Author Topic: [S]Conquest of Nations Rome  (Read 291130 times)

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KingLuke

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[S]Conquest of Nations Rome
« on: October 11, 2010, 05:46:58 PM »
Conquest of Nations Rome 1.0 Pre-Release
Note: Make sure to grab patch/update 1.1!

Please read the credits list below. Thank you to all of your wonderful OSP's!

For Warband 1.153

The Factions:
Roman Republic
The Gauls
Britannia
Numidia
Scythia
Germania

The Features:
New Map
(A few) Towns renamed
(Again, a few) Lords/Kings renamed
Respective Kingdom troop trees
New Items
New Sounds

...and bugs. Probably lots of them. All I know is everything seems to be working fine, but I'm not 100% sure.


Credits!

Now, Hopefully I didn't miss anyone. If I did, please tell me so I can place you in the credits.

Download 1.0 Pre-Release

Regards, KingLuke

P.S. - Please notify me of any bugs you may find! Thanks!

(click to show/hide)

Changelog:
1.1 - Patch/Update
1.0 -  Initial Pre-Release

(click to show/hide)
« Last Edit: December 28, 2014, 10:37:25 AM by KingLuke »

Marcus Fulvius Optimus

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Re: [S] Roman Invasion
« Reply #1 on: October 11, 2010, 05:48:15 PM »
Sounds interesting, good luck. I may provide/get some historical info, if you want.
"Roman, remember that you shall rule the nations by your authority, for this is to be your skill, to make peace the custom, to spare the conquered, and to wage war until the haughty are brought low!" - Publius Vergilius Maro
"We are slaves of the law in order that we may be able to be free." - Marcus Tullius Cicero
Historia, magistra vitae ---- Roma Victrix! Roma Aeterna! 卍 卍卍 卍

KingLuke

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Re: [S] Roman Invasion
« Reply #2 on: October 11, 2010, 05:52:26 PM »
Sounds interesting, good luck. I may provide/get some historical info, if you want.

Thanks, that would be great!  :)

Volkonski

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Re: [S] Roman Invasion
« Reply #3 on: October 11, 2010, 06:04:55 PM »
about bloody time,i have always wanted a mod like this but i lacked the skills to make it, i wish you the very best of luck in finishing this

corsairf4u

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Re: [S] Roman Invasion
« Reply #4 on: October 11, 2010, 06:43:24 PM »
Hello , it looks like it will be an awesome mod ! , I will keep an eye on it

Regards

KingLuke

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Re: [S] Roman Invasion
« Reply #5 on: October 11, 2010, 10:46:16 PM »
Progress Report:

Roman Troops & Troops Tree - Done
Gaul Troops & Troop Tree - Done
Factions - Done
Other Features - Working
Renaming - Working
Dialog Changes - Not started

« Last Edit: October 15, 2010, 08:19:51 PM by KingLuke »

Volkonski

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Re: [S] Roman Invasion
« Reply #6 on: October 11, 2010, 11:10:25 PM »
epic just epic

KingLuke

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Re: [S] Roman Invasion
« Reply #7 on: October 11, 2010, 11:13:06 PM »
epic just epic

Thanks!

I will add some pictures soon, I am currently just doing some python stuff.... And have renamed the kings of Gaul/Rome. I'm leaving tonight for youth group, so I'll start again tomorrow.  :D

Renkoo

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Re: [S] Roman Invasion
« Reply #8 on: October 12, 2010, 08:23:27 AM »
Quote
Roman Legionary First Cohort - Roman Legionary

that's your troop three buts its not totally correct, a first cohort are a stronger cohort then a normal cohort. because a first cohort is bigger then a normal cohort, they where the first in line for some action

I think this is something better

Roman Legionary - praetorian guards

Praetorian where  elite Roman guards

Marcus Fulvius Optimus

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Re: [S] Roman Invasion
« Reply #9 on: October 12, 2010, 01:01:20 PM »
Roman legionaries -> Roman Legionary First Cohort -> Roman Centurion -> Roman Praetorian Guard.

That would be correct. The guard should be very expensive/hard to train, though.
"Roman, remember that you shall rule the nations by your authority, for this is to be your skill, to make peace the custom, to spare the conquered, and to wage war until the haughty are brought low!" - Publius Vergilius Maro
"We are slaves of the law in order that we may be able to be free." - Marcus Tullius Cicero
Historia, magistra vitae ---- Roma Victrix! Roma Aeterna! 卍 卍卍 卍

FrisianDude

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Re: [S] Roman Invasion
« Reply #10 on: October 12, 2010, 01:04:41 PM »
Are you sure Centurion should be a unit? Soon you'd see entire armies with only Centurions and Praetorians. :o
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

Marcus Fulvius Optimus

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Re: [S] Roman Invasion
« Reply #11 on: October 12, 2010, 01:11:47 PM »
Are you sure Centurion should be a unit? Soon you'd see entire armies with only Centurions and Praetorians. :o

Better to have him than not. Good players will still play realistically, I think.
They should be at least made more expensive and harder to train.
"Roman, remember that you shall rule the nations by your authority, for this is to be your skill, to make peace the custom, to spare the conquered, and to wage war until the haughty are brought low!" - Publius Vergilius Maro
"We are slaves of the law in order that we may be able to be free." - Marcus Tullius Cicero
Historia, magistra vitae ---- Roma Victrix! Roma Aeterna! 卍 卍卍 卍

Sylke

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Re: [S] Roman Invasion
« Reply #12 on: October 12, 2010, 02:59:45 PM »
I think it's possible to make that you can have just 1 centurion for every 100 (or another number for gameplay purposes) party size.
The grim age team made something similar where you can have only 5 warrior priests in one army and 50 flagellants per warrior priest.
So I think it's possible to make some sort of system which limets overuse of centurions/praetorian guard.
Maybe praetorian guards and centurions should both upgrade from the same unit.
By the way: you can also think of your companions as centurions to make it all easier.

Kazzan

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Re: [S] Roman Invasion
« Reply #13 on: October 12, 2010, 03:21:18 PM »
They haven't made it yet, dude.
Also, their system would most likely be a bit different.
 

KillerDudeMan

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Re: [S] Roman Invasion
« Reply #14 on: October 13, 2010, 02:14:49 AM »
Well good luck with your mod. Sounds promising. Helpful advice fix the grammar mistakes to make it look more professional (tooken?)