Otreum
Regular
***UPDATE 17th OCTOBER***
DOWNLOAD
http://www.mbrepository.com/file.php?id=2292
ADDITIONS AND CHANGES
Without making a huge post, here are the changes in no particular order.
- Fixed AI barriers on a few maps to prevent horsemen from jumping down large drops safely and holding up a whole match.
- Added Extra barriers on the Battle for Hharkin map to prevent cRPG ladder users from accessing rooftops and walls, however this was the only map that was altered for cRPG.
- Removed barriers in the alleyways in the Battle for Hharkin map and replaced with more logical object placement to improve on aesthetics and to try and not confuse players.
- Expanded on the AI mesh in some maps to allow AI to access areas that players could camp out, unfortunately not all areas were covered though as it requires more effort than i'm willing to put in right now to fix those areas
- Smoothed out the terrain in the "Knee deep in Death" map to make horse riding a little less jittery and frustrating.
- Added details to the Battle for Hharkin map to give the map a little more life, also changed the texturing a little to make it more interesting.
- Fixed up a shiney water surface on the road in "Knee deep in death" which was bugging me.
Other than that, I can't think of much else.
I did add some carts to the swamp map, but really didn't like it at all, so the swamp map is as final as it is going to get.
So enjoy the latest update.
The new maps are kind of lagging behind as i've been busy with my real life job, but I do have one map that is underway which is coming along very nicely.
DOWNLOAD
http://www.mbrepository.com/file.php?id=2292
ADDITIONS AND CHANGES
Without making a huge post, here are the changes in no particular order.
- Fixed AI barriers on a few maps to prevent horsemen from jumping down large drops safely and holding up a whole match.
- Added Extra barriers on the Battle for Hharkin map to prevent cRPG ladder users from accessing rooftops and walls, however this was the only map that was altered for cRPG.
- Removed barriers in the alleyways in the Battle for Hharkin map and replaced with more logical object placement to improve on aesthetics and to try and not confuse players.
- Expanded on the AI mesh in some maps to allow AI to access areas that players could camp out, unfortunately not all areas were covered though as it requires more effort than i'm willing to put in right now to fix those areas
- Smoothed out the terrain in the "Knee deep in Death" map to make horse riding a little less jittery and frustrating.
- Added details to the Battle for Hharkin map to give the map a little more life, also changed the texturing a little to make it more interesting.
- Fixed up a shiney water surface on the road in "Knee deep in death" which was bugging me.
Other than that, I can't think of much else.
I did add some carts to the swamp map, but really didn't like it at all, so the swamp map is as final as it is going to get.
So enjoy the latest update.
The new maps are kind of lagging behind as i've been busy with my real life job, but I do have one map that is underway which is coming along very nicely.