Author Topic: Caltrops (S)  (Read 826 times)

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livingdeath62

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Caltrops (S)
« on: October 01, 2010, 10:03:54 PM »
Suggestion -
Horses always get on my nerves. We should be able to lay down caltrops (being a option in the battle screen) to kill and/or slow those pesky swadian knights in battle. The option could be "Deploy caltrops and charge the enemy". Caltrops are 4 pieces of metal sticking out at different angles, ensuring that whatever area lands upward, its always sharp.


Good idea or bad?

Zaakjes

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Re: Caltrops (S)
« Reply #1 on: October 03, 2010, 04:20:03 PM »
I don't like it.

livingdeath62

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Re: Caltrops (S)
« Reply #2 on: October 03, 2010, 05:06:57 PM »
You a cav class?

KuroiNekouPL

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Re: Caltrops (S)
« Reply #3 on: October 03, 2010, 05:18:57 PM »
There is a lot of more important things to do about cavalry, like no f*cking thrusting from horseback! :evil:

livingdeath62

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Re: Caltrops (S)
« Reply #4 on: October 03, 2010, 06:07:06 PM »
Caltrops would provide protection from cavalry, so they can't thrust from the horse if they're horse is dead or slowed from da caltrops.

Zaakjes

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Re: Caltrops (S)
« Reply #5 on: October 03, 2010, 07:45:40 PM »
You a cav class?
Yeah, I'm all khergit.  :wink:

But it's not only because of that. I think it's just too annoying when playing, because you can't see these things. Or if you can see them, they wouldn't work.

QuailLover

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Re: Caltrops (S)
« Reply #6 on: October 03, 2010, 09:25:46 PM »
They should also injury footmen too.
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jerni

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Re: Caltrops (S)
« Reply #7 on: October 03, 2010, 09:42:16 PM »
Not a bad idea at all, and historically accurate (if matters). But it won't work to much with Khergit circling attacks, only with swadian direct charge (or vaegir)

Winterwolf00

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Re: Caltrops (S)
« Reply #8 on: October 06, 2010, 01:48:13 AM »
Good idea, different object.  Wooden stakes in the ground.


livingdeath62

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Re: Caltrops (S)
« Reply #9 on: October 06, 2010, 02:00:59 AM »
Wooden stakes would require collison, scripting, AI pathing, destructable script maybe, and a hugely annoying damage script. Caltrops could show up as dots on the ground but when spread out be deadly to cavalry, good idea though

BTW, what game's that? Looks fun :D

FrisianDude

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Re: Caltrops (S)
« Reply #10 on: October 06, 2010, 02:05:50 AM »
There is a lot of more important things to do about cavalry, like no f*cking thrusting from horseback! :evil:
Ridiculous. :o Maybe with great lance, sure, but with any other lance thrusting should be fine. And spears as well, obviously.

I wouldn't mind caltrops, but I expect they'd actually be more use against footmen without leg armour then against horses. Stakes would obviously be more useful against horses, but only because they'd hate running into them.

Wooden stakes would require collison, scripting, AI pathing, destructable script maybe, and a hugely annoying damage script.
Caltrops as well. :S
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

livingdeath62

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Re: Caltrops (S)
« Reply #11 on: October 06, 2010, 02:38:56 AM »
There is a lot of more important things to do about cavalry, like no f*cking thrusting from horseback! :evil:
Ridiculous. :o Maybe with great lance, sure, but with any other lance thrusting should be fine. And spears as well, obviously.

I wouldn't mind caltrops, but I expect they'd actually be more use against footmen without leg armour then against horses. Stakes would obviously be more useful against horses, but only because they'd hate running into them.

Wooden stakes would require collison, scripting, AI pathing, destructable script maybe, and a hugely annoying damage script.
Caltrops as well. :S

Wouldnt need collision scripting, AI pathing, destructable script, only a small annoying damage script

Winterwolf00

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Re: Caltrops (S)
« Reply #12 on: October 06, 2010, 04:50:00 AM »
Wooden stakes would require collison, scripting, AI pathing, destructable script maybe, and a hugely annoying damage script. Caltrops could show up as dots on the ground but when spread out be deadly to cavalry, good idea though

BTW, what game's that? Looks fun :D

I believe that is Empire Total War.

Zhukov032186

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Re: Caltrops (S)
« Reply #13 on: October 06, 2010, 05:23:36 AM »
  Well, ideally, eventually you'd work all kinds of ancient weapons and tactics in. Caltrops and stakes both are perfectly valid ideas. I can't really say how often something like a caltrop was used, can't think of any instance offhand, stakes and ad-hoc fortifications were far more common I 'spect. Technically, different ones loaded dead bodies/cattle into trebuchet and catapults and lobbed them over city walls over the years, but that doesn't mean it was particularly common.
   What all this stuff would boil down to is making WB more tactical, with a more involved pre-battle phase. I personally love all kinds of complexity and realism, so am all for this kind of stuff. The problem is WB isn't, at present, an ultra-tactics oriented game. It's more of a FPS with the trappings of larger scale warfare thrown on. This could be remedied easily enough, just depends on what TW really wants to do with the game and if a majority of people want a "tactical medieval FPS".

   I kinda look at this thing like a medieval BattleZone, as is, if anybody remembers that old game. It'd be awesome to make it more complex though.