1.2 version news /update

Users who are viewing this thread

We had work long in this version, we wait have fix problems and bugs, but we have add a lot of new stuff, a lot of textures, new scenes...

We are upload it to mbrepository, but it need time, 3 hour to left.

Patient, and thanks you for your interesting
 
Ross89 said:
Anyway is recommended start a new game?

If you have few time play, yes.

---------------------

to entertain the expecte

v1.2 next features:
-Bugfix
-Siege problems in some scenes fixed.
-New crown to Player that wish be king.
-Optinal Weapon Breaking (camp menu> mod options)
-Minor Damage add when you fall of your horse.
-New Scenes (ad Gefrin and others)
-Resize spears
-Improved dialogs thanks to monolito
-A lot of new textures.
-Improved economy system
-Restauration kingdoms: allows destroyed factions to arise again
-Improved wound system.
-AI: fix archer decision to move
-AI: fix logic leading to Jockey phase of battle
- Use leader in faction determination at start of battle
-AI: have archers reassess every 5 seconds instead of 10
- AI: add two meters to minimum archer distance to prevent all-javelin "archers" from auto-instigating a melee
- AI: keep infantry from wandering off to non-cavalry target when archers under attack by cavalry
-AI: sharpen up ranging at start of battle
- AI: disallow specialized formations if there's no default formation
- AI: infantry anticipate enemy cavalry charge
-And most things...
 
Idibil said:
Ross89 said:
Anyway is recommended start a new game?

If you have few time play, yes.

---------------------

to entertain the expecte

v1.2 next features:
-Bugfix
-Siege problems in some scenes fixed.
-New crown to Player that wish be king.
-Optinal Weapon Breaking (camp menu> mod options)
-Minor Damage add when you fall of your horse.
-New Scenes (ad Gefrin and others)
-Resize spears
-Improved dialogs thanks to monolito
-A lot of new textures.
-Improved economy system
-Restauration kingdoms: allows destroyed factions to arise again
-Improved wound system.
-AI: fix archer decision to move
-AI: fix logic leading to Jockey phase of battle
- Use leader in faction determination at start of battle
-AI: have archers reassess every 5 seconds instead of 10
- AI: add two meters to minimum archer distance to prevent all-javelin "archers" from auto-instigating a melee
- AI: keep infantry from wandering off to non-cavalry target when archers under attack by cavalry
-AI: sharpen up ranging at start of battle
- AI: disallow specialized formations if there's no default formation
- AI: infantry anticipate enemy cavalry charge
-And most things...


THANKS SO MUCH!!!!!

You have also added -Restauration kingdoms: allows destroyed factions to arise again

I cant believe you have made such a feature in this small time, you really had work HARD for this patch, i'm simply amazed  :shock:


Now i cant go to sleep waiting for this awesome patch!

Tomorrow i'll spam this forum praising this GREAT MOD TEAM!  :mrgreen: :mrgreen: :mrgreen: :mrgreen:
 
Back
Top Bottom