troop level into account when determining morale penalty based on size
http://forums.taleworlds.com/index.php/topic,8652.msg1576674.html#msg1576674
I hate the thought that a highly trained elite troop is just as unhappy about marauding about the countryside in a large party as a newly recruited peasant.
Working in the Salt Mine + Slave Labor
http://forums.taleworlds.com/index.php/topic,58846.msg1520931.html#msg1520931
Option to work in the Salt Mine as a way to earn some extra gold. It works basically the same as resting in a town, but the player earns gold instead of losing it.
Now included the option to put your prisoners to work in the Salt Mine. After putting prisoners to work in the salt mine, you will earn gold based on the number of prisoners working.
There is now a chance that some prisoners will escape, but you can station troops to help prevent it from happening.
Bounty Hunting
http://forums.taleworlds.com/index.php/topic,59300.0.html
The bounty quests have a much shorter time limit (1 week instead of a month) but also a much shorter "give again" timer (again, 1 week) and you can have up to 6 at a time
Combat Abilities [KIT]
http://forums.taleworlds.com/index.php/topic,62230.0.html
RAGE, +5 Power strike, +5 Power throw, +5 Agility, lasts for 2xStrength sec, requires 14 Strength
FOCUS, +10xIntelligence to weapon proficiencies, +5 Agility, lasts for 2xIntelligence sec, requires 14 Intelligence
SPRINT, +7 Athletics, +15 Agility, lasts for 2xAgility seconds, requires 14 Agility
WHISTLE FOR HORSE, call a horse to come to you, more than one with higher Charisma, requires 14 Charisma
FIRST AID, treat your immediate wounds to recover 3xFirstAid+Intelligence hitpoints, requires 14 Intelligence
BATTLECRY, rally your wounded troops to fight and recover 3xLeadership+Charisma percent of their hitpoints
WARCRY, unleash a fearsome cry to terrify weaker oppnents around you
TAUNT, attract the attention of your enemies, more with higher charisma
bastard swords penalty
http://forums.taleworlds.com/index.php/topic,132658.0.html
“AFIK, bastard swords and two-handed swords suffer 35% penalty to both speed and damage when used with one hand (e.g. on horse). Therefore I don’t see any reason to use the bastard swords: they are weaker than one-handed swords when used with one hand and weaker than two-handed swords when used with two hands. What is worse, they decrease the fighting ability of those poor units who happen to have them in their inventory and who always use them as a one-handed weapon (with a shield). But this could be improved if their damage penalty could be decreased (with the speed penalty being the same). In this case using bastard swords with one hand you will sacrifice speed for length.” See post 2
Battlefield Tactics kit. revamp
http://forums.taleworlds.com/index.php/topic,34685.0.html
There's been a whole lot of interest in my formations of late, so a put together a kit which would allow both the player and the ai (allied or enemy) to use multiple moveable formations of either line, box, or wedge shape for any type of there troops. In addition, battlefield morale is implemented
More prisoner lords options
http://forums.taleworlds.com/index.php/topic,117275.0.html
I use one of those option that let me release lord in my dungeon. However, the condition check wasn't done correctly and it let me release lord from all dungeons.
Expanded dialog system kit
http://forums.taleworlds.com/index.php/topic,130284.0.html
I thought some dialogs were a little bland, especially the ones where you have list of things (such as the tavern minstrel maiden list or the looking for from lord/ladies), things are also a bit cumbersome there, since you have to go
Giving identity to generic bandit parties (a name generator)
http://forums.taleworlds.com/index.php/topic,105569.0.html
I don't like how bandits and caravan party have generic name, so I gave them random name to make me easier to identify them.
Duel Kit v0.5 released - duel your troops, companions, lord and kings
http://forums.taleworlds.com/index.php/topic,57584.0.html
Features
• Practice duelling with your own troops, from recruits to knights
• Duel your companions. Firentis *****ing about Katrin again? Beat the **** out of him!
• As your renown increases, duel lord and eventually even kings!
• Duel mounted or on foot using a range of weapons options: your own weapons, sword and shield, 2-handed weapons or ranged weapons.
• The kit keeps track of how many times you fight a certain npc and whether you win or lose. The dialog changes accordingly.
• Duels take place in arenas
Improved Auto Resolve
http://forums.taleworlds.com/index.php/topic,59553.msg1575769.html#msg1575769
• Horse attack values split out to its own slot
• Troop type divined from tf_guarantee flags
• Tweaks to attack values based on troop type (thanks MartinF!)
• Shield values use shield size rather than 100
• Strength calculation changed to use the new values
• 3/6 resolvers re-worked to use the new data (others not forthcoming)
• Various and sundry tweaks I've forgotten
Arch3r OS: Terrain advantage
http://forums.taleworlds.com/index.php/topic,68434.0.html
Adding option to rebel? 5th post
http://forums.taleworlds.com/index.php/topic,137972.0.html
Troop Ratio Bar
http://forums.taleworlds.com/index.php/topic,53062.0.html
Hello, everyone. I have created a Troop Ratio Bar. In battle, the Troop Ratio Bar displays the amount of troops remaining for each participating side in battle (green for your troops, blue for allied troops, and red for enemy troops.)