Author Topic: Weapon durability  (Read 160 times)

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livingdeath62

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Weapon durability
« on: October 05, 2010, 10:02:27 PM »
Suggestion: After a set time, a weapon would become unusable because of the state it was in. I'm not talking one week, i'm talking about every half year. Most swords in real life won't see that much use, and the swords might just break or become unusable because of condition. Little realism effect for the game.

Good idea?

Zhukov032186

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Re: Weapon durability
« Reply #1 on: October 06, 2010, 03:29:43 AM »
  Although it would technically be realistic from a certain perspective, it really wouldn't add much besides a tiny bit of "bean counting". Wear and tear is spread out over so long a time as to be not worth the trouble, IMO. As a roaming army/warband and villages handy every little bit, visiting a blacksmith wouldn't be difficult.

  On the other hand the concept that a weapon might break on occasion in battle (rendering it useless for the remainder of the battle, but repaired afterward automatically) would be interesting. Force you to bring a spare just in case that 1 in a 1,000,000 chance of your sword breaking came on. Could have variable based on the weapon. Swords being more likely to break when beating on a heavily armored knight, but maces/blunt weapons rarely if ever, weapon material/quality affecting chances of a break, etc.
   Would also give a reason to have to go back to your "supply train" or "squire" and pick up a spare or something. Extra weapons could be carried on your horse... A lot of ways this could go.