mat2rivs said:...1...
draco222 said:Hmm... I was wondering, fighting the Seanchan right now is impossible as they group in armies of 800+, so how am I supposed to defeat them?
Darchseraph said:Oh, and does anyone know where I can find and read/edit what channelers do what weaves?
Haven't used wise ones yet but so far as I can tell:
Yellows: Healing
Reds: Shields, some fireballs,
Greens: Fireballs, Earth Strikes
Dreadlords: Balefire, Seekers
Ashaman: Fireballs, Seekers
I don't have enough of the other channelers to pay close attention to what they are doing.
Elan§Morin§Tedornai said:Darchseraph said:Oh, and does anyone know where I can find and read/edit what channelers do what weaves?
Haven't used wise ones yet but so far as I can tell:
Yellows: Healing
Reds: Shields, some fireballs,
Greens: Fireballs, Earth Strikes
Dreadlords: Balefire, Seekers
Ashaman: Fireballs, Seekers
I don't have enough of the other channelers to pay close attention to what they are doing.
You can add Compulsion to Dreadlords ....Can anyone tell me which units use the Bound weave the most?
mat2rivs said:A lot of the less agressive Ajahs of Aes Sedai use 'Bind'. Such as Greys, Whites, and Browns. (That's from memory though.)
I should be able to get the update out after work today!
late the great said:a thing what i had been laughing at some points was galad damodred burning villages, killing peasants and joining the shadow spawn
I'll need to search for the Native code that's causing the 'auto' defects. I'm sure they happen because of low disposition between the lord and the faction leader or something like that, but I agree it is a little strange. I don't think it will be possible to keep Galad from raiding villages though.Lord Cavalcante said:late the great said:a thing what i had been laughing at some points was galad damodred burning villages, killing peasants and joining the shadow spawn
lol I've seen stuff like this happen and I would suggest that, for future releases, this defection thing is removed or edited so we don't see any of these wierd things anymore. If it's possible, edit the factions related files so the characters will remain in their respective factions. Then (if its also possible) if there's any characters in the books that defects to another faction, they will do it and they will stay there until the end of the events in the mod.
And no, I have absolutly no idea how to do this, so I might be saying stupid things in this post.
Hah, work is never finished. Remember that if you are still in school/college.bigbuttons said:Oooooooo When is work finished then