Claimant quest trouble

Users who are viewing this thread

3df6c

Regular
I have just started the claimant quest with Prince Valdym the Bastard of the Vaegir's and i have some questions. Should i start by taking a castle or recruiting boyar's? It seems smartest to get some boyar's first to help me take the towns and such. But there the real problem comes: How do i get lords to join me?!? What should i tell them that Valdym would do if he were king, does it have something to do with what they say after i say ''I have''?

Some help?... anyone?
 
Unless you have a high reputation with any of the Boyar's, you'll be hard pressed to recruit any of them without any territory. A few can be easily turned if you appeal to their greed (promise land) or their honor (it's the right thing), but the majority will not. Pay attention to what they say and choose the response to convert them that best fits their personality. You'll see it enough that you'll eventually figure out what type of person the lord is after a few interactions with them. But beware, you only get the chance to convert a lord through dialogue -once-. If it fails, he will not let you try again.

I would start by taking a piece of land that's far and away from their main cities - something on the outskirts of their territory and would take time for them to get there. You could try capturing something on the outskirts near a faction that's at war with them as well, since it's possible that they will be around the area to help defend your new land (but, alternatively, your enemy might also be there attacking that faction). Once you have your starting point, build out from there to keep everything you need to defend close together and easier to get to. At that point, you may want to start recruiting lords, but only those that are close by to your territory, as they'll be easier to convert (they will often say "you are in no position to help me if I'm in trouble", which means "you have no land nearby").

Claimant quests can be tough, but keep at it. Sometimes you'll think victory is impossible, and other times you'll work your butt off and win a few key victories. Just remember you're outnumbered, so you need to play it safe, but aggressive. Get rid of their armies by luring them away from help and taking them out 1 by 1. Don't be afraid to take some of them hostage from time to time too if you need the extra money, or to keep them from coming back with a new army so quickly. Alternatively, don't be afraid to let them go either if you have the option. Once you finish the quest, these lords will be part of your kingdom, so try not to piss them off to much - otherwise you'll see a lot of them leaving for other factions and that can be bad for you later.
 
Ideally you should start the quest when that faction is at war with someone else. Once I rebelled against Swadia while they were at war with 3 other factions, took one castle and they immediately asked for peace. Then I could run around recruiting lords. :3
 
Hmm... seems to easy. If the kingdom already is being crushed by its other enemies, it won't be much left to rebel against once you are done collecting lords.
 
Well yeah it does have it's problems. I got so bored I actually ended up conquering most of the Rhodoks before I could go to war with Swadia again. :razz:
 
Haha, awesome. I have now captured half of Vaegir but i have only managed to make 2 lords join me. I'll keep trying though as i capture reyvadin and curaw.
 
It's actually more beneficial for you to have few lords join you, if any, since you can take most everything for yourself. Lords that don't join you have nothing to complain about and will be part of your faction anyway. Those that join you and don't get much land, or you give everything to yourself, will take reputation hits.
 
Madae said:
Unless you have a high reputation with any of the Boyar's, you'll be hard pressed to recruit any of them without any territory. A few can be easily turned if you appeal to their greed (promise land) or their honor (it's the right thing), but the majority will not. Pay attention to what they say and choose the response to convert them that best fits their personality. You'll see it enough that you'll eventually figure out what type of person the lord is after a few interactions with them. But beware, you only get the chance to convert a lord through dialogue -once-. If it fails, he will not let you try again.

I would start by taking a piece of land that's far and away from their main cities - something on the outskirts of their territory and would take time for them to get there. You could try capturing something on the outskirts near a faction that's at war with them as well, since it's possible that they will be around the area to help defend your new land (but, alternatively, your enemy might also be there attacking that faction). Once you have your starting point, build out from there to keep everything you need to defend close together and easier to get to. At that point, you may want to start recruiting lords, but only those that are close by to your territory, as they'll be easier to convert (they will often say "you are in no position to help me if I'm in trouble", which means "you have no land nearby").

Claimant quests can be tough, but keep at it. Sometimes you'll think victory is impossible, and other times you'll work your butt off and win a few key victories. Just remember you're outnumbered, so you need to play it safe, but aggressive. Get rid of their armies by luring them away from help and taking them out 1 by 1. Don't be afraid to take some of them hostage from time to time too if you need the extra money, or to keep them from coming back with a new army so quickly. Alternatively, don't be afraid to let them go either if you have the option. Once you finish the quest, these lords will be part of your kingdom, so try not to piss them off to much - otherwise you'll see a lot of them leaving for other factions and that can be bad for you later.

Very sound advice, and probably the best way to go about it.

You can also try to cut off or surround well-garrisoned enemy towns and castles that you don't want to fight to try to get a better chance of recruiting the resident lord.  This is particularly useful against siege-tower castles/towns, as they take so long to prepare for.  If you actually waited for a faction to be at war with 2 or 3 other factions before starting the claimant quest, it might even be possible to criss-cross their empire with your own in order to do a mass-recruitment of enemy lords providing your right to rule and persuasion was up to par - actually, that gives me an idea for my next game...  maybe I'll report on how that goes.

Speaking of persuasion, it factors into the % you will be able to recruit from your prisoners (40% at 0, 80% at 10).  During claimant quests, you will not receive a moral penalty to the kingdom troops of the current king for obvious reasons, so this can be a great help in replacing casualties during rapid offensive maneuvers.
 
StinkyMcGirk said:
Madae said:
Unless you have a high reputation with any of the Boyar's, you'll be hard pressed to recruit any of them without any territory. A few can be easily turned if you appeal to their greed (promise land) or their honor (it's the right thing), but the majority will not. Pay attention to what they say and choose the response to convert them that best fits their personality. You'll see it enough that you'll eventually figure out what type of person the lord is after a few interactions with them. But beware, you only get the chance to convert a lord through dialogue -once-. If it fails, he will not let you try again.

I would start by taking a piece of land that's far and away from their main cities - something on the outskirts of their territory and would take time for them to get there. You could try capturing something on the outskirts near a faction that's at war with them as well, since it's possible that they will be around the area to help defend your new land (but, alternatively, your enemy might also be there attacking that faction). Once you have your starting point, build out from there to keep everything you need to defend close together and easier to get to. At that point, you may want to start recruiting lords, but only those that are close by to your territory, as they'll be easier to convert (they will often say "you are in no position to help me if I'm in trouble", which means "you have no land nearby").

Claimant quests can be tough, but keep at it. Sometimes you'll think victory is impossible, and other times you'll work your butt off and win a few key victories. Just remember you're outnumbered, so you need to play it safe, but aggressive. Get rid of their armies by luring them away from help and taking them out 1 by 1. Don't be afraid to take some of them hostage from time to time too if you need the extra money, or to keep them from coming back with a new army so quickly. Alternatively, don't be afraid to let them go either if you have the option. Once you finish the quest, these lords will be part of your kingdom, so try not to piss them off to much - otherwise you'll see a lot of them leaving for other factions and that can be bad for you later.

Very sound advice, and probably the best way to go about it.

You can also try to cut off or surround well-garrisoned enemy towns and castles that you don't want to fight to try to get a better chance of recruiting the resident lord.  This is particularly useful against siege-tower castles/towns, as they take so long to prepare for.  If you actually waited for a faction to be at war with 2 or 3 other factions before starting the claimant quest, it might even be possible to criss-cross their empire with your own in order to do a mass-recruitment of enemy lords providing your right to rule and persuasion was up to par - actually, that gives me an idea for my next game...  maybe I'll report on how that goes.

Speaking of persuasion, it factors into the % you will be able to recruit from your prisoners (40% at 0, 80% at 10).  During claimant quests, you will not receive a moral penalty to the kingdom troops of the current king for obvious reasons, so this can be a great help in replacing casualties during rapid offensive maneuvers.

I would like if you reported how it goes, could help both me and others.

What has really worked out is that before i started the rebellion they were at war with the nords, so most of the towns/castles i take have a large number of prisoners that i recruit after battle. This has resulted in that the two lords i have about 160 soldiers, but i have about 70. But it gets annoying when i have to wait for them when traveling. 
 
GUYS! I need some help, the vaegirs have no land but i still have to hunt down the lords, eh? What is the best way to do it, or will i just have to run around and try to find them?
 
Madae said:
But beware, you only get the chance to convert a lord through dialogue -once-. If it fails, he will not let you try again.
Unless they changed this, I believe it's incorrect, after a month or so you can try again.
 
Back
Top Bottom