba\n")
	line = f.write("export_dir_custom	= export_dir_custom_caba\n")
elif os.path.exists(export_dir_main_windy):
	line = f.write("export_dir_main		= export_dir_main_windy\n")
	line = f.write("export_dir_custom	= export_dir_custom_windy\n")
elif os.path.exists(export_dir_main_weapons):
	line = f.write("export_dir_main		= export_dir_main_weapons\n")
	line = f.write("export_dir_custom	= export_dir_custom_weapons\n")
elif os.path.exists(export_dir_main_monnikje):
	line = f.write("export_dir_main		= export_dir_main_monnikje\n")
	line = f.write("export_dir_custom	= export_dir_custom_monnikje\n")	
elif os.path.exists(export_dir_main_steam):
	line = f.write("export_dir_main		= export_dir_main_steam\n")
	line = f.write("export_dir_custom	= export_dir_custom_steam\n")
else:
	line = f.write("export_dir_main		= export_dir_main_normal\n")
	line = f.write("export_dir_custom	= export_dir_custom_normal\n")
f.close()
and the module_info.py file that was made at some point (not by me) seems correct.

I have checked my items files and there's no sign of a change at all.

Solution:
Duh said:
Btw access denied compile errors are prolly related to windows. If you have windows 7, place your warband folder on the desktop or another "free" area, then change the compile path. Alternatively you could try running the compiler as administrator or if you really want to dig deep - change the permissions of your system.
I ended up moving my files out of "C:\Program Files (x86)" because of the issue I had when trying to run as administrator. Will see what happens when the compiling finishes.

Question
Do I need to have an empty mod folder when I start out or something?
Solution:
Duh said:
No. The only thing the compile actually does is create the text files, which contain the instructions for the game, which tell it how to use the resources provided in the module folder. It would make no difference if the text files were missing pre-compile, but the actual game files are absolutely necessary for a mod to work (textures, music, scenes, etc).

Question
Do I need python 2.6? Would python 2.73 work?

Solution: Yes. Any Python 2.x version will work, or so I've heard.

Additional Info
  • I have Floris Dev Suite 2.54
  • I have Python 2.73 installed
  • I am editing the source code in the Source files (Source - Floris Expanded Mod Pack)
  • When I opened and ran compile_floris_expanded_source_to_build_directory in python there didn't seem to be any errors
  • When I attempted to run module for the module_items.py file, there were syntax errors that had to do with the end bracket.
  • When I attempted to check module certain items being tabbed over apparently (the items getting tabbed over showed up after or during checking thing).
  • I am using python 2.73 because I could not find a 2.6 on python's download page and I read somewhere that any python 2.x would work.
  • I put python 2.73 into the system paths or whatever it's called in environment variables. (I have windows 7)
  • I'm a total noob to python, and have only done text file editing and tweaking my games with tweak mb

I only ask this because I've been looking around for the past few days. Maybe I haven't been looking hard enough, because I could not find anything that answered/solved my questions/problems.

Thank you very much for any help you can give me.

References
I have used:
Floris Dev Suite 2.5 Question ?
[HELP - MS] How use "Floris Dev Suite 2.53"?

Truthfully I had been looking at this thread for a couple of days before I even decided to ask for help, but it is very useful regardless.
(I missed things in the first few reads, some things I missed were quite important).
Thanks for the link.

Thank you very much for your help Windyplains and Duh.
 
i get a crash error while using the gameplay mod pack version 2.52 My warband is Version 1.134
The Exact Error reads cannot find pyre_mat and then it quits the error reads cannot find bo_5tree or something like that

Thanks
 
Hello guys

Serious problem here.
I played the awesome mod (expanded version) for several hours without any issue but when I try to join my first tournament in Veluca the game crashes instantly.
Here is my rg_log:
Starting new log file.
Version:  1.153

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU:        Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 6800 Series
- Texture Memory: 4095 ( Available Texture Memory: 721 )


Processing Ini File {
Module_name =  Floris254e
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Module Resource  min_env_materials
Loading Module Resource  min_bui_materials
Loading Module Resource  min_fac_materials
Loading Module Resource  min_fla_materials
Loading Module Resource  min_gui_materials
Loading Module Resource  min_itm_materials
Loading Module Resource  min_map_materials
Loading Module Resource  ext_itm_materials
Loading Module Resource  exp_bui_materials
Loading Module Resource  exp_env_materials
Loading Module Resource  exp_gui_materials
Loading Resource  barrier_primitives
Loading Resource  test
Loading Resource  shaders
Loading Resource  simple_primitives
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  pictures
Loading Resource  ui_server_filter
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Module Resource  min_gui_overview
Loading Module Resource  min_gui_particle_meshes
Loading Module Resource  min_gui_particles_2
Loading Module Resource  exp_gui_interface
Loading Resource  ani_attacks
Loading Resource  ani_attacks_single
Loading Resource  ani_crouch_down
Loading Resource  ani_death
Loading Resource  ani_defends
Loading Resource  ani_equip_arms
Loading Resource  ani_human_mounted
Loading Resource  ani_jump
Loading Resource  ani_kicks
Loading Resource  ani_lady_stand
Loading Resource  ani_lancer
Loading Resource  ani_low_walk
Loading Resource  ani_man_cheer
Loading Resource  ani_man_walk
Loading Resource  ani_onehanded
Loading Resource  ani_parry_attack
Loading Resource  ani_poses
Loading Resource  ani_run_forward_left_right
Loading Resource  ani_run_lookingsides
Loading Resource  ani_run_p
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_stand_guardsman
Loading Resource  ani_stand_onhorse
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_strikes
Loading Resource  uni_strikes3
Loading Resource  ani_throw_stone
Loading Resource  ani_turn_man
Loading Resource  ani_twohanded
Loading Resource  ani_walk_backward
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_walk_sideways
Loading Resource  ani_wedding
Loading Resource  uni_defence
Loading Resource  uni_equip
Loading Resource  uni_fistswing
Loading Resource  uni_jump
Loading Resource  uni_lord_stand
Loading Resource  uni_sideways
Loading Resource  uni_stances
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Module Resource  min_mov_skeletons
Loading Resource  custom_banner
Loading Module Resource  min_fla_banners
Loading Module Resource  min_fla_banners_default
Loading Module Resource  min_fla_flags_vertical
Loading Resource  arabian_castle
Loading Resource  arabian_houses
Loading Resource  arabian_props
Loading Resource  arabian_village
Loading Resource  destroy
Loading Resource  doors
Loading Resource  dungeon
Loading Resource  food
Loading Resource  gatehouse
Loading Resource  interior_thirsty_lion
Loading Resource  interiors_a
Loading Resource  interiors_arabian
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  interiors_d
Loading Resource  interiors_steppe
Loading Resource  object_b
Loading Resource  object_c
Loading Resource  object_meshes
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  scene_small_tavern
Loading Resource  ship
Loading Resource  square_keep
Loading Resource  stone_houses
Loading Resource  valleyProps
Loading Resource  viking_houses
Loading Resource  wall_meshes1
Loading Resource  workshops
Loading Module Resource  min_bui_general
Loading Module Resource  min_bui_pavise
Loading Module Resource  exp_bui_castle
Loading Module Resource  exp_bui_churches
Loading Module Resource  exp_bui_fake_houses
Loading Module Resource  exp_bui_siege_engines
Loading Module Resource  exp_bui_town_houses
Loading Module Resource  exp_bui_village_houses
Loading Module Resource  exp_bui_general
Loading Module Resource  exp_bui_swadia
Loading Module Resource  exp_bui_vaegir
Loading Module Resource  exp_bui_nord
Loading Module Resource  exp_bui_rhodok
Loading Module Resource  exp_bui_sarranid
Loading Module Resource  exp_bui_player_faction
Loading Resource  object_bodies
Loading Module Resource  min_fac_beards
Loading Module Resource  min_fac_body
Loading Module Resource  min_fac_face
Loading Module Resource  min_fac_hair
Loading Module Resource  min_fac_jewellery
Loading Resource  armors_new_heraldic
Loading Resource  heraldic_armors
Loading Resource  tableau_shields
Loading Module Resource  min_itm_animals
Loading Module Resource  min_itm_armors
Loading Module Resource  min_itm_books
Loading Module Resource  min_itm_boots
Loading Module Resource  min_itm_cloths
Loading Module Resource  min_itm_dresses
Loading Module Resource  min_itm_gauntlets
Loading Module Resource  min_itm_helmets_civilian
Loading Module Resource  min_itm_helmets_war
Loading Module Resource  min_itm_horses_normal
Loading Module Resource  min_itm_horses_war
Loading Module Resource  min_itm_instruments
Loading Module Resource  min_itm_shields
Loading Module Resource  min_itm_trade
Loading Module Resource  min_itm_weapons_axe
Loading Module Resource  min_itm_weapons_blunt
Loading Module Resource  min_itm_weapons_ranged
Loading Module Resource  min_itm_weapons_spear
Loading Module Resource  min_itm_weapons_sword
Loading Module Resource  ext_itm_armors
Loading Module Resource  ext_itm_cloths
Loading Module Resource  ext_itm_dresses
Loading Module Resource  ext_itm_gauntlets
Loading Module Resource  ext_itm_helmets_civilian
Loading Module Resource  ext_itm_helmets_war
Loading Module Resource  ext_itm_horses_normal
Loading Module Resource  ext_itm_horses_war
Loading Module Resource  ext_itm_shields
Loading Module Resource  ext_itm_weapons_axe
Loading Module Resource  ext_itm_weapons_blunt
Loading Module Resource  ext_itm_weapons_ranged
Loading Module Resource  ext_itm_weapons_spear
Loading Module Resource  ext_itm_weapons_sword
Loading Resource  scene_encounter_spot
Loading Module Resource  min_env_terrain_borders
Loading Module Resource  min_env_map_trees
Loading Module Resource  exp_env_grass
Loading Module Resource  exp_env_objects
Loading Module Resource  exp_env_snow_trees
Loading Module Resource  exp_env_trees
Loading Module Resource  min_env_skyboxes
Loading Resource  map_icon_meshes
Loading Resource  map_icons_c
Loading Module Resource  min_map_icons

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  36652
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
637 parties added.
launch complete.
Can you suggest me a solution?
 
kolokythis said:
Hello guys

Serious problem here.
I played the awesome mod (expanded version) for several hours without any issue but when I try to join my first tournament in Veluca the game crashes instantly.
Here is my rg_log:
Starting new log file.
Version:  1.153

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU:        Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz / ~3392MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 6800 Series
- Texture Memory: 4095 ( Available Texture Memory: 721 )


Processing Ini File {
Module_name =  Floris254e
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Module Resource  min_env_materials
Loading Module Resource  min_bui_materials
Loading Module Resource  min_fac_materials
Loading Module Resource  min_fla_materials
Loading Module Resource  min_gui_materials
Loading Module Resource  min_itm_materials
Loading Module Resource  min_map_materials
Loading Module Resource  ext_itm_materials
Loading Module Resource  exp_bui_materials
Loading Module Resource  exp_env_materials
Loading Module Resource  exp_gui_materials
Loading Resource  barrier_primitives
Loading Resource  test
Loading Resource  shaders
Loading Resource  simple_primitives
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  pictures
Loading Resource  ui_server_filter
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Module Resource  min_gui_overview
Loading Module Resource  min_gui_particle_meshes
Loading Module Resource  min_gui_particles_2
Loading Module Resource  exp_gui_interface
Loading Resource  ani_attacks
Loading Resource  ani_attacks_single
Loading Resource  ani_crouch_down
Loading Resource  ani_death
Loading Resource  ani_defends
Loading Resource  ani_equip_arms
Loading Resource  ani_human_mounted
Loading Resource  ani_jump
Loading Resource  ani_kicks
Loading Resource  ani_lady_stand
Loading Resource  ani_lancer
Loading Resource  ani_low_walk
Loading Resource  ani_man_cheer
Loading Resource  ani_man_walk
Loading Resource  ani_onehanded
Loading Resource  ani_parry_attack
Loading Resource  ani_poses
Loading Resource  ani_run_forward_left_right
Loading Resource  ani_run_lookingsides
Loading Resource  ani_run_p
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_stand_guardsman
Loading Resource  ani_stand_onhorse
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_strikes
Loading Resource  uni_strikes3
Loading Resource  ani_throw_stone
Loading Resource  ani_turn_man
Loading Resource  ani_twohanded
Loading Resource  ani_walk_backward
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_walk_sideways
Loading Resource  ani_wedding
Loading Resource  uni_defence
Loading Resource  uni_equip
Loading Resource  uni_fistswing
Loading Resource  uni_jump
Loading Resource  uni_lord_stand
Loading Resource  uni_sideways
Loading Resource  uni_stances
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Module Resource  min_mov_skeletons
Loading Resource  custom_banner
Loading Module Resource  min_fla_banners
Loading Module Resource  min_fla_banners_default
Loading Module Resource  min_fla_flags_vertical
Loading Resource  arabian_castle
Loading Resource  arabian_houses
Loading Resource  arabian_props
Loading Resource  arabian_village
Loading Resource  destroy
Loading Resource  doors
Loading Resource  dungeon
Loading Resource  food
Loading Resource  gatehouse
Loading Resource  interior_thirsty_lion
Loading Resource  interiors_a
Loading Resource  interiors_arabian
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  interiors_d
Loading Resource  interiors_steppe
Loading Resource  object_b
Loading Resource  object_c
Loading Resource  object_meshes
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  scene_small_tavern
Loading Resource  ship
Loading Resource  square_keep
Loading Resource  stone_houses
Loading Resource  valleyProps
Loading Resource  viking_houses
Loading Resource  wall_meshes1
Loading Resource  workshops
Loading Module Resource  min_bui_general
Loading Module Resource  min_bui_pavise
Loading Module Resource  exp_bui_castle
Loading Module Resource  exp_bui_churches
Loading Module Resource  exp_bui_fake_houses
Loading Module Resource  exp_bui_siege_engines
Loading Module Resource  exp_bui_town_houses
Loading Module Resource  exp_bui_village_houses
Loading Module Resource  exp_bui_general
Loading Module Resource  exp_bui_swadia
Loading Module Resource  exp_bui_vaegir
Loading Module Resource  exp_bui_nord
Loading Module Resource  exp_bui_rhodok
Loading Module Resource  exp_bui_sarranid
Loading Module Resource  exp_bui_player_faction
Loading Resource  object_bodies
Loading Module Resource  min_fac_beards
Loading Module Resource  min_fac_body
Loading Module Resource  min_fac_face
Loading Module Resource  min_fac_hair
Loading Module Resource  min_fac_jewellery
Loading Resource  armors_new_heraldic
Loading Resource  heraldic_armors
Loading Resource  tableau_shields
Loading Module Resource  min_itm_animals
Loading Module Resource  min_itm_armors
Loading Module Resource  min_itm_books
Loading Module Resource  min_itm_boots
Loading Module Resource  min_itm_cloths
Loading Module Resource  min_itm_dresses
Loading Module Resource  min_itm_gauntlets
Loading Module Resource  min_itm_helmets_civilian
Loading Module Resource  min_itm_helmets_war
Loading Module Resource  min_itm_horses_normal
Loading Module Resource  min_itm_horses_war
Loading Module Resource  min_itm_instruments
Loading Module Resource  min_itm_shields
Loading Module Resource  min_itm_trade
Loading Module Resource  min_itm_weapons_axe
Loading Module Resource  min_itm_weapons_blunt
Loading Module Resource  min_itm_weapons_ranged
Loading Module Resource  min_itm_weapons_spear
Loading Module Resource  min_itm_weapons_sword
Loading Module Resource  ext_itm_armors
Loading Module Resource  ext_itm_cloths
Loading Module Resource  ext_itm_dresses
Loading Module Resource  ext_itm_gauntlets
Loading Module Resource  ext_itm_helmets_civilian
Loading Module Resource  ext_itm_helmets_war
Loading Module Resource  ext_itm_horses_normal
Loading Module Resource  ext_itm_horses_war
Loading Module Resource  ext_itm_shields
Loading Module Resource  ext_itm_weapons_axe
Loading Module Resource  ext_itm_weapons_blunt
Loading Module Resource  ext_itm_weapons_ranged
Loading Module Resource  ext_itm_weapons_spear
Loading Module Resource  ext_itm_weapons_sword
Loading Resource  scene_encounter_spot
Loading Module Resource  min_env_terrain_borders
Loading Module Resource  min_env_map_trees
Loading Module Resource  exp_env_grass
Loading Module Resource  exp_env_objects
Loading Module Resource  exp_env_snow_trees
Loading Module Resource  exp_env_trees
Loading Module Resource  min_env_skyboxes
Loading Resource  map_icon_meshes
Loading Resource  map_icons_c
Loading Module Resource  min_map_icons

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  36652
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
637 parties added.
launch complete.
Can you suggest me a solution?
Try the solutions from here
 
Ok..I have a question. I am using the newest version of this AMAZING mod and I simply want to see if there is a way to take out the dust that horses kick up? Its the only thing that slows down my system and would love to have JUST that gone. Is this possible? And if so..how? Keep in mind I cant code or mod my way out of a paper bag..lol
 
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