Sky Warden said:
The module system is shared along with the mod archive. Doesn't that imply that it's open source?
I'd also appreciate a clarification.
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Last place I see is:
http://forums.taleworlds.com/index.php/topic,147665.msg5907585.html#msg5907585
which points to an external board that is "closed for maintenance"
but from THIS post
http://forums.taleworlds.com/index.php/topic,147665.0.html
there is the disclaimer:
(spoiler "to Install")
I have also included the source with the download. If you are curious about how anything works (or doesn't) and want to look, then feel free to do so. Please ask me for permission if you want to use any of my code. (Especially now that I'm not the sole author of all the code for the mod.) Thanks.
Except he hasn't been in 1 year (last active Aug 27 2014 Mat2Rivs)
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thus making the last clean Magic source that I can find Curtain of Fire from Mirathei.
This is a pity as the weaves as a presentation are nice, as is decoupling the precise weave tied to a throwable item (which after all Phantasy Calradia also does). The weaves themselves have value in terms of time savings as templates; its a pity some additional hours have to be burned to how to say "re-invent the wheel). But it's mostly a matter of hours, starting from Mirathei's code as a template. The weave selection presentation is very slick and probably needs a week to re-verse engineer, probably using Silverstag presentations as a template. That's my take on it, as an interested observer. This assumes magic and only magic are of interest in the source... The weave symbols were a nice touch; it's a pity not to have those instead of having to ask someone to draw a fresh set.
what else is unique? The mana bar driven by Rubik's troop ratio bar is fleshed out in OSP format for Silverstag's fatigue bar, which could be adapted
to show mana instead of fatigue. Pity both can't be displayed at the same time, by moving the location of a second troop ratio bar to so many units lower y
coordinate than the first bar, and reinitializing/re-updating the newly renamed second presentation. A bar happy person could have morale, or fear, or "divine flux" for that matter showing someplace...
Is there anything at all else that is unique? Items, troops, city names are all easily redone in a mod, so they aren't critical. Particle effects? Races?
Wormholes between points (if that is what the transporter obelisks are) haven't been copyrightable since Kubrick's 2001: A Space Odyssey but the pictures used to make the map icon for one and the specific code to activate one ought not to be cut and pasted. Darn shame, another couple days lost reinventing a wheel.
I personally don't want to make yet another mod based on yet another person's book. I'd rather have code that eventually did what I wanted; any items
troops scens city names maps inherited as baggage is just eye candy to dress up otherwise plain seeming code. But I see The Gathering Storm as an excellent reference on the state of magic 3-4 years ago, and likely strongly influences other (closed source) magic products out there. It's loss as a OSP doesn't block magic, it just adds a half month of inconvenience for mods that wanted to do magic. It remains possible that by forcing modders to come up with a different way to do things, the result becomes superior (in the same way a notorious gang of monkeys armed with typewriters can eventually write Shakespeare). Given enough bandwidth, anything can be cracked/replaced/perhaps-redone without the same baggage holding it back...
- GS