# Edit: Option to recruit Manhunters.
[party_tpl|pt_manhunters,"start", [(eq,"$talk_context",tc_party_encounter)], "Greetings, {sir/madam}, we are currently hunting for bandits in this area. Do you need anything from us?", "manhunter_talk_menu",[]],
[party_tpl|pt_manhunters_r,"start", [(eq,"$talk_context",tc_party_encounter)], "Greetings, {sir/madam}, we are currently hunting for bandits in this area. Do you need anything from us?", "manhunter_talk_menu",[]],
[party_tpl|pt_manhunters_e,"start", [(eq,"$talk_context",tc_party_encounter)], "Greetings, {sir/madam}, we are currently hunting for bandits in this area. Do you need anything from us?", "manhunter_talk_menu",[]],
[anyone|plyr,"manhunter_talk_menu", [], "I was wondering if your men would like to join my party. I'll pay fair wages of course.", "manhunter_talk_recruit",[]],
[anyone,"manhunter_talk_recruit", [], "Hmm. Interesting. Well our services aren't cheap, but if you've got the coin...", "manhunter_talk_c",
[
(set_mercenary_source_party, "$g_encountered_party"),
[change_screen_buy_mercenaries]]],
[anyone,"manhunter_talk_c", [], "If you need anything else, let us know.", "manhunter_talk_menu",[]],
[anyone|plyr,"manhunter_talk_menu", [], "Do you need some more men? I could spare a few.", "manhunter_talk_give",[]],
[anyone,"manhunter_talk_give", [], "Really? We sure could use the extra men!", "manhunter_talk_c",[[change_screen_give_members]]],
[anyone|plyr,"manhunter_talk_menu", [], "Are you interested in buying some of my prisoners?", "manhunter_talk_prisoner",[]],
[anyone,"manhunter_talk_prisoner", [], "Of course! We get paid for every prisoner we turn in, after all!", "manhunter_talk_c",[[change_screen_trade_prisoners]]],
[anyone|plyr,"manhunter_talk_menu", [], "Alright. Good luck.", "close_window",[(assign, "$g_leave_encounter",1)]],