[Outdated] Bioxx's Map Editor (WIP) Alpha v15b Released (9/1/2011)

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Update 9/1/2011
Alpha Version 15b out now. Keep in mind that Alpha means that not all features are in. I need people to test this version and let me know what kind of frame rates they get and if everything is working properly. Right now only terrain texture painting works, vertex editing has not been implemented yet and there is no ETA on its release.

If you aren't achieving 60fps regularly, open the settings.ini file and change fFarClip to something lower around 100-250.

*Also note that in the ini file, the path to map.txt needs to be changed to point to your local copy of map.txt

Requirements:
.Net Framework 4.0 http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=17851
XNA Framework 4.0 http://www.microsoft.com/download/en/details.aspx?id=20914

Alpha 15b: http://www.mediafire.com/?lxjsvygf4bi5m0q
  • Hopefully fixed issue with very large maps for real this time.

Alpha 15a: http://www.mediafire.com/?dwucnca2jicq02z


Alpha 14: http://www.mediafire.com/?yr9wc5d29u0wz85
  • Added a Skydome, no more baby blue background :smile:
  • Reflections to the Ocean and Rivers (can't turn off yet, will be able to later)
  • Added ripples to the water.

How to Use:
  • Copy your desired map.txt file to the folder containing the editor or edit the settigns.ini file and change AppDir to point to the location. ex: C:\Games\M&B\Modules\Native\map.txt
  • Adjust the desired screen resolution in the settigns.ini file.
  • Once in the editor, press alt to toggle free flight mode with the camera.
  • Select the texture that you wish to paint and click and drag on the triangles on the map to begin painting. When you let go of the LMB it will update.
 
That looks really cool, would be great to have a new map editor. Best of luck.
 
There are a few alternatives to Thor's, but I guess you can never have too many of those. Looks rather interesting...and useful. Keep it up!
 
Just make sure you have the options of
1) dividing edges into parts, making more triangles
2) flipping diagonals in quads

Both of those are sorely needed for good mapmaking, and Thor can't do either
 
Thanks for all the kind words. Right now, I'm so close to having the terrain display textures properly, but a shader problem has been hassling me all day. Hopefully it'll be fixed tomorrow and then I can start on terrain deformation and the like. I really don't want to reinvent the wheel with loading brfs, so I'm probably going to try and figure out another way of loading meshes and the like, but that is for much later. :eek:
 
There is really no problem with using your own meshes for simplicity. Thor's editor uses it's own trees for example.
Time is better spent on polishing terrain representation - blending, shading and the like. It is much more important to have terrain look closer to ingame looks, than to have usage of ingame party/tree icons
 
I think every modder in this forum should pay every tool maker at least some money(even $1) so the tool makers could spend more time on the tools they are developing and we modders will be able to get much better tools.
 
That's not really the way to go mate, Tool Maker still has to have a Real Life. Also, I doubt everyone would donate anything. Also I tought he's doing this to learn, not gain money, meh...
 
Yeah I'm doing this as a learning experience more than anything, and from what I've seen, charging for a tool that helps a specific modding community tends to generate resentment. As an update, I'm no closer than I was yesterday sadly. I've narrowed down the cause of the issue, but I'm unsure of how I should rewrite the code to stop it from occurring. The particular way that TW textures the terrain on the world map is making this much more complicated than it needs to be  :???:
 
Here's a nice screenshot so that you guys can see what my issue is. As you can see, all of the pixels except for the ocean are getting distorted, and i've yet to figure out how to get around it :/

MBXNAEdit5.jpg
 
No idea.. hope you get it solved.

Perhaps you should visit the XNA forum?
 
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