The need seems sufficient for the creation of an independant thread.
X-Server Event Notice!
X-Server Siege Xtravaganza
Date - 10-22-10 (moved from the 16th, apologies)
Time - 9:00pm Eastern Start (The match will start promptly at this time...with or without you)
Maps - 3 Castles / 5 Rounds Each / 8:00 Minute Rounds
Map 1 - Turin Castle (Castle 3) - Rhodok (Team 2 Defending) vs Nords (Team 1 Attacking)
Map 2 - Rhudkhan Castle (Castle 2) - Vaegir (Team 1 Defending) vs Khergits (Team 2 Attacking)
Map 3 - Mahdaar Castle (Castle 5) - Sarranid (Team 2 Defending) vs Swadia (Team 1 Attacking)
Respawn - 5 Second Attacking
Server Size - 60 slots
Gold - 2000/150/150
FF - 100% Friend - Melee/Ranged
Seige Recap Videos:
Part 1 Epic
Part 2 Epicer
Part 3 (updated to fix some editing errors)
X-Server Event Notice!
X-Server Siege Xtravaganza
Date - 10-22-10 (moved from the 16th, apologies)
Time - 9:00pm Eastern Start (The match will start promptly at this time...with or without you)
Maps - 3 Castles / 5 Rounds Each / 8:00 Minute Rounds
Map 1 - Turin Castle (Castle 3) - Rhodok (Team 2 Defending) vs Nords (Team 1 Attacking)
Map 2 - Rhudkhan Castle (Castle 2) - Vaegir (Team 1 Defending) vs Khergits (Team 2 Attacking)
Map 3 - Mahdaar Castle (Castle 5) - Sarranid (Team 2 Defending) vs Swadia (Team 1 Attacking)
Respawn - 5 Second Attacking
Server Size - 60 slots
Gold - 2000/150/150
FF - 100% Friend - Melee/Ranged
Seige Recap Videos:
Part 1 Epic
Part 2 Epicer
Part 3 (updated to fix some editing errors)
Registration and Disclaimer: Participation will be based on registration by quoting and posting in this thread. Do not register your clan if you "might" be able to attend, need to check with someone, or don't have the numbers. Serious Registrations Only. List your expected number of troops upon your registration. You will be held to this prediction. Participating clans are a first come, first server basis. You will be sided with additional clans that register with you therefore if you wish a particular ally I recommend quickly solidifying your alliance and register together. I hold the right to revoke the registration of a clan at anytime if I see fit.
Mercenary Slots = 6 Max. You may register as a mercenary for this event but involvement will be by clans hiring you to their team.
Xtravaganza Duel Tournament for Mercenary Selection: 10-17-10 @ 6:00pm eastern on X-server
Duel Rules:
Faction = Swadia
No Shields
Minimum Armour Only
First fighter to 3 wins is the winner.
The Results of the Duel Competition are as follows:
1st = Balion Mercenaries 2-0
2nd = Defenders of Faith 2-1
3rd = Paladins of the Round Table 1-2
4th = Thunder Bringer Guard 0-2
5th = Kingdom of Avalon (DNS)
6th = Golden Kingdom (DNS)
1. Hoboknight Puppy
2. Scott Ray Balion = Team 1
3. Fortinbras DoF = Team 2
4. Ravenstein DoF = Team 2
5. Master Unicorn KoA = Team 2
6. SPQR PRT = Team 1
7. FroggyLuv GK = Team 1
Rules of Engagment
1. Clans will designate no more than 2 "delegates". Only "delegates" may utilize non-team chat. This will be enforced by kicking offenders during the match if needed.
2. Defending clans may mount a force to sally out of the castle. This force may only exit through a gate, door, or down a ladder. No jumping from walls/opening/towers ect. to the outside part of the castle.
3. Spies will be allowed to open gates/doors if they can be persuaded to do so. This is strictly at their own loss of honor and/or risk of personal injury.
4. Any and all strategies may be utilized to take/defend a castle. Put your thinking caps on.
Spies/Subterfuge - I see a variety of ways a spy could be utilized to gain access to a castle's defenses. Therefore spies will be allowed to be utilized in this event. The spy must agree upon these stipulations...
1. If they are discovered and teamkilled, they must go spectator and remain spectator for the remainder of the entire match.
2. If discovered, the spy has the ability to escape if possible and retreat to the enemy forces. If they make it to the ranks of the army they aided then they may join the ranks and fight with them.
Sub-clause : If the spy escapes by "jumping" from a wall or tower they are not allowed to fight with that side for the remainder of that round. (They must have time to heal).
3. Once they attempt/succeed in making it to the other team they are not allowed to attempt another act of subterfuge for the remainder of that castle.
Clan Alliances w/ Troops available to fight
Team 1 = Balion, PRT, Golden Kingdom, Dark Covenant, Mercenaries - Score = 13
:vs:
Team 2 = Thunder Bringer Guard, Kingdom of Avalon, The Kingdom of Veluca - Score = 0
Mercenary Slots = 6 Max. You may register as a mercenary for this event but involvement will be by clans hiring you to their team.
Xtravaganza Duel Tournament for Mercenary Selection: 10-17-10 @ 6:00pm eastern on X-server
Duel Rules:
Faction = Swadia
No Shields
Minimum Armour Only
First fighter to 3 wins is the winner.
The Results of the Duel Competition are as follows:
1st = Balion Mercenaries 2-0
2nd = Defenders of Faith 2-1
3rd = Paladins of the Round Table 1-2
4th = Thunder Bringer Guard 0-2
5th = Kingdom of Avalon (DNS)
6th = Golden Kingdom (DNS)
2. Scott Ray Balion = Team 1
3. Fortinbras DoF = Team 2
4. Ravenstein DoF = Team 2
5. Master Unicorn KoA = Team 2
6. SPQR PRT = Team 1
7. FroggyLuv GK = Team 1
Rules of Engagment
1. Clans will designate no more than 2 "delegates". Only "delegates" may utilize non-team chat. This will be enforced by kicking offenders during the match if needed.
2. Defending clans may mount a force to sally out of the castle. This force may only exit through a gate, door, or down a ladder. No jumping from walls/opening/towers ect. to the outside part of the castle.
3. Spies will be allowed to open gates/doors if they can be persuaded to do so. This is strictly at their own loss of honor and/or risk of personal injury.
4. Any and all strategies may be utilized to take/defend a castle. Put your thinking caps on.
Spies/Subterfuge - I see a variety of ways a spy could be utilized to gain access to a castle's defenses. Therefore spies will be allowed to be utilized in this event. The spy must agree upon these stipulations...
1. If they are discovered and teamkilled, they must go spectator and remain spectator for the remainder of the entire match.
2. If discovered, the spy has the ability to escape if possible and retreat to the enemy forces. If they make it to the ranks of the army they aided then they may join the ranks and fight with them.
Sub-clause : If the spy escapes by "jumping" from a wall or tower they are not allowed to fight with that side for the remainder of that round. (They must have time to heal).
3. Once they attempt/succeed in making it to the other team they are not allowed to attempt another act of subterfuge for the remainder of that castle.
Clan Alliances w/ Troops available to fight
Team 1 = Balion, PRT, Golden Kingdom, Dark Covenant, Mercenaries - Score = 13
:vs:
Team 2 = Thunder Bringer Guard, Kingdom of Avalon, The Kingdom of Veluca - Score = 0
Clan
Mercenary
RobertMUGABE said:Ok this is an official registration. We can field 7-10 men.
jon1414 said:KoA would like to join ...KoA will able to bring 7 men
Marin Peace Bringer said:DoF would like to participated...We can bring 6 men.
MadocComadrin said:GK can fill the 3-5 position.
Mercenary
Leto said:I'd like to sign up as a merc.
Scott Ray said:I can merc and what is this?
fortinbras_martel said:I could merc for the event.
RaVeN said:There are rooms left it seems, may I participate as a mercenary? Of course, being Ravenstein.
masterunicorn said:Sign me up as a merc please
SPQR said:Damn.. Both Raven and Fortinbra Mercs? Sounds dangerous.... very dangerous..
ah.. what the heck.
A pint of Guinness will balance it all out.
I am in.
X