Author Topic: [W][S] Redwall: Vermin Resurgence [Dead]  (Read 392664 times)

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Mandible

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[W][S] Redwall: Vermin Resurgence [Dead]
« on: October 16, 2010, 09:30:50 PM »
[EDIT] I am so sorry about all the images. Photobucket decided to revoke all external sharing, so all the images are dead. It makes me sad too, but I'm not going to hunt down and reupload every picture. The mod is dead, so there wouldn't be much point.





Mossflower Country and the surrounding lands and islands are in a time of terrible upheaval and violence! The bands of corsairs that frequent the Western shores have grown in number and their inland incursions have become bold and reckless. The Mountain Fortress of Salamandastron, guarded by the mighty Badger Lord and his fighting hares of the Long Patrol, stands strong against the searat onslaught, protecting the Eastern lands from violence and war. However, with the unification of the Juska Tribes under the leadership of Zann Uthraka Ton, the weight of Vermin attacks may be too much to bear. As a response, the usually peaceful mice of Redwall Abbey have joined the fray, transforming green-robed novices into determined fighters. Goodbeasts and Vermin alike are forced to take up arms in the struggle that threatens to engulf the land.

Troop Trees:
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Apprentice Modeling:
(These images will be updated as items are completed by the Apprentice team)

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Models:
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Team:
Mandible – team leader, modeler, texturer
Diaymo/Marsleader- 2D Artist
Jezze - Coder
Jimmy3LT - rigger (also hare modeler)
Lord Drake – writer & apprentice modeler
Demonwolf - modeler
Crazy Viking – writer
Ragarr_OotL (Ragarr and Gerard) - Artwork

Signatures:



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« Last Edit: April 06, 2018, 03:22:54 AM by Mandible »

Mandible

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Re: [W/S]Redwall: Vermin Resurgence
« Reply #1 on: October 16, 2010, 09:32:00 PM »
Redwall: Vermin Resurgence is a rebirth of the Redwall Mod under new leadership.

Planned Features:
This is a mod based on Brian Jaques' Redwall novels, a world in which small woodland animals battle each other for freedom, justice and power. My hope is that it will be a convincing world full of recognizable locations from the books and similar character archetypes.
New Map
Map will be replaced with a map of Mossflower
New Creatures
This mod will include the full replacement of humans with animals. Final version should include mice, squirrels, moles, hedgehogs, otters, shrews, hares, badgers, rats, weasels, stoats, ferrets, foxes, wildcats, lizards and toads.
First release will include Mice, Rats, Weasels and Hares.
Four major factions (for now) with complex troop trees. Most of these factions will eventually consist of multiple species fighting together. The system will be that each faction will have a base troop type with the rest of their army made up of secondary troops. So for the Juska, their base troop is made up of weasel warriors. Their secondary troops, however, are made up of ferrets, stoats, rats and foxes. These secondary creatures will have short, non-branching troop trees.
Dynamic Quests and Companion interaction.
The quests will depend on the player species, level, honor rating, companion relationships and army composition, ensuring that the quests will be exciting and dynamic. Companions will have quests attached to them and keeping them happy will be more important than ever.
New abilities available for certain creatures. Weasel Assassins, Mousethieves, Stoat Press Gangs, Foragers, Trackers, Trainers, Medics, Seers... Your army will include many exciting specialists.
New Options for Sieges
Infiltration, sabotage, poison, multiple angles of attack... Will you assault the fortress head-on, or take a picked body of troops along on a stealth mission first? The choices are yours.

FAQ

Q: Can we include my favorite character? A: No. This story takes in the future after all of the past Redwall heroes and villains have died. You will certainly find connections to the past, but this is a new story for a new age.

Q: Is this for Warband? A: Yes. Yes it is. Thanks for asking. Now never do it again.

Q: Can I help?  A: I don't know, can you? If so, then YES! Please do. We need skilled coders, modelers and texturers as much as any other mod. We have a surprisingly large “Research and idea generators, so unless you have some particularly brilliant suggestions, we probably don't need a lot more of them.

Q: And the ever popular: When will this be released? A:No one  knows. I will try to facilitate several playable Beta releases as new content is created and implemented but this project will very likely take several years.

Recruitment:
Help is needed and appreciated. So far, 90% of the content has been made by me and this will obviously take very long if it remains this way. If you have no skills, why not use this mod as a chance to gain some?
There are several small issues that need technical expertise. From what I have gathered, these things are not difficult or time consuming if you are experienced with them. If you feel that you can donate a little of your time to fix any of these problems, that would be wonderful.

Rigger: The tails on these models insist on following the feet and end up looking terribly stretched and ugly. This is a quick rigging fix for a rigger, and if someone would very kindly rig a single model for me, I can probably use openbrf's autorigging function to apply it to the rest until we can find a permanent solution.
Skeletons: We will be using 60%, 75%, 100%, 110%, 125% and 140% skeletons for the different creatures in the mod. We have the 75% skeleton (and the 100%, obviously) but if someone with skeleton experience could kindly share some of these other ones with us, that would be simply delightful.


LIST OF CHARACTER NAMES

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« Last Edit: August 12, 2011, 05:43:55 PM by Mandible »

Serpent Of Eden

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #2 on: October 16, 2010, 09:35:21 PM »
woot!

you should put the list of sig in this thread :-)

thomaser

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #3 on: October 16, 2010, 09:54:46 PM »
The mod looks really good  :shock:
keep up the good work man

CounterPoint

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #4 on: October 16, 2010, 10:10:13 PM »
Brilliant so far. I'd offer some of my modeling skills but I'm facing another block of military training in the next three weeks. I'll be happy to offer assistance to any of your team members regarding questions about modeling/texturing, although I'm pretty sure you have that covered. Regardless, great progress, and best of luck.

kuauik

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #5 on: October 16, 2010, 10:38:05 PM »
i'll be playing as rabbit,but it will be hard to kill such cute animals :mrgreen:

Dain Ironfoot

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #6 on: October 16, 2010, 10:54:19 PM »
Really glad to see this still going.
Ry'n ni yma o hyd

Lord Drake

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #7 on: October 17, 2010, 01:20:39 AM »
Whooo, all that concept art in one place for some reason looks cool! :mrgreen:
You want realism get your friend or parent to stand over your shoulder and every time you take damage have them whack you over the head.  The pain will be 100% realistic!
yes! and no cheating by calling ambulance! :D
"There are only 10 kinds of people in the world.
Those that understand Binary, and those that don't."

matskosteven1

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #8 on: October 17, 2010, 01:42:37 AM »
Mandible, overall I love how this is going but the character are kinda dark, I thought they were supposed to be brownish just a thought.
« Last Edit: October 17, 2010, 01:45:53 AM by matskosteven1 »
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Tibertus

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #9 on: October 17, 2010, 01:44:55 AM »
I think the rats look good. Not all animals are brown.  :roll:

matskosteven1

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #10 on: October 17, 2010, 01:48:16 AM »
I'm just saying I think there kinda dark, maybe its my phone (which I am currently using) cause I can't really see the details clearly
Oim' a mol'er hurr hurr, tis true.

Mandible

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Re: [W][S] Redwall: Vermin Resurgence
« Reply #11 on: October 17, 2010, 04:56:27 AM »
Just to put you at ease, there are several kinds of rats. Searats are black rats, horderats are brown rats, and I imagine greatrats will be grey. So you'll get plenty of colour variation.

Also your phone probably isn't the best place to test the colour...

And, I am overjoyed to present Jimmy3LT as a rigger! Thanks for you help! Now maybe we can get some tails looking NOT terrible.

DrSane

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Re: [W][S] Redwall: Vermin Resurgence (Signatures up!)
« Reply #12 on: October 17, 2010, 12:53:26 PM »
Yay new place, btw so i understand by what u mean, where your gonna upload the simpler version first with just the 4 creatures, but you said its in mossflower, do u mean for the first version its just gonna be in mossflower, or the area around mossflower, including salamandastron and the sorrounding area north south east and west, also on the other thread i offered to voices ill try and get them to u some time but sorry my comps just died and i only recently revived it by sticking the graphics cards in the microwave, i dont know how long it will last. also AWESOME WORK!!!! :lol:

Kazzan

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Re: [W][S] Redwall: Vermin Resurgence (Signatures up!)
« Reply #13 on: October 17, 2010, 01:14:44 PM »
Good luck to you mandible, hopefully you'll find a team that'll ease your burden.
 

matskosteven1

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Re: [W][S] Redwall: Vermin Resurgence (Signatures up!)
« Reply #14 on: October 17, 2010, 02:12:13 PM »
Ok mandible, thanks for clearing that up and now that im on my computer i think the rats are great
« Last Edit: October 17, 2010, 02:48:04 PM by matskosteven1 »
Oim' a mol'er hurr hurr, tis true.