SP Fantasy Warsword Conquest - New Opening Post

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Dorfus145 said:
Dwarves can only kill at short range. If you wanna kill big and normal hordes, both at long or short distance, take the engineers. If you want to snipe your enemy and leave just a bunch of noobs left for when they arrive to your infantry, take the engineers.

Take the Marksman, they have more accuracy and damage
 
They are very slow and they only have one bullet in their ammo clip, the Engineers can shoot like 2 more shots than them while they're reloading and just because have 10 more accuracy that does not compensate the huge slowness of their gun, and still the Engineers' damage is close enough to almost kill a Warrior Priest so it's enough since it has 2 shots so the damage doubles.

And also because I don't know exactly if you can upgrade the imperial marksmen to Jaegerkorps
 
Bobtheheros said:
You can, and the damage matters, as well as the bullet speed, it means the Jaeger have a lot less bullet drop
Jaegercorps start firing at a longer distance than Engineers and they also hit things further away. But that doesn't make them better. An army of 50 Master Engineers can easilly take 100 Orcs out (with minimal casualties), an army of 50 Jaegercorps cannot. The 7barrel has a terrible bullet drop and lower damage. But six shots before reloading vs. 1 shot takes the cake any day. My army is all engineers and I know why.
 
I designed the Jaegerkorps to be specialists mixed in the ranks of regular riflemen. 

They are indeed a poor choice as the only type of rifleman in an army, but they are great for softening up the enemy force before they are in range of the bulk of your ranged troops.

If only there was a way to tell them to prioritze enemy Lords.  :twisted:
 
Hesha said:
Jaegercorps start firing at a longer distance than Engineers and they also hit things further away. But that doesn't make them better. An army of 50 Master Engineers can easilly take 100 Orcs out (with minimal casualties), an army of 50 Jaegercorps cannot. The 7barrel has a terrible bullet drop and lower damage. But six shots before reloading vs. 1 shot takes the cake any day. My army is all engineers and I know why.
We actually were comparing the Jaegerkorps with the Skryre Engineers, not with the Dwarven Engineers

Damnit why is the computer being so harsh with the imperials? We've already conquered Talabheim and Nuln and the worst part is that I couldn't play it so the computer decided it by itself .-. Well it's not really like we were not going to win since we were like 1500 guys against 300 in both sieges but still I feel like the computer is making the imperials more dumb, and by that I mean that when they are sieging a castle and we siege one instead of holding position all of them go and try to stop us and at the end they can't because we're more :/
 
I already said the dwarves were great. They'd lose out vs Jaeger if they were human sized in a Jaeger vs Master engies fight, I think. But short size ruins everything.
 
Bobtheheros said:
I already said the dwarves were great. They'd lose out vs Jaeger if they were human sized in a Jaeger vs Master engies fight, I think. But short size ruins everything.

1 vs. 1 the Jaegerkorps will probably beat any other "archer" in the game due to range.

Theoretically.
 
Birger Jarl said:
Bobtheheros said:
I already said the dwarves were great. They'd lose out vs Jaeger if they were human sized in a Jaeger vs Master engies fight, I think. But short size ruins everything.

1 vs. 1 the Jaegerkorps will probably beat any other "archer" in the game due to range.

Theoretically.
If they miss they are f**ked. And I've experienced this myself, it's not like this guys do massive casualties to my units, I've even seen like a 7 Jaegerkorps unit that didn't do almost **** to my army :/
 
Bobtheheros said:
That's because you're skavens and short races are pretty much immune to ranged fire, especially accurate one
Well complain about humans being too unaccurate to hit short sized creatures then, don't know why they're called JAEGERkorps if they cannot hit mutants rats that are almost the size of a man
 
Dorfus145 said:
Bobtheheros said:
That's because you're skavens and short races are pretty much immune to ranged fire, especially accurate one
Well complain about humans being too unaccurate to hit short sized creatures then, don't know why they're called JAEGERkorps if they cannot hit mutants rats that are almost the size of a man


A limitation in the AI doesn't allow an archer to adjust their aim to compensate for a custom hitbox; they will keep trying to score a headshot on the default human hitbox regardless.

As such, any time a gobbo, skaven or stunty does get hit, the archer actually missed - which is why the highly accurate marksmen are terrible against the smaller races as they land "headshot" after "headshot".

 
Dorfus145 said:
So that means that the lesser accuracy the "Archers" have the most possibilities they have to hit? .-.

To a certain extent, yes.

If they aim for the default head but instead accidentally hit the default chest or default stomach they will headshot the gobbo/skaven/dwarf's custom hitbox instead.

If they are accurate enough to always land a headshot on the default hitbox they will never hit the custom hitbox.

However if they are so bad they can't hit the broad side of a barn, naturally they won't hit anything regardless.
 
Only agaisnt short stuff, the Jaeeger have better chance to hit short stuff at longer range.

The ratling gun is probably the best unit to kill short units, 10 shots, low accuracy.
 
Birger Jarl said:
To a certain extent, yes.

If they aim for the default head but instead accidentally hit the default chest or default stomach they will headshot the gobbo/skaven/dwarf's custom hitbox instead.

If they are accurate enough to always land a headshot on the default hitbox they will never hit the custom hitbox.

However if they are so bad they can't hit the broad side of a barn, naturally they won't hit anything regardless.

Couldn't you, like, reduce the shot speed so it goes down enough for it to hit the shorter hitboxes?

EDIT: Wait no then that would make it harder for them to hit the bigger hitboxes, ignore that
 
Dorfus145 said:
Birger Jarl said:
To a certain extent, yes.

If they aim for the default head but instead accidentally hit the default chest or default stomach they will headshot the gobbo/skaven/dwarf's custom hitbox instead.

If they are accurate enough to always land a headshot on the default hitbox they will never hit the custom hitbox.

However if they are so bad they can't hit the broad side of a barn, naturally they won't hit anything regardless.

Couldn't you, like, reduce the shot speed so it goes down enough for it to hit the shorter hitboxes?

EDIT: Wait no then that would make it harder for them to hit the bigger hitboxes, ignore that

The only real solution would be to make the head hitbox of the smaller races taller, but that would lead to the opposite effect: shots going waaaay above the model would still headshot them.

Which would be fairer, but look quite bad.
 
Then it would be waaaaay too easy to headshot short stuff :I


God damnit why is my game selling Hochland Sniper Rifles in Putrid Stump? I never used Morgh's editor to do that!
 
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