Author Topic: WARBAND ONLY - PoP 3.x WARBAND BUG AND SUPPORT THREAD  (Read 220284 times)

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Treebeard

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1755 on: July 21, 2011, 06:34:09 AM »
I believe the old versions of PoP had knights as part of the regular troop trees. Not so any more!

Anyway, I really don't want to start a new thread for this, but this is strange. My current food stock consists of everything (including a baggage train) which should be a resultant morale bonus of +96. However, it's displaying as +288 in the "view party morale" screen.

That is actually evidence that all works as it should. The reason is that food bonus is nowadays (PoP3.4 and higher) multiplied by 3 for morale bonus.
Previously it was (and in Native it is) multiplied by 1.5.
PoP Warband Downloads:
PoP 3.611:
http://mountandblade.nexusmods.com/mods/3710/
You need to register a (free) account / Log In to Nexusmods to be able to download PoP 3.611

mc24

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1756 on: July 21, 2011, 08:27:39 AM »
there are massive red text running out in the corner where the messages do,
like
Unrecognized opcode 1783.; LINE NO: 7:
 At Mission Template mst_lead_charge trigger no: 3 consequences. At Mission Template mst_lead_charge trigger no: 3 consequences. Unrecognized opcode 1783.; LINE NO: 7:
 At Mission Template mst_lead_charge trigger no: 4 consequences. At Mission Template mst_lead_charge trigger no: 4 consequences. At Mission Template mst_lead_charge trigger no: 4 consequences. Unrecognized opcode 1783.; LINE NO: 7:
................
what can i do to fix it?

Treebeard

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1757 on: July 21, 2011, 03:45:59 PM »
there are massive red text running out in the corner where the messages do,
like
Unrecognized opcode 1783.; LINE NO: 7:
 At Mission Template mst_lead_charge trigger no: 3 consequences. At Mission Template mst_lead_charge trigger no: 3 consequences. Unrecognized opcode 1783.; LINE NO: 7:
 At Mission Template mst_lead_charge trigger no: 4 consequences. At Mission Template mst_lead_charge trigger no: 4 consequences. At Mission Template mst_lead_charge trigger no: 4 consequences. Unrecognized opcode 1783.; LINE NO: 7:
................
what can i do to fix it?

It's because the operation "agent_set_division" is called there (by Caba'Drin's Dynamic groups triggers which are tied to Lead Charge).

This operation is new in WB version 1.134 and higher.

You will only get this error if you are playing PoP with a warband version lower than version 1.134.
The error should not occur if you update your Warband version to 1.134 or higher.

« Last Edit: July 21, 2011, 03:49:02 PM by Treebeard »
PoP Warband Downloads:
PoP 3.611:
http://mountandblade.nexusmods.com/mods/3710/
You need to register a (free) account / Log In to Nexusmods to be able to download PoP 3.611

Pravenstern

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1758 on: July 21, 2011, 08:47:11 PM »
there are massive red text running out in the corner where the messages do,
like
Unrecognized opcode 1783.; LINE NO: 7:
 At Mission Template mst_lead_charge trigger no: 3 consequences. At Mission Template mst_lead_charge trigger no: 3 consequences. Unrecognized opcode 1783.; LINE NO: 7:
 At Mission Template mst_lead_charge trigger no: 4 consequences. At Mission Template mst_lead_charge trigger no: 4 consequences. At Mission Template mst_lead_charge trigger no: 4 consequences. Unrecognized opcode 1783.; LINE NO: 7:
................
what can i do to fix it?

It's because the operation "agent_set_division" is called there (by Caba'Drin's Dynamic groups triggers which are tied to Lead Charge).

This operation is new in WB version 1.134 and higher.

You will only get this error if you are playing PoP with a warband version lower than version 1.134.
The error should not occur if you update your Warband version to 1.134 or higher.
Are you sure about that? I have exactly the same problem, and I started from 1.134 and have updated to 1.143.
- Sir Azrael, Master of the Lore (Knights of the Griffon)

Treebeard

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1759 on: July 21, 2011, 11:25:14 PM »

Are you sure about that? I have exactly the same problem, and I started from 1.134 and have updated to 1.143.

The OP Code error number and its location in the error description is pointing straight to the agent_set_division operation (which has the number 1783 and is located where the error says it is). Since it reports that this operation is unknown, it must mean that your executable does not recognize that number.

The agent_set_division operation was introduced in WB 1.134. Anything older will report this operation as unrecognized.
I'm not sure why you would have the issue if you have WB 1.143 though ... perhaps a reinstall (of Warband) would fix it?
PoP Warband Downloads:
PoP 3.611:
http://mountandblade.nexusmods.com/mods/3710/
You need to register a (free) account / Log In to Nexusmods to be able to download PoP 3.611

Fidelity

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1760 on: July 23, 2011, 03:24:26 AM »
I was wondering something... Would it be possible to change your save mode off the realistic mode after a game has started?

Treebeard

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1761 on: July 23, 2011, 04:59:36 AM »
I was wondering something... Would it be possible to change your save mode off the realistic mode after a game has started?

Not that I know of but ...
(click to show/hide)
PoP Warband Downloads:
PoP 3.611:
http://mountandblade.nexusmods.com/mods/3710/
You need to register a (free) account / Log In to Nexusmods to be able to download PoP 3.611

mc24

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1762 on: July 24, 2011, 03:28:41 AM »
so, the code error should be fixed afted updated to 1.143?
(i was playing  1.134 when that error occur....)

really get enough of that error.....

Treebeard

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1763 on: July 24, 2011, 03:36:04 AM »
so, the code error should be fixed afted updated to 1.143?
(i was playing  1.134 when that error occur....)

really get enough of that error.....

No, the error should not be there if you have WB 1.134. Perhaps a full re-install of WB 1.134 (or higher version) will fix it.
PoP Warband Downloads:
PoP 3.611:
http://mountandblade.nexusmods.com/mods/3710/
You need to register a (free) account / Log In to Nexusmods to be able to download PoP 3.611

Sir_Nozz_of_Grim

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1764 on: July 24, 2011, 06:09:31 AM »
Hello, I just installed the mod (following the installation instructions I found in another official thread) and now when I try to start the game, I receive this "RGL Error": Unable to open file CommonRes\costumes_a.brf. Does anyone have any idea how to fix this problem? Thanks!
Insert quasi-witty catch-phrase here.

Treebeard

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1765 on: July 24, 2011, 06:30:08 AM »
Hello, I just installed the mod (following the installation instructions I found in another official thread) and now when I try to start the game, I receive this "RGL Error": Unable to open file CommonRes\costumes_a.brf. Does anyone have any idea how to fix this problem? Thanks!

You installed the MB version of PoP instead of the Warband version. See my sig link to download the correct version of PoP for Warband. The correct download version is also listed in the Warband download thread (http://forums.taleworlds.com/index.php/topic,126952.0.html).
PoP Warband Downloads:
PoP 3.611:
http://mountandblade.nexusmods.com/mods/3710/
You need to register a (free) account / Log In to Nexusmods to be able to download PoP 3.611

Sir_Nozz_of_Grim

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1766 on: July 24, 2011, 06:48:18 AM »
Hello, I just installed the mod (following the installation instructions I found in another official thread) and now when I try to start the game, I receive this "RGL Error": Unable to open file CommonRes\costumes_a.brf. Does anyone have any idea how to fix this problem? Thanks!

You installed the MB version of PoP instead of the Warband version. See my sig link to download the correct version of PoP for Warband. The correct download version is also listed in the Warband download thread (http://forums.taleworlds.com/index.php/topic,126952.0.html).

Ah, I see. Thanks Treebeard!
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FieldMedic

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1767 on: July 24, 2011, 04:21:44 PM »
I don't know if the mod has any influence on the automatic battle results, but i observed something very wrong.

At some point, i noticed a stack of 1200 soldiers of the Empire (a lot of lords joining forces) against a big spawned army of Heretics.
As a vassal of the Empire, i joined my side in the battle.

It was nearly 1300 vs 700
In the 1st turn of the battle, the Heretics annihilate -every- of the Empire troops with absolutely very few loss (despite the Empire and myself were fielding very good troops), i don't think i ever took a part of a battle that was so one sided since the 1st time i played and attacked a snake cult party of 20 with me only being at level 2 and fielding 5 empire levy recruits :D

At the end of that 1st turn, i was then alone for that turn and there were half a hundred of heretic horsemen charging after me while i was trying to circle them, hiting a horse of a demon on it on each pass.

It was obviously hopeless and after several minutes at it, finally i was downed too (arrows or javelins got me).

I was unable to get in the next turn (probably my healers companions were all KO too), so i had no choice but select to send only my troops and let the automatic battle set the result.

In 3 more turns, the battle was completed, with the Heretic army fully destroyed, and the Empire side having lost at max ... only a hundred of people ?
How very very wrong considering how much more insanely strong the Heretic army troops were in comparison to everything the Empire was fielding in that battle when i was visually witnessing it.
« Last Edit: July 24, 2011, 04:24:21 PM by FieldMedic »

Zavior

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1768 on: July 24, 2011, 07:39:20 PM »
@above
Heretics and snake cult etc have a lot of 'bad' troops too. Maybe all their good troops died already?
Seems more like the automatch values high tier empire troops higher than their battlefield performance would suggest though.

I noticed that if you siege Laria, some of your troops will spawn behind a barrier and get stuck there. I took a screenshot but the directory where it should be is empty o_O

FieldMedic

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Re: WARBAND ONLY - PoP 3.x Warband support
« Reply #1769 on: July 24, 2011, 10:31:16 PM »
I don't know, their best troops killed all the best Empire troops (no immortal was present though) so easily that it's hard to imagine them being killed by following less strong Empire troopers.

Another question : why is ending a day of sieging to heal troops and whatever else, then attacking again the following day, like it was done in reality, have such large malus in renown/honor/moral ?