braydog92: Thanks for the link to the skirmish mod. I'll certainly check it out.
Duh: Nice battles are important too, hehe. I used the 'less trees' option from PL. Since a lot of custom textures already ask a lot of the computer, I thought I'd try to at least lighten the workload a little bit.
Oddball_E8: I'm sorry that I hurt you this way. What I've done mostly was adding some of the new equipment to your existing item lists, and in a few cases (like indeed that Swadian Lancier's armour) replacing it. I'd respect that you'd rather not see your original mod being used in this way: therefor I'll replace your troop tree by one I'll think of myself, so your work won't be used in a way you don't want to.
Of course I don't mind you releasing a patch. Some things to keep in mind:
- I'd advise you to change things in the hotfix troops.txt I've released. Npc starting levels have been fixed in there. Also, if you'd start out with your own troops.txt and just copy-paste in the floris companion (npc17), all troops in your troop tree would be shifted, and you'd have to fix all upgrade possibilities. That's quite some work you can avoid. Of course you can leave him out if you don't want him to appear in your patch.
- The items you originally used are on different positions than they were in your mod. If you use your original troops.txt, the goth armour you used - for example - would be replaced by a camel. In this long list of new items, it might be tricky to find them back. So let me help you a little: 'Narf's armour' (not to be confused with 'Narfs armour'!) is now placed on positions 1353 till 1364. You can find More Warhorses 2.0 on the positions 633 till 675, with the three Half Cataphracts on 676 till 678. More Horses 4.0 is a little more complicated. Since the amount of horses multiplied during the creation of this pack, they are more spread over the list. You can find them on positions 603 till 632, 676 till 680, 742 till 776 and 1306 till 1314.
- The troops still have still mostly the equipment you gave them, so changing it back shouldn't be that much work. All Native items you used, are still in place. Numbers above 600 are non-native items. The non-native items you used, I had ór to reassign, ór to replace. The easiest thing to do, is remove all non-native items, place your originals back using the numbers I gave above.
If you release this patch before I'll release the next version, I'll try to make sure the next version will be compatible with it.
If you're really offended by the way I added these new items, just send me a pm. I can think of two things that I could do:
- I could do the restoring myself. You already stated that you don't support your mod anymore, and so it wouldn't completely be fair to correct something I did. But in this case I would not include any new items in this patch: only restore it to the original form, since I can't see what you'd like
- If you don't like it that other people might be using your mod in the state it is in in this mod pack, I could make a version 1.1 as soon as the patch (done by you or me) is out, where the troops.txt is replaced by this new one. That way any further damage (by damage I mean people playing further the mod pack with the slightly modified mod) would be prefented until I release the next version with the new troop tree.
Furthermore I'd like to say to everyone else: I don't want any discussion about this in public. If you want to express your feelings about this to me, please send me a pm. Some people have done so already, and I thank them for it
(and I'll reply in a few minutes... just had to write this first). A discussion about the do's and don'ts can only end in a flamewar and a lot of bans, which I don't want under any circumstances.
TheKommissar: Sorry, no estimate yet. I'm working very hard (on average 10-12 hours a day, seven days a week) on the next version. There will be more than just PL, and I want to make sure that everything runs as smoothly as possible. I can assure you that it won't be this week though.