MP Native PWMOD: WAR - The Mod that needed to be made - OPEN BETA

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Laszlo

Sergeant Knight at Arms


Mount&Blade: Warband is the best multiplayer medieval combat game ever made

Battle mode pitches two armies against one another, it is a proving ground for maneuvering and fighting skills...

Siege mode lets you storm the walls of your foe; a test of persistence and discipline...




But what if winning one battle wasn't everything?

What if defenders could sally forth and march on the attacker's castle?

What if you had to balance field tactics with grand strategy and resource management?


...

...

...


Presenting a new game mode:

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FIRST MAP
2 Teams
2 Resource locations on each side of the [impassable] river.
Players spawn inside their castle.
Third party maps strongly encouraged!
(I will try to accomodate your map making efforts better than I did in PWMOD :smile: )
Balance them carefully! This is a competitive game mode!

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FACTIONS: WHITE vs. BLUE
Spearmen specialise with the Polearm
Sergeants have the best 1h and 2h
Horsemen have dismal athletics
All spawn with free items (but not those pictured!).

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SIMPLE ECONOMY
2 Resource types
Only Serfs can collect, carry, construct
Items require various combinations of resources
Resources redeemable for Denarii to buy armour and horses

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RUN LASZLO!
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FORTIFICATIONS
Designated areas (determined by the map maker)
Allows greater control of your territory
Balancing this will be tricky, I realise
They'll either be quick to build requiring timber, or slow to build for free.
Either way Serfs required for construction!

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VICTORY CONDITIONS
Gain territory; capture flags
Starve your opposition of resources
Wear down their reinforcements



Is this just a glorified Conquest game mode? Pretty much! But with a grander scope, higher reinforcement levels for longer games, resource system, RTS-style maps. This is what Conquest should have been.

Are you familiar with modding multiplayer_game_type_headquarters? If so PM me! I need help finishing a few things! (For example: I want an instant victory if you capture every flag. I don't want the attrition counter to fall unless you've lost territory to the enemy. Etc. If there's a stalemate, so be it! If the game takes 3 hours to get a result, then good!)

 
mr.master said:
Sounds awesome : P Ill be downloading it right away. Is the server up?

Firstly, you'll have to download it again, the installer was broken but I've just uploaded a fixed version. Sorry :smile:

I'm pretty sure some guys are hosting, (I don't have a server myself), but I can't double check because I'm on wireless internet AND I've been capped so I can't update the server list (yay).

But plenty of PWMOD players have been following this so I'm confident someone will put up a server.
 
Will this be something like the Fantasy Persistent War mod, only narrowed down?
 
Kazzan said:
We should do a event or something...
That would probably be the only way to get enough players for a proper game in the EU or US communities. I'm afraid match organisation is entirely up to the community as I'm in Australia and can only do so in my area.

Arch3r said:
It sounds awesome, all features under the spoilers are already in the Open Beta?
Yes, and more.

bobthe8th said:
EPIC. FKING. SAUCE.
:grin:

xXMetalOwnzXx said:
Pretty awesome, played for while, it was just me and some other guy but i know it will be alot more fun with more people
That's pretty much the state of the game at the moment. There's potential for it to be a success, but it hasn't taken off in US/EU. The Japanese players have piled in 40-50 players on several nights playing this mod, but to my knowledge no other community has come half as close.



Just a note on this mod in general:

I don't think going on an advertising blitz is wise at this time (which is why it's still in relatively quiet open beta.)
The open beta was necessary to evaluate the playability of the game, and I've made massive progress since releasing it.

BUT

I believe the gameplay needs to made faster, more fluid, and more polished before a proper release. That requires more work, which I don't have time to do for the next few weeks. So PWMOD:WAR will be on hiatus for the time being. But, feel free to play the open beta and make suggestions in the thread in the Persistent World forum!
 
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