SP Native Pre-Battle Orders & Deployment (v0.96.3 for Warband 1143+WSE)-patch for 115x

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Hello guys, I am playing the mod Suvarnabhumi Mahayuth, it comes with the PBOD mod, all the settings for pre orders and diplomacy are working good but I can't figure out how to get to work the battle sizer in the camp menu...I've tried to set it/save/exit and restart, it saves correctly but it's not applying in the battles, the game still follow the settings of the main menu option(30-150), I'm sure I'm missing some step, do I have to download something else to make it work? any advice?

many thanks in advance
 
Hello, when I play with this mod during battles archers always run away from melee. Like I know archers would skirmish and all but I'm talking about 20+ archers running en masse from 3 cavalry. Only to turn around and fight when they reach the edge of the battlefield, if any even survive the run to there. Is this supposed to happen or not?
 
Hello, I have a question about this mod's use.

https://www.youtube.com/watch?v=yEsqoaFa7HQ#t=237

In this video, in the new game "Carribean!" (same guys who made WFAS IIRC), you can at this point see positions such as "shieldwall", "ranks", etc.. Is this mod being used for the game? It's been a while since I used this mod but I immediately remembered it when I saw this.
 
Caba`drin said:
IMPROVED 'Patch' now available for use with installations of Warband v1.15x

Run the mod installer as normal first (OKing it when it tells you it is the wrong version of Warband), then run the 'patch' installer, and finally run the game from the shortcut the installers created.

If you've installed the prior version of this patch, install this one. It works without the copy-paste hacking I was doing.

M&B Nexus Download

Sounds like an amazing mod. Anybody got a working link for the patch or could upload it somewhere please?

 
piotras said:
Caba`drin said:
IMPROVED 'Patch' now available for use with installations of Warband v1.15x

Run the mod installer as normal first (OKing it when it tells you it is the wrong version of Warband), then run the 'patch' installer, and finally run the game from the shortcut the installers created.

If you've installed the prior version of this patch, install this one. It works without the copy-paste hacking I was doing.

M&B Nexus Download

Sounds like an amazing mod. Anybody got a working link for the patch or could upload it somewhere please?

bump

Could aynone post a working link to the patch of this fantastic mod?
 
the instructions for this mod basically say download and run an exe which reads the registry. Obviously, this will not work on Linux. However, I have played a mod on Linux that has this prepackaged and it works fine. Can anyone point me to some directions for installing this mod on a Linux box?

Also, anyone using this under Linux besides me through another Mod having issues with controlling the camera in the after death mode where you watch the battle?
 
Does v0.96.3 work on Floris 2.54/2.55? I know that floris has v 0.91 already but would really like v0.96.3 to work, cause pre battle positioning is a godsend. Also I'm using M&B warband 1.158. Any help would really be appreciated.
 
Is there a way to alter the source files so that I can revert back to native's order menus? Most of the orders don't work very well for me, and Native's list is enough for what I want to do anyway.
 
dimvision said:
Does v0.96.3 work on Floris 2.54/2.55? I know that floris has v 0.91 already but would really like v0.96.3 to work, cause pre battle positioning is a godsend. Also I'm using M&B warband 1.158. Any help would really be appreciated.

Ofcourse, here you go http://www.mbrepository.com/file.php?id=2340
I would recommend before asking for anything you try to search/do it yourself, it helps as it saves you time.
 
hi, I would ask if pre battle order could be a sub mod of other mods...for example i'd like to add pre battle order to ad 1257...it's possible?
 
Is there a way to get battle updates (you take x damage etc) to come back? They don't display in battle for me with this mod. Great mod though, big help!
 
Hi guys i need your help.
Well im not a programmer and i dont understand how python works.

I have Floris 2.55 and warband 1.153 and i want to update PBOD to 0.96 as the verison in Floris is 0.91... I didnt find any tutorial how to achieve this, so plz tell me exactly how to do that step by step  ... Ty

P.S : i went to the repository and found nothing that explain how to do
 
Madgik51 said:
Hi guys i need your help.
Well im not a programmer and i dont understand how python works.

I have Floris 2.55 and warband 1.153 and i want to update PBOD to 0.96 as the verison in Floris is 0.91... I didnt find any tutorial how to achieve this, so plz tell me exactly how to do that step by step  ... Ty

P.S : i went to the repository and found nothing that explain how to do

This may be difficult, as far as I know Floris is not setup to run with WSE while PBOD .96 seems to require it.
 
I got the same OPCODE error as English_Knight and Andrei Haiducul, namely
English_Knight said:
SCRIPT ERROR ON OPCODE -2147483088: Invalid troop ID: 1131120; Line NO: 602: At script [556] npc_decision_checklist_faction_ai_alt.
but with a different Troop ID. I use the Warband Enhanced mod for M&B 1.143, which also includes Diplomacy and Freelancer, and the error occured independantly of the AI Formation choice. Here's the rgl_log, if it's of any use:
Code:
Starting new log file.
 Version:  1.143 
 
-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: AMD Phenom(tm) II X4 850 Processor (AuthenticAMD)
 - L1 cache size: 64K
 - L2 cache size: 512K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt 
 - Number of CPUs: 4 ( Speed: ~3322MHz / ~3322MHz / ~3322MHz / ~3322MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 560 
 - Texture Memory: 4045 ( Available Texture Memory: 4006 )

 
 Processing Ini File {
 Module_name =  Calradia 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Resource  test 
 Loading Resource  textures_face_gen 
 Loading Resource  shaders 
 Loading Resource  textures 
 Loading Resource  materials 
 Loading Resource  materials_face_gen 
 Loading Resource  uimeshes 
 Loading Resource  meshes_face_gen 
 Loading Resource  helpers 
 Loading Resource  map_tree_meshes 
 Loading Resource  map_icon_meshes 
 Loading Resource  particle_meshes 
 Loading Resource  skeletons 
 Loading Resource  tree_meshes 
 Loading Resource  xtree_meshes 
 Loading Module Resource  grass_meshes 
 Loading Resource  plant_meshes 
 Loading Resource  body_meshes 
 Loading Resource  object_meshes 
 Loading Resource  object_bodies 
 Loading Resource  goods_meshes 
 Loading Resource  item_meshes1 
 Loading Resource  horse_a 
 Loading Resource  arabian_horses 
 Loading Resource  arabian_castle 
 Loading Resource  food 
 Loading Resource  beards 
 Loading Resource  armors_b 
 Loading Resource  armors_c 
 Loading Resource  armors_d 
 Loading Resource  armors_e 
 Loading Resource  armors_f 
 Loading Resource  armors_g 
 Loading Resource  armors_h 
 Loading Resource  armors_i 
 Loading Resource  boots_b 
 Loading Resource  boots_c 
 Loading Resource  helmets 
 Loading Resource  helmets_b 
 Loading Resource  village_houses 
 Loading Resource  village_houses_a 
 Loading Resource  village_houses_b 
 Loading Resource  hair 
 Loading Resource  deneme 
 Loading Resource  interiors_a 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  arena 
 Loading Resource  map_icons_b 
 Loading Resource  castle_a 
 Loading Resource  dungeon 
 Loading Resource  stone_houses 
 Loading Resource  snowy_houses 
 Loading Resource  snowy_castle 
 Loading Resource  helmets_d 
 Loading Resource  helmets_e 
 Loading Resource  helmets_f 
 Loading Resource  castle_b 
 Loading Resource  square_keep 
 Loading Resource  anim_b 
 Loading Resource  shields 
 Loading Resource  shields_b 
 Loading Resource  weapon_meshes_c 
 Loading Resource  xtree_meshes_b 
 Loading Resource  map_icons_c 
 Loading Resource  pictures 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Resource  scene_encounter_spot 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  scene_small_tavern 
 Loading Resource  weapon_meshes1 
 Loading Resource  weapon_meshes_b 
 Loading Resource  houses1 
 Loading Resource  wall_meshes1 
 Loading Resource  town_houses 
 Loading Resource  doors 
 Loading Resource  churches 
 Loading Resource  town_houses_b 
 Loading Resource  castle_c 
 Loading Resource  castle_d 
 Loading Resource  castle_e 
 Loading Resource  castle_f 
 Loading Resource  castle_g 
 Loading Resource  castle_h 
 Loading Resource  castle_i 
 Loading Resource  gatehouse 
 Loading Resource  viking_houses 
 Loading Resource  fake_houses 
 Loading Resource  town_houses_c 
 Loading Resource  particles_2 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  interiors_d 
 Loading Resource  costumes_b 
 Loading Resource  costumes_c 
 Loading Resource  arena_costumes 
 Loading Resource  boots_a 
 Loading Resource  terrain_borders 
 Loading Resource  terrain_borders_b 
 Loading Resource  skyboxes 
 Loading Resource  object_b 
 Loading Resource  tree_e_meshes 
 Loading Resource  destroy 
 Loading Resource  xtree_meshes_c 
 Loading Module Resource  grass_meshes_b 
 Loading Resource  interiors_steppe 
 Loading Resource  grooming_horse 
 Loading Resource  town_houses_d 
 Loading Resource  horses_b 
 Loading Resource  ani_horse_mounted 
 Loading Resource  deneme2 
 Loading Resource  horse_skeleton 
 Loading Resource  steppe_fake_houses 
 Loading Resource  weapon_meshes_d 
 Loading Resource  tableau_shields 
 Loading Resource  heraldic_armors 
 Loading Resource  spear 
 Loading Resource  weapons_e 
 Loading Resource  weapons_f 
 Loading Resource  instruments 
 Loading Resource  sarranid_armors 
 Loading Resource  custom_banner 
 Loading Resource  simple_primitives 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_death 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_poses 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_strikes 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_lancer 
 Loading Resource  ani_attacks 
 Loading Resource  ani_kicks 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_defends 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_jump 
 Loading Resource  ani_wedding 
 Loading Resource  arabian_props 
 Loading Resource  uni_jump 
 Loading Resource  uni_stances 
 Loading Resource  uni_equip 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_defence 
 Loading Resource  uni_sideways 
 Loading Resource  dart 
 Loading Resource  armors_new_a 
 Loading Resource  armors_new_b 
 Loading Resource  armors_new_heraldic 
 Loading Resource  armors_new_arena 
 Loading Resource  crossbows 
 Loading Resource  arabian_armors 
 Loading Resource  rock 
 Loading Resource  costumes_d 
 Loading Resource  nordic_helmets 
 Loading Resource  sarranid_helmets 
 Loading Resource  sarranid_armor 
 Loading Resource  raw_materials 
 Loading Resource  khergit_lady_dress 
 Loading Resource  vaegir_helmets 
 Loading Resource  gauntlets_new 
 Loading Resource  sarranid_lady_dress 
 Loading Resource  sarranid_boots 
 Loading Resource  bride_dress 
 Loading Resource  full_plate_armor 
 Loading Resource  weapon_meshes_e 
 Loading Resource  fur_armors_a 
 Loading Resource  ui_server_filter 
 Loading Resource  warhorse_new 
 Loading Resource  ship 
 Loading Resource  arabian_houses 
 Loading Resource  object_c 
 Loading Resource  tree_f 
 Loading Resource  interiors_arabian 
 Loading Resource  arabian_village 
 Loading Resource  valleyProps 
 Loading Resource  workshops 
 Loading Resource  barrier_primitives 
 Loading Resource  town_houses_e 
 Loading Module Resource  Papas_Community_Animations 
 Loading Module Resource  pbod_resources 
 Loading Module Resource  std_banners 
 Loading Module Resource  std_banners_default 
 Loading Module Resource  std_flags_vertical 
 Loading Module Resource  custom_missiles 
 Loading Module Resource  pics_freelancer 
 Unrecognized Module_info directive =  network_compatible . Skipping.
 Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
 Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
 Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
 Unrecognized Module_info directive =  allow_unset_script_params . Skipping.
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  27784 
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 610 parties added.
 launch complete.
 SCRIPT ERROR ON OPCODE -2147483088: Invalid Troop ID: 1908274619; LINE NO: 602: 
 At Script [556] npc_decision_checklist_faction_ai_alt. 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
Frame# : 2896 
Saving options...  OK!
 Exiting network manager...  OK!
 Deleting resources...  OK!
 Exiting physics manager...  OK!
 
 num rt_material : <c: r  2 > / <c: y 4 >
 
 Render Target Format Usages:
 A8 :  3 ( 1 1 1  )
 A16B16G16R16 :  7 ( 1 1 1 1 1 1 1  )
 D24X8 :  1 ( 0  )
 D16 :  1 ( 1  )
 R16F :  2 ( 1 0  )
 G16R16F :  5 ( 1 1 1 1 1  )
 A16B16G16R16F :  3 ( 0 0 0  )
 
Dumping resource usage information: 
 #Full textures:  22 
 #RT textures:  22 
 #RT materials:  4 
 #RT Memory usage:  76335 
 Exiting graphics manager...  OK!
 
Current Config { 
	first_time : 0 
	texture_detail : 75 
	render_buffer_size : 15 
	max_framerate : 120 
	start_windowed : 0 
	use_pixel_shaders : 1 
	use_vertex_shaders : 1 
	fake_reflections : 1 
	show_framerate : 1 
	use_ondemand_textures : 1 
	use_ondemand_textures_mt : 1 
	disable_music : 0 
	disable_sound : 0 
	disable_frequency_variation : 0 
	cheat_mode : 0 
	enable_blood : 1 
	enable_edit_mode : 0 
	force_single_threading : 0 
	debug_mode : 0 
	display_width : 1920 
	display_height : 1080 
	display_bits : 32 
	antialiasing : 4 
	sample_quality : 0 
	alpha2coverage : 1 
	force_vsync : 1 
	shadowmap_quality : 1 
	shader_quality : 2 
	postfx_dof : 1 
	postfx_hdr : 2 
	postfx_autoexp : 1 
	flora_degrade_distance : 125.490196 
	flora_lod_detail : 0 
	use_instancing : 1 
	use_secure_connection : 0 
	max_number_of_connections : 16 
	look_for_server_on_this_machine : 0 
	music_volume : 0.400000 
	sound_volume : 1.000000 
	mouse_sensitivity : 0.168100 
	invert_mouse : 0 
	enable_lighting : 1 
	enable_particles : 1 
	enable_blood : 1 
	enable_character_shadows : 1 
	enable_accurate_shadows : 1 
	number_of_corpses : 5 
	grass_density : 75 
	combat_speed : 2 
	friend_combat_difficulty : 1 
	adapter_format : 0 
	reduce_combat_ai : 1 
	reduce_campaign_ai : 1 
	combat_difficulty : 2 
	display_labels : 1 
	display_targeting_reticule : 1 
	display_attack_direction : 0 
	turn_camera_with_horse_in_first_person : 2 
	verbose_damage : 1 
	verbose_shot_difficulty : 0 
	battle_size : 2.250000 
	attack_direction_control : 2 
	defend_direction_control : 0 
	lance_control : 1 
	anisotropic_filtering : 1 
	enable_environment_shadows : 1 
	verbose_casualties : 1 
	verbose_experience : 0 
	realistic_shadows_on_plants : 2 
	number_of_ragdolls : 5 
	gamma : 2.500000 
	character_detail : 0.675800 
	character_shadow_detail : 0.675800 
	control_mouse_movement_y_scale : 1.500000 
	blood_stains : 2 
	use_winmm_audio : 0 
	auto_gfx_quality : 0 
}
 
Closing log file... 
 
Hy caba'drin, i try to compile it to native module system v 1.66, but i get this error,

oVsaBWS.png


i'll very happy if you or someone here can help me.
 
Caba`drin said:
Diplomacy + Pre-Battle Orders & Deployment
Versions 4.2 + 0.96.3 for Warband 1.143+WSE

Diplo + PBOD for use with Floris Basic
Versions 4.1 + 0.90 for Floris Basic 2.4 on Warband 1.143

Pre-Battle Orders & Deployment ported to With Fire and Sword
Version 0.92 for WFaS 1.143

actions.txt for use with Papa Lazarou's Combat Animation Enhancement
Version 0.91-current

OLD Versions
Archive available on the Mount&Blade Nexus.
MediaFire archive/mirror:
for Warband 1.143
for Warband 1.134
for Warband 1.132
for With Fire and Sword 1.143

M&B Repository mirror: http://www.mbrepository.com/file.php?id=2340
Hy Caba, wich one of this that doesn't need WSE??
 
ForFi said:
Why can't you also add a download to just a folder in a .zip file with Diplomacy & POD?
Installer .exe not working on your system? The .exe simplifies things, particularly for the versions needing WSE, by creating shortcuts etc.
However, a program like 7-zip can open the installer .exe like it was a .zip file.

Antoni said:
Hy Caba, wich one of this that doesn't need WSE??
Caba`drin said:
*For any worried about compatibility with non-WSE mods, the non-WSE version will continue to receive bugfixes to those core features as necessary (and as possible without WSE): non-WSE installer (with kit)--v0.92
 
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